WebHost: some updates (#603)
* WebHost: Make custom server prefer ipv4 for display * WebHost: Make server retry saving in case of connection issues * WebHost: fix autolaunch guardians getting stuck waiting for the oldest two rooms. Probably not related to the issues of the system itself getting stuck, but should be fixed anyway. * WebHost: logfile is meant to be guarded by access cookie * WebHost: set patch target to null if port is not valid, disabling auto-connect
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517a2db9d8
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@ -23,6 +23,11 @@ ModuleUpdate.update()
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import websockets
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import colorama
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try:
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# ponyorm is a requirement for webhost, not default server, so may not be importable
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from pony.orm.dbapiprovider import OperationalError
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except ImportError:
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OperationalError = ConnectionError
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import NetUtils
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from worlds.AutoWorld import AutoWorldRegister
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@ -404,12 +409,16 @@ class Context:
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def save_regularly():
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import time
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while not self.exit_event.is_set():
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time.sleep(self.auto_save_interval)
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if self.save_dirty:
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logging.debug("Saving via thread.")
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try:
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time.sleep(self.auto_save_interval)
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if self.save_dirty:
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logging.debug("Saving via thread.")
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self._save()
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except OperationalError as e:
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logging.exception(e)
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logging.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
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else:
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self.save_dirty = False
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self._save()
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self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True)
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self.auto_saver_thread.start()
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@ -22,7 +22,7 @@ from WebHostLib.autolauncher import autohost, autogen
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from WebHostLib.lttpsprites import update_sprites_lttp
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from WebHostLib.options import create as create_options_files
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from worlds.AutoWorld import AutoWorldRegister, WebWorld
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from worlds.AutoWorld import AutoWorldRegister
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configpath = os.path.abspath("config.yaml")
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if not os.path.exists(configpath): # fall back to config.yaml in home
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@ -75,7 +75,6 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
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for guide in game_data['tutorials']:
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if guide and tutorial.tutorial_name == guide['name']:
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guide['files'].append(current_tutorial['files'][0])
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added = True
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break
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else:
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game_data['tutorials'].append(current_tutorial)
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@ -109,7 +108,6 @@ if __name__ == "__main__":
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autogen(app.config)
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if app.config["SELFHOST"]: # using WSGI, you just want to run get_app()
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if app.config["DEBUG"]:
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autohost(app.config)
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app.run(debug=True, port=app.config["PORT"])
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else:
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serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])
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@ -170,7 +170,9 @@ def _read_log(path: str):
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@app.route('/log/<suuid:room>')
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def display_log(room: UUID):
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return Response(_read_log(os.path.join("logs", str(room) + ".txt")), mimetype="text/plain;charset=UTF-8")
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if room.owner == session["_id"]:
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return Response(_read_log(os.path.join("logs", str(room) + ".txt")), mimetype="text/plain;charset=UTF-8")
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return "Access Denied", 403
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@app.route('/room/<suuid:room>', methods=['GET', 'POST'])
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@ -2,8 +2,9 @@ from __future__ import annotations
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import logging
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import json
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import multiprocessing
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import threading
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from datetime import timedelta, datetime
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import concurrent.futures
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import sys
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import typing
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import time
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@ -17,6 +18,7 @@ from Utils import restricted_loads
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class CommonLocker():
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"""Uses a file lock to signal that something is already running"""
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lock_folder = "file_locks"
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def __init__(self, lockname: str, folder=None):
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if folder:
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self.lock_folder = folder
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@ -110,6 +112,7 @@ def autohost(config: dict):
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def keep_running():
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try:
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with Locker("autohost"):
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run_guardian()
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while 1:
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time.sleep(0.1)
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with db_session:
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@ -162,16 +165,15 @@ def autogen(config: dict):
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threading.Thread(target=keep_running, name="AP_Autogen").start()
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multiworlds = {}
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guardians = concurrent.futures.ThreadPoolExecutor(2, thread_name_prefix="Guardian")
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multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
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class MultiworldInstance():
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def __init__(self, room: Room, config: dict):
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self.room_id = room.id
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self.process: typing.Optional[multiprocessing.Process] = None
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multiworlds[self.room_id] = self
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with guardian_lock:
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multiworlds[self.room_id] = self
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self.ponyconfig = config["PONY"]
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def start(self):
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@ -179,21 +181,48 @@ class MultiworldInstance():
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return False
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logging.info(f"Spinning up {self.room_id}")
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self.process = multiprocessing.Process(group=None, target=run_server_process,
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args=(self.room_id, self.ponyconfig),
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name="MultiHost")
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self.process.start()
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self.guardian = guardians.submit(self._collect)
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process = multiprocessing.Process(group=None, target=run_server_process,
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args=(self.room_id, self.ponyconfig),
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name="MultiHost")
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process.start()
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# bind after start to prevent thread sync issues with guardian.
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self.process = process
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def stop(self):
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if self.process:
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self.process.terminate()
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self.process = None
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def _collect(self):
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def done(self):
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return self.process and not self.process.is_alive()
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def collect(self):
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self.process.join() # wait for process to finish
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self.process = None
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self.guardian = None
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guardian = None
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guardian_lock = threading.Lock()
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def run_guardian():
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global guardian
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global multiworlds
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with guardian_lock:
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if not guardian:
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def guard():
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while 1:
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time.sleep(1)
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done = []
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with guardian_lock:
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for key, instance in multiworlds.items():
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if instance.done():
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instance.collect()
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done.append(key)
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for key in done:
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del (multiworlds[key])
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guardian = threading.Thread(name="Guardian", target=guard)
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from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
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@ -1,7 +1,6 @@
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from __future__ import annotations
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import functools
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import logging
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import websockets
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import asyncio
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import socket
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@ -9,6 +8,7 @@ import threading
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import time
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import random
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import pickle
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import logging
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import Utils
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from .models import *
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@ -128,15 +128,21 @@ def run_server_process(room_id, ponyconfig: dict):
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ping_interval=None)
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await ctx.server
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port = 0
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for wssocket in ctx.server.ws_server.sockets:
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socketname = wssocket.getsockname()
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if wssocket.family == socket.AF_INET6:
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logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
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with db_session:
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room = Room.get(id=ctx.room_id)
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room.last_port = socketname[1]
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# Prefer IPv4, as most users seem to not have working ipv6 support
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if not port:
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port = socketname[1]
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elif wssocket.family == socket.AF_INET:
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logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
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port = socketname[1]
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if port:
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with db_session:
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room = Room.get(id=ctx.room_id)
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room.last_port = port
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with db_session:
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ctx.auto_shutdown = Room.get(id=room_id).timeout
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ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
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@ -146,6 +152,3 @@ def run_server_process(room_id, ponyconfig: dict):
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from .autolauncher import Locker
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with Locker(room_id):
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asyncio.run(main())
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from WebHostLib import LOGS_FOLDER
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@ -25,7 +25,7 @@ def download_patch(room_id, patch_id):
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with zipfile.ZipFile(filelike, "a") as zf:
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with zf.open("archipelago.json", "r") as f:
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manifest = json.load(f)
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manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}"
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manifest["server"] = f"{app.config['PATCH_TARGET']}:{last_port}" if last_port else None
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with zipfile.ZipFile(new_file, "w") as new_zip:
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for file in zf.infolist():
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if file.filename == "archipelago.json":
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@ -55,7 +55,7 @@ def download_spoiler(seed_id):
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def download_slot_file(room_id, player_id: int):
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room = Room.get(id=room_id)
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slot_data: Slot = select(patch for patch in room.seed.slots if
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patch.player_id == player_id).first()
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patch.player_id == player_id).first()
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if not slot_data:
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return "Slot Data not found"
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@ -71,7 +71,7 @@ def download_slot_file(room_id, player_id: int):
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with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
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for name in zf.namelist():
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if name.endswith("info.json"):
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fname = name.rsplit("/", 1)[0]+".zip"
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fname = name.rsplit("/", 1)[0] + ".zip"
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elif slot_data.game == "Ocarina of Time":
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apz5"
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elif slot_data.game == "VVVVVV":
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@ -82,6 +82,7 @@ def download_slot_file(room_id, player_id: int):
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return "Game download not supported."
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return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)
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@app.route("/templates")
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@cache.cached()
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def list_yaml_templates():
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for world_name, world in AutoWorldRegister.world_types.items():
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if not world.hidden:
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files.append(world_name)
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return render_template("templates.html", files=files)
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return render_template("templates.html", files=files)
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