SMZ3: optimized message queues (#2611)
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@ -69,7 +69,7 @@ class SMZ3SNIClient(SNIClient):
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ctx.finished_game = True
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return
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, 4)
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD3C, 4)
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if data is None:
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return
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@ -77,14 +77,14 @@ class SMZ3SNIClient(SNIClient):
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recv_item = data[2] | (data[3] << 8)
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while (recv_index < recv_item):
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item_address = recv_index * 8
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message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x700 + item_address, 8)
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is_z3_item = ((message[5] & 0x80) != 0)
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masked_part = (message[5] & 0x7F) if is_z3_item else message[5]
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item_index = ((message[4] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0)
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item_address = recv_index * 2
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message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xDA0 + item_address, 2)
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is_z3_item = ((message[1] & 0x80) != 0)
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masked_part = (message[1] & 0x7F) if is_z3_item else message[1]
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item_index = ((message[0] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0)
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recv_index += 1
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD3C, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
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from .TotalSMZ3.Location import locations_start_id
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from . import convertLocSMZ3IDToAPID
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@ -95,7 +95,7 @@ class SMZ3SNIClient(SNIClient):
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snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x600, 4)
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD36, 4)
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if data is None:
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return
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@ -106,10 +106,10 @@ class SMZ3SNIClient(SNIClient):
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item = ctx.items_received[item_out_ptr]
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item_id = item.item - items_start_id
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player_id = item.player if item.player <= SMZ3_ROM_PLAYER_LIMIT else 0
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * 4, bytes([player_id & 0xFF, (player_id >> 8) & 0xFF, item_id & 0xFF, (item_id >> 8) & 0xFF]))
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player_id = item.player if item.player < SMZ3_ROM_PLAYER_LIMIT else 0
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * 2, bytes([player_id, item_id]))
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item_out_ptr += 1
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x602, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0xD38, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names[item.location], item_out_ptr, len(ctx.items_received)))
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@ -80,7 +80,8 @@ class SMZ3World(World):
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locationNamesGT: Set[str] = {loc.Name for loc in GanonsTower(None, None).Locations}
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# first added for 0.2.6
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required_client_version = (0, 2, 6)
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# optimized message queues for 0.4.4
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required_client_version = (0, 4, 4)
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def __init__(self, world: MultiWorld, player: int):
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self.rom_name_available_event = threading.Event()
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