LttP: fix rom writing crash because I accidentally defaulted to pep8 naming

This commit is contained in:
Fabian Dill 2022-02-06 21:44:19 +01:00
parent 9f7dbb394e
commit e4d6da47a4
1 changed files with 4 additions and 4 deletions

View File

@ -1018,11 +1018,11 @@ def patch_rom(world, rom, player, enemized):
# Set overflow items for progressive equipment
rom.write_bytes(0x180090,
[difficulty.progressive_sword_limit if not world.swordless[player] else 0,
item_table[difficulty.basic_sword[-1]].item_code,
difficulty.progressive_shield_limit, item_table[difficulty.basic_shield[-1]].item_code,
difficulty.progressive_armor_limit, item_table[difficulty.basic_armor[-1]].item_code,
item_table[difficulty.basicsword[-1]].item_code,
difficulty.progressive_shield_limit, item_table[difficulty.basicshield[-1]].item_code,
difficulty.progressive_armor_limit, item_table[difficulty.basicarmor[-1]].item_code,
difficulty.progressive_bottle_limit, overflow_replacement,
difficulty.progressive_bow_limit, item_table[difficulty.basic_bow[-1]].item_code])
difficulty.progressive_bow_limit, item_table[difficulty.basicbow[-1]].item_code])
if difficulty.progressive_bow_limit < 2 and (
world.swordless[player] or world.logic[player] == 'noglitches'):