Restore pre-aga1 dark world dungeon behavior in glitched logics (#134)
In any logic that does not patch out fake worlds, dying in a Dark World dungeon before defeating Aghanim 1 will now put you in Fake Dark World. (vanilla behavior)
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								Rom.py
								
								
								
								
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			@ -945,7 +945,7 @@ def patch_rom(world, rom, player, team, enemized):
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    rom.write_byte(0x180211, gametype) # Game type
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    # assorted fixes
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    rom.write_byte(0x1800A2, 0x01)  # remain in real dark world when dying in dark world dungeon before killing aga1
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    rom.write_byte(0x1800A2, 0x01 if world.fix_fake_world[player] else 0x00)  # Toggle whether to be in real/fake dark world when dying in a DW dungeon before killing aga1 
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    rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00)  # Lock or unlock aga tower door during escape sequence.
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    if world.mode[player] == 'inverted':
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        rom.write_byte(0x180169, 0x02)  # lock aga/ganon tower door with crystals in inverted
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