Muse Dash: Rename some Trap Items to match the wider community name (#2180)
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@ -44,8 +44,8 @@ class MuseDashCollections:
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vfx_trap_items: Dict[str, int] = {
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vfx_trap_items: Dict[str, int] = {
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"Bad Apple Trap": STARTING_CODE + 1,
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"Bad Apple Trap": STARTING_CODE + 1,
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"Pixelate Trap": STARTING_CODE + 2,
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"Pixelate Trap": STARTING_CODE + 2,
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"Random Wave Trap": STARTING_CODE + 3,
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"Ripple Trap": STARTING_CODE + 3,
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"Shadow Edge Trap": STARTING_CODE + 4,
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"Vignette Trap": STARTING_CODE + 4,
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"Chromatic Aberration Trap": STARTING_CODE + 5,
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"Chromatic Aberration Trap": STARTING_CODE + 5,
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"Background Freeze Trap": STARTING_CODE + 6,
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"Background Freeze Trap": STARTING_CODE + 6,
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"Gray Scale Trap": STARTING_CODE + 7,
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"Gray Scale Trap": STARTING_CODE + 7,
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@ -48,8 +48,9 @@ class MuseDashWorld(World):
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# World Options
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# World Options
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game = "Muse Dash"
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game = "Muse Dash"
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options_dataclass: ClassVar[Type[PerGameCommonOptions]] = MuseDashOptions
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options_dataclass: ClassVar[Type[PerGameCommonOptions]] = MuseDashOptions
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options: MuseDashOptions
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topology_present = False
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topology_present = False
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data_version = 11
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web = MuseDashWebWorld()
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web = MuseDashWebWorld()
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# Necessary Data
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# Necessary Data
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