MultiServer: implement Tracker tag

Docs: add InvalidPacket
Docs: add known Tags
Docs: add DeathLink
LttPClient: potentially fix DeathLink chaining
This commit is contained in:
Fabian Dill 2021-11-04 13:23:13 +01:00
parent bcfa5d0a7e
commit e756a77c70
6 changed files with 40 additions and 6 deletions

View File

@ -262,7 +262,7 @@ class CommonContext():
def on_deathlink(self, data: dict):
"""Gets dispatched when a new DeathLink is triggered by another linked player."""
raise NotImplementedError
self.last_death_link = max(data["time"], self.last_death_link)
async def send_death(self):
self.last_death_link = time.time()

View File

@ -104,6 +104,7 @@ class FactorioContext(CommonContext):
def on_deathlink(self, data: dict):
if self.rcon_client:
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
super(FactorioContext, self).on_deathlink(data)
def on_package(self, cmd: str, args: dict):
if cmd in {"Connected", "RoomUpdate"}:

View File

@ -149,6 +149,7 @@ class Context(CommonContext):
asyncio.create_task(snes_flush_writes(self))
self.death_state = True
snes_logger.info(f"Received DeathLink from {data['source']}")
super(Context, self).on_deathlink(data)
def color_item(item_id: int, green: bool = False) -> str:

View File

@ -520,9 +520,10 @@ async def on_client_disconnected(ctx: Context, client: Client):
async def on_client_joined(ctx: Context, client: Client):
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
version_str = '.'.join(str(x) for x in client.version)
verb = "tracking" if "Tracker" in client.tags else "playing"
ctx.notify_all(
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
f"playing {ctx.games[client.slot]} has joined. "
f"{verb} {ctx.games[client.slot]} has joined. "
f"Client({version_str}), {client.tags}).")
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
@ -1290,7 +1291,11 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
"items": items}])
elif cmd == 'LocationChecks':
register_location_checks(ctx, client.team, client.slot, args["locations"])
if "Tracker" in client.tags:
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd",
"text": "Trackers can't register new Location Checks"}])
else:
register_location_checks(ctx, client.team, client.slot, args["locations"])
elif cmd == 'LocationScouts':
locs = []

View File

@ -34,6 +34,7 @@ They are assigned by writing a string without any assignment right below a
definition. The string must be a triple-quoted string.
Example:
```python
from worlds.AutoWorld import World
class MyGameWorld(World):
"""This is the description of My Game that will be displayed on the AP
website."""
@ -198,7 +199,7 @@ or your `Items.py`. For a more elaborate example see `worlds/oot/Items.py`.
The same we have done for items above, we will do for locations
```python
from BasClasses import Location
from BaseClasses import Location
class MyGameLocation(Location):
game: str = "My Game"
@ -257,7 +258,7 @@ default = 0
```python
# Options.py
from Options import Toggle, Range, Choice
from Options import Toggle, Range, Choice, Option
import typing
class Difficulty(Choice):

View File

@ -176,7 +176,13 @@ Sent to clients after a client requested this message be sent to them, more info
| ---- | ---- | ----- |
| data | dict | The data in the Bounce package copied |
### InvalidPacket
Sent to clients if the server caught a problem with a packet. This only occurs for errors that are explicitly checked for.
| Name | Type | Notes |
| ---- | ---- | ----- |
| type | string | "cmd" if the Packet isn't available/allowed, "arguments" if the problem is with the package data. |
| text | string | Error text explaining the caught error. |
## (Client -> Server)
These packets are sent purely from client to server. They are not accepted by clients.
@ -200,7 +206,7 @@ Sent by the client to initiate a connection to an Archipelago game session.
| name | str | The player name for this client. |
| uuid | str | Unique identifier for player client. |
| version | NetworkVersion | An object representing the Archipelago version this client supports. |
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. |
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. [Tags](#Tags) |
#### Authentication
Many, if not all, other packets require a successfully authenticated client. This is described in more detail in [Archipelago Connection Handshake](#Archipelago-Connection-Handshake).
@ -409,8 +415,28 @@ Note:
#### GameData
GameData is a **dict** but contains these keys and values. It's broken out into another "type" for ease of documentation.
| Name | Type | Notes |
| ---- | ---- | ----- |
| item_name_to_id | dict[str, int] | Mapping of all item names to their respective ID. |
| location_name_to_id | dict[str, int] | Mapping of all location names to their respective ID. |
| version | int | Version number of this game's data |
### Tags
Tags are represented as a list of strings, the common Client tags follow:
| Name | Notes |
| ----- | ---- |
| AP | Signifies that this client is a reference client, its usefulness is mostly in debugging to compare client behaviours more easily. |
| IgnoreGame | Tells the server to ignore the "game" attribute in the [Connect](#Connect) packet. |
| DeathLink | Client participates in the DeathLink mechanic, therefore will send and receive DeathLink bounce packets |
| Tracker | Tells the server that this client is actually a Tracker and will refuse new locations from this client. |
### DeathLink
A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
| Name | Type | Notes |
| ---- | ---- | ---- |
| time | float | Unix Time Stamp of time of death. |
| cause | str | Optional. Text to explain the cause of death, ex. "Berserker was run over by a train." |
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |