SC2: Windows ".dll missing" fix and fix for finding SC2 install automatically (#721)
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@ -19,7 +19,13 @@ from worlds.sc2wol.Items import lookup_id_to_name, item_table
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from worlds.sc2wol.Locations import SC2WOL_LOC_ID_OFFSET
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from worlds.sc2wol import SC2WoLWorld
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from Utils import init_logging
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from pathlib import Path
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import re
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from MultiServer import mark_raw
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import ctypes
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import sys
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from Utils import init_logging, is_windows
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if __name__ == "__main__":
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init_logging("SC2Client", exception_logger="Client")
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@ -73,6 +79,17 @@ class StarcraftClientProcessor(ClientCommandProcessor):
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request_unfinished_missions(self.ctx.checked_locations, self.ctx.mission_req_table, self.ctx.ui, self.ctx)
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return True
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@mark_raw
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def _cmd_set_path(self, path: str = '') -> bool:
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"""Manually set the SC2 install directory (if the automatic detection fails)."""
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if path:
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os.environ["SC2PATH"] = path
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check_mod_install()
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return True
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else:
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sc2_logger.warning("When using set_path, you must type the path to your SC2 install directory.")
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return False
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class SC2Context(CommonContext):
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command_processor = StarcraftClientProcessor
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@ -111,6 +128,11 @@ class SC2Context(CommonContext):
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for mission in slot_req_table:
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self.mission_req_table[mission] = MissionInfo(**slot_req_table[mission])
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# Look for and set SC2PATH.
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# check_game_install_path() returns True if and only if it finds + sets SC2PATH.
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if "SC2PATH" not in os.environ and check_game_install_path():
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check_mod_install()
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if cmd in {"PrintJSON"}:
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if "receiving" in args:
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if self.slot_concerns_self(args["receiving"]):
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@ -415,8 +437,9 @@ async def starcraft_launch(ctx: SC2Context, mission_id):
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sc2_logger.info(f"Launching {lookup_id_to_mission[mission_id]}. If game does not launch check log file for errors.")
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run_game(sc2.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
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name="Archipelago", fullscreen=True)], realtime=True)
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with DllDirectory(None):
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run_game(sc2.maps.get(maps_table[mission_id - 1]), [Bot(Race.Terran, ArchipelagoBot(ctx, mission_id),
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name="Archipelago", fullscreen=True)], realtime=True)
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class ArchipelagoBot(sc2.bot_ai.BotAI):
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@ -796,6 +819,101 @@ def initialize_blank_mission_dict(location_table):
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return unlocks
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def check_game_install_path() -> bool:
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# First thing: go to the default location for ExecuteInfo.
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# An exception for Windows is included because it's very difficult to find ~\Documents if the user moved it.
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if is_windows:
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# The next five lines of utterly inscrutable code are brought to you by copy-paste from Stack Overflow.
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# https://stackoverflow.com/questions/6227590/finding-the-users-my-documents-path/30924555#
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import ctypes.wintypes
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CSIDL_PERSONAL = 5 # My Documents
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SHGFP_TYPE_CURRENT = 0 # Get current, not default value
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buf = ctypes.create_unicode_buffer(ctypes.wintypes.MAX_PATH)
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ctypes.windll.shell32.SHGetFolderPathW(None, CSIDL_PERSONAL, None, SHGFP_TYPE_CURRENT, buf)
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documentspath = buf.value
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einfo = str(documentspath / Path("StarCraft II\\ExecuteInfo.txt"))
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else:
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einfo = str(sc2.paths.get_home() / Path(sc2.paths.USERPATH[sc2.paths.PF]))
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# Check if the file exists.
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if os.path.isfile(einfo):
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# Open the file and read it, picking out the latest executable's path.
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with open(einfo) as f:
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content = f.read()
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if content:
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base = re.search(r" = (.*)Versions", content).group(1)
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if os.path.exists(base):
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executable = sc2.paths.latest_executeble(Path(base).expanduser() / "Versions")
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# Finally, check the path for an actual executable.
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# If we find one, great. Set up the SC2PATH.
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if os.path.isfile(executable):
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sc2_logger.info(f"Found an SC2 install at {base}!")
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sc2_logger.debug(f"Latest executable at {executable}.")
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os.environ["SC2PATH"] = base
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sc2_logger.debug(f"SC2PATH set to {base}.")
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return True
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else:
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sc2_logger.warning(f"We may have found an SC2 install at {base}, but couldn't find {executable}.")
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else:
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sc2_logger.warning(f"{einfo} pointed to {base}, but we could not find an SC2 install there.")
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else:
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sc2_logger.warning(f"Couldn't find {einfo}. Please run /set_path with your SC2 install directory.")
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return False
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def check_mod_install() -> bool:
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# Pull up the SC2PATH if set. If not, encourage the user to manually run /set_path.
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try:
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# Check inside the Mods folder for Archipelago.SC2Mod. If found, tell user. If not, tell user.
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if os.path.isfile(modfile := (os.environ["SC2PATH"] / Path("Mods") / Path("Archipelago.SC2Mod"))):
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sc2_logger.info(f"Archipelago mod found at {modfile}.")
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return True
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else:
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sc2_logger.warning(f"Archipelago mod could not be found at {modfile}. Please install the mod file there.")
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except KeyError:
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sc2_logger.warning(f"SC2PATH isn't set. Please run /set_path with the path to your SC2 install.")
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return False
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class DllDirectory:
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# Credit to Black Sliver for this code.
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# More info: https://docs.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setdlldirectoryw
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_old: typing.Optional[str] = None
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_new: typing.Optional[str] = None
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def __init__(self, new: typing.Optional[str]):
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self._new = new
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def __enter__(self):
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old = self.get()
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if self.set(self._new):
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self._old = old
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def __exit__(self, *args):
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if self._old is not None:
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self.set(self._old)
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@staticmethod
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def get() -> str:
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if sys.platform == "win32":
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n = ctypes.windll.kernel32.GetDllDirectoryW(0, None)
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buf = ctypes.create_unicode_buffer(n)
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ctypes.windll.kernel32.GetDllDirectoryW(n, buf)
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return buf.value
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# NOTE: other OS may support os.environ["LD_LIBRARY_PATH"], but this fix is windows-specific
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return None
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@staticmethod
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def set(s: typing.Optional[str]) -> bool:
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if sys.platform == "win32":
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return ctypes.windll.kernel32.SetDllDirectoryW(s) != 0
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# NOTE: other OS may support os.environ["LD_LIBRARY_PATH"], but this fix is windows-specific
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return False
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if __name__ == '__main__':
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colorama.init()
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asyncio.run(main())
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