Add OWG clip to dark world floating island.
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25
Main.py
25
Main.py
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@ -266,31 +266,6 @@ def main(args, seed=None):
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return world
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def copy_dynamic_regions_and_locations(world, ret):
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for region in world.dynamic_regions:
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new_reg = Region(region.name, region.type, region.hint_text, region.player)
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ret.regions.append(new_reg)
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ret.initialize_regions([new_reg])
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ret.dynamic_regions.append(new_reg)
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# Note: ideally exits should be copied here, but the current use case (Take anys) do not require this
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if region.shop:
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new_reg.shop = Shop(new_reg, region.shop.room_id, region.shop.type, region.shop.shopkeeper_config, region.shop.custom, region.shop.locked)
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ret.shops.append(new_reg.shop)
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for location in world.dynamic_locations:
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new_reg = ret.get_region(location.parent_region.name, location.parent_region.player)
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new_loc = Location(location.player, location.name, location.address, location.crystal, location.hint_text, new_reg)
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# todo: this is potentially dangerous. later refactor so we
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# can apply dynamic region rules on top of copied world like other rules
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new_loc.access_rule = location.access_rule
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new_loc.always_allow = location.always_allow
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new_loc.item_rule = location.item_rule
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new_reg.locations.append(new_loc)
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ret.clear_location_cache()
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def create_playthrough(world):
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# create a copy as we will modify it
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@ -132,6 +132,7 @@ def get_boots_clip_exits_dw(inverted = False):
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yield ('Hammer Pegs River Clip Spot', 'East Dark World', 'Hammer Peg Area')
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yield ('Dark Lake Hylia Ledge Clip Spot', 'East Dark World', 'Dark Lake Hylia Ledge')
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yield ('Dark Desert Cliffs Clip Spot', 'South Dark World', 'Dark Desert')
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yield ('DW Floating Island Clip Spot', 'Dark Death Mountain (East Bottom)', 'Death Mountain Floating Island (Dark World)')
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if not inverted:
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yield ('Dark Death Mountain Descent', 'Dark Death Mountain (West Bottom)', 'West Dark World')
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@ -94,25 +94,20 @@ class TestDeathMountain(TestInvertedOWG):
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["Hookshot Cave - Bottom Right", False, []],
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["Hookshot Cave - Bottom Right", False, [], ['Hookshot', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Right", False, [], ['Progressive Glove', 'Pegasus Boots', 'Magic Mirror']],
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#todo: Floating island clip
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#["Hookshot Cave - Bottom Right", True, ['Pegasus Boots']],
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["Hookshot Cave - Bottom Right", True, ['Pegasus Boots', 'Progressive Glove']],
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["Hookshot Cave - Bottom Right", True, ['Pegasus Boots']],
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["Hookshot Cave - Bottom Left", False, []],
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["Hookshot Cave - Bottom Left", False, [], ['Hookshot']],
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["Hookshot Cave - Bottom Left", False, [], ['Progressive Glove', 'Pegasus Boots', 'Magic Mirror']],
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#["Hookshot Cave - Bottom Left", True, ['Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Bottom Left", True, ['Pegasus Boots', 'Hookshot', 'Progressive Glove']],
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["Hookshot Cave - Bottom Left", True, ['Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Left", False, []],
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["Hookshot Cave - Top Left", False, [], ['Hookshot']],
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["Hookshot Cave - Top Left", False, [], ['Progressive Glove', 'Pegasus Boots', 'Magic Mirror']],
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#["Hookshot Cave - Top Left", True, ['Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Left", True, ['Pegasus Boots', 'Hookshot', 'Progressive Glove']],
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["Hookshot Cave - Top Left", True, ['Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Right", False, []],
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["Hookshot Cave - Top Right", False, [], ['Hookshot']],
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["Hookshot Cave - Top Right", False, [], ['Progressive Glove', 'Pegasus Boots', 'Magic Mirror']],
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#["Hookshot Cave - Top Right", True, ['Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Right", True, ['Pegasus Boots', 'Hookshot', 'Progressive Glove']],
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["Hookshot Cave - Top Right", True, ['Pegasus Boots', 'Hookshot']],
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])
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@ -169,8 +169,7 @@ class TestDeathMountain(TestVanillaOWG):
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["Hookshot Cave - Bottom Right", False, []],
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["Hookshot Cave - Bottom Right", False, [], ['Progressive Glove', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Right", False, [], ['Moon Pearl']],
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#todo: DW Floating island clip not in logic
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#["Hookshot Cave - Bottom Right", True, ['Moon Pearl', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Right", True, ['Moon Pearl', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Right", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Flute']],
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["Hookshot Cave - Bottom Right", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Magic Mirror', 'Hammer', 'Flute', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Right", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Lamp']],
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@ -180,8 +179,7 @@ class TestDeathMountain(TestVanillaOWG):
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["Hookshot Cave - Bottom Left", False, [], ['Progressive Glove', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Left", False, [], ['Moon Pearl']],
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["Hookshot Cave - Bottom Left", False, [], ['Hookshot']],
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#todo: DW Floating island clip not in logic
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#["Hookshot Cave - Bottom Left", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Bottom Left", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Bottom Left", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Flute']],
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["Hookshot Cave - Bottom Left", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Lamp']],
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@ -189,8 +187,7 @@ class TestDeathMountain(TestVanillaOWG):
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["Hookshot Cave - Top Left", False, [], ['Progressive Glove', 'Pegasus Boots']],
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["Hookshot Cave - Top Left", False, [], ['Moon Pearl']],
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["Hookshot Cave - Top Left", False, [], ['Hookshot']],
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#todo: DW Floating island clip not in logic
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#["Hookshot Cave - Top Left", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Left", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Left", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Flute']],
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["Hookshot Cave - Top Left", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Lamp']],
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@ -198,8 +195,7 @@ class TestDeathMountain(TestVanillaOWG):
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["Hookshot Cave - Top Right", False, [], ['Progressive Glove', 'Pegasus Boots']],
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["Hookshot Cave - Top Right", False, [], ['Moon Pearl']],
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["Hookshot Cave - Top Right", False, [], ['Hookshot']],
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#todo: DW Floating island clip not in logic
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#["Hookshot Cave - Top Right", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Right", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Right", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Flute']],
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["Hookshot Cave - Top Right", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Lamp']],
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])
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@ -184,13 +184,11 @@ class TestLightWorld(TestVanillaOWG):
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["Waterfall Fairy - Left", False, []],
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["Waterfall Fairy - Left", True, ['Flippers']],
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#todo: not in logic yet - need to determine which caves are ok to waterwalk into
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#["Waterfall Fairy - Left", True, ['Moon Pearl']],
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#["Waterfall Fairy - Left", True, ['Pegasus Boots']],
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["Waterfall Fairy - Left", True, ['Moon Pearl']],
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["Waterfall Fairy - Left", True, ['Pegasus Boots']],
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["Waterfall Fairy - Right", False, []],
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["Waterfall Fairy - Right", True, ['Flippers']],
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#todo: not in logic yet - need to determine which caves are ok to waterwalk into
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#["Waterfall Fairy - Right", True, ['Moon Pearl']],
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#["Waterfall Fairy - Right", True, ['Pegasus Boots']]
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["Waterfall Fairy - Right", True, ['Moon Pearl']],
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["Waterfall Fairy - Right", True, ['Pegasus Boots']]
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])
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