allow collecting silver bow if noglitches or swordless, even if the limit is under 2
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@ -155,9 +155,11 @@ class ALTTPWorld(World):
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elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1:
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return 'Blue Shield'
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elif 'Bow' in item_name:
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if state.has('Silver', item.player):
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if state.has('Silver Bow', item.player):
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return
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elif state.has('Bow', item.player) and self.world.difficulty_requirements[item.player].progressive_bow_limit >= 2:
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elif state.has('Bow', item.player) and (self.world.difficulty_requirements[item.player].progressive_bow_limit >= 2
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or self.world.logic[item.player] == 'noglitches'
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or self.world.swordless[item.player]): # modes where silver bow is always required for ganon
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return 'Silver Bow'
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elif self.world.difficulty_requirements[item.player].progressive_bow_limit >= 1:
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return 'Bow'
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