LttP Docs: reword instructions to not accidentally overwrite the SNI Connector with an empty file.
This commit is contained in:
parent
a3220ac72d
commit
e7d8149d74
|
@ -2,7 +2,6 @@ from __future__ import annotations
|
|||
|
||||
import functools
|
||||
import logging
|
||||
import os
|
||||
import websockets
|
||||
import asyncio
|
||||
import socket
|
||||
|
@ -20,6 +19,7 @@ from Utils import get_public_ipv4, get_public_ipv6, restricted_loads
|
|||
|
||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
ctx: WebHostContext
|
||||
|
||||
def _cmd_video(self, platform, user):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream"""
|
||||
if platform.lower().startswith("t"): # twitch
|
||||
|
@ -37,6 +37,7 @@ class CustomClientMessageProcessor(ClientMessageProcessor):
|
|||
|
||||
# inject
|
||||
import MultiServer
|
||||
|
||||
MultiServer.client_message_processor = CustomClientMessageProcessor
|
||||
del (MultiServer)
|
||||
|
||||
|
@ -88,7 +89,7 @@ class WebHostContext(Context):
|
|||
threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
|
||||
|
||||
@db_session
|
||||
def _save(self, exit_save:bool = False) -> bool:
|
||||
def _save(self, exit_save: bool = False) -> bool:
|
||||
room = Room.get(id=self.room_id)
|
||||
room.multisave = pickle.dumps(self.get_save())
|
||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||
|
@ -101,6 +102,7 @@ class WebHostContext(Context):
|
|||
d["video"] = [(tuple(playerslot), videodata) for playerslot, videodata in self.video.items()]
|
||||
return d
|
||||
|
||||
|
||||
def get_random_port():
|
||||
return random.randint(49152, 65535)
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ Firewall.
|
|||
4. In the new window, click **Browse...**
|
||||
5. Select the connector lua file included with your client
|
||||
- Z3Client users should download `sniConnector.lua` from the client download page
|
||||
- SNIClient users should look in their Archipelago folder for `/sni/Connector.lua`
|
||||
- SNIClient users should look in their Archipelago folder for `/sni/lua`
|
||||
|
||||
##### BizHawk
|
||||
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
|
||||
|
@ -85,10 +85,11 @@ Firewall.
|
|||
Once you have changed the loaded core, you must restart BizHawk.
|
||||
2. Load your ROM file if it hasn't already been loaded.
|
||||
3. Click on the Tools menu and click on **Lua Console**
|
||||
4. Click the button to open a new Lua script.
|
||||
5. Select the `sniConnector.lua` file you downloaded above
|
||||
4. Click Script -> Open Scipt...
|
||||
5. Select the `Connector.lua` file you downloaded above
|
||||
- Z3Client users should download `sniConnector.lua` from the client download page
|
||||
- SNIClient users should look in their Archipelago folder for `/sni/Connector.lua`
|
||||
- SNIClient users should look in their Archipelago folder for `/sni/lua`
|
||||
6. Run the script by double clicking it in the listing
|
||||
|
||||
#### With hardware
|
||||
This guide assumes you have downloaded the correct firmware for your device. If you have not
|
||||
|
|
Loading…
Reference in New Issue