Test: check for working completion condition
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import unittest
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from worlds.AutoWorld import AutoWorldRegister, World
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from . import setup_default_world
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class TestIDs(unittest.TestCase):
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def testCompletionCondition(self):
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"""Ensure a completion condition is set that has requirements."""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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if not world_type.hidden and gamename not in {"ArchipIDLE", "Final Fantasy"}:
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with self.subTest(gamename):
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world = setup_default_world(world_type)
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self.assertFalse(world.completion_condition[1](world.state))
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from argparse import Namespace
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from BaseClasses import MultiWorld, CollectionState
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from BaseClasses import MultiWorld
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from worlds.AutoWorld import call_all
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gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
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def setup_default_world(world_type):
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def setup_default_world(world_type) -> MultiWorld:
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world = MultiWorld(1)
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world.game[1] = world_type.game
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world.player_name = {1: "Tester"}
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