Test: check for working completion condition

This commit is contained in:
Fabian Dill 2022-05-10 19:40:43 +02:00 committed by KonoTyran
parent f6d857b5b5
commit e8b1362172
2 changed files with 16 additions and 2 deletions

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@ -0,0 +1,14 @@
import unittest
from worlds.AutoWorld import AutoWorldRegister, World
from . import setup_default_world
class TestIDs(unittest.TestCase):
def testCompletionCondition(self):
"""Ensure a completion condition is set that has requirements."""
for gamename, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden and gamename not in {"ArchipIDLE", "Final Fantasy"}:
with self.subTest(gamename):
world = setup_default_world(world_type)
self.assertFalse(world.completion_condition[1](world.state))

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@ -1,12 +1,12 @@
from argparse import Namespace
from BaseClasses import MultiWorld, CollectionState
from BaseClasses import MultiWorld
from worlds.AutoWorld import call_all
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
def setup_default_world(world_type):
def setup_default_world(world_type) -> MultiWorld:
world = MultiWorld(1)
world.game[1] = world_type.game
world.player_name = {1: "Tester"}