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				|  | @ -1368,11 +1368,8 @@ def link_inverted_entrances(world, player): | |||
|         # tavern back door cannot be shuffled yet | ||||
|         connect_doors(world, ['Tavern North'], ['Tavern'], player) | ||||
| 
 | ||||
|         caves.append(tuple(world.random.sample( | ||||
|             ['Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'], 3))) | ||||
|         lw_entrances.append('Hyrule Castle Entrance (South)') | ||||
| 
 | ||||
| 
 | ||||
|         if not world.shuffle_ganon: | ||||
|             connect_two_way(world, 'Inverted Ganons Tower', 'Inverted Ganons Tower Exit', player) | ||||
|             hc_ledge_entrances = ['Hyrule Castle Entrance (West)', 'Hyrule Castle Entrance (East)'] | ||||
|  | @ -1438,6 +1435,9 @@ def link_inverted_entrances(world, player): | |||
|             connect_caves(world, dw_entrances, [], old_man_house, player) | ||||
|             connect_mandatory_exits(world, lw_entrances, caves, lw_must_exits, player) | ||||
| 
 | ||||
|         # put all HC exits in LW in inverted full shuffle | ||||
|         connect_caves(world, lw_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)', 'Hyrule Castle Exit (South)')], player) | ||||
| 
 | ||||
|         # place old man, has limited options | ||||
|         # exit has to come from specific set of doors, the entrance is free to move about | ||||
|         old_man_entrances = [door for door in old_man_entrances if door in dw_entrances + lw_entrances] | ||||
|  |  | |||
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