Network: implement new packet: ConnectUpdate
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			@ -830,8 +830,7 @@ async def game_watcher(ctx: Context):
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                else:
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                    ctx.tags -= {"DeathLink"}
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                if old_tags != ctx.tags and ctx.server and not ctx.server.socket.closed:
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                    snes_logger.info("Forcing reconnect to set DeathLink state.")
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                    await ctx.disconnect()  # set correct tags
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                    await ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}])
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            if not ctx.prev_rom or ctx.prev_rom != ctx.rom:
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                ctx.locations_checked = set()
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                ctx.locations_scouted = set()
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			@ -1258,7 +1258,15 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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            await ctx.send_msgs(client, [{"cmd": "DataPackage",
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                                          "data": network_data_package}])
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    elif client.auth:
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        if cmd == 'Sync':
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        if cmd == "ConnectUpdate":
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            if not args:
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                await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "arguments", 'text': cmd}])
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                return
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            if "tags" in args:
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                client.tags = args["tags"]
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        elif cmd == 'Sync':
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            items = get_received_items(ctx, client.team, client.slot)
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            if items:
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                client.send_index = len(items)
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