SM64: Goal Logic and Hint Bugfixes (#2886)
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@ -36,6 +36,11 @@ class SM64Levels(int, Enum):
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BOWSER_IN_THE_FIRE_SEA = 191
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WING_MARIO_OVER_THE_RAINBOW = 311
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class SM64Region(Region):
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subregions: typing.List[Region] = []
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# sm64paintings is a dict of entrances, format LEVEL | AREA
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sm64_level_to_paintings: typing.Dict[SM64Levels, str] = {
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SM64Levels.BOB_OMB_BATTLEFIELD: "Bob-omb Battlefield",
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@ -81,14 +86,16 @@ def create_regions(world: MultiWorld, player: int):
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regBoB = create_region("Bob-omb Battlefield", player, world)
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create_locs(regBoB, "BoB: Big Bob-Omb on the Summit", "BoB: Footrace with Koopa The Quick",
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"BoB: Mario Wings to the Sky", "BoB: Behind Chain Chomp's Gate", "BoB: Bob-omb Buddy")
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create_subregion(regBoB, "BoB: Island", "BoB: Shoot to the Island in the Sky", "BoB: Find the 8 Red Coins")
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bob_island = create_subregion(regBoB, "BoB: Island", "BoB: Shoot to the Island in the Sky", "BoB: Find the 8 Red Coins")
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regBoB.subregions = [bob_island]
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if (world.EnableCoinStars[player].value):
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create_locs(regBoB, "BoB: 100 Coins")
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regWhomp = create_region("Whomp's Fortress", player, world)
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create_locs(regWhomp, "WF: Chip Off Whomp's Block", "WF: Shoot into the Wild Blue", "WF: Red Coins on the Floating Isle",
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"WF: Fall onto the Caged Island", "WF: Blast Away the Wall")
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create_subregion(regWhomp, "WF: Tower", "WF: To the Top of the Fortress", "WF: Bob-omb Buddy")
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wf_tower = create_subregion(regWhomp, "WF: Tower", "WF: To the Top of the Fortress", "WF: Bob-omb Buddy")
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regWhomp.subregions = [wf_tower]
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if (world.EnableCoinStars[player].value):
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create_locs(regWhomp, "WF: 100 Coins")
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@ -96,6 +103,7 @@ def create_regions(world: MultiWorld, player: int):
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create_locs(regJRB, "JRB: Plunder in the Sunken Ship", "JRB: Can the Eel Come Out to Play?", "JRB: Treasure of the Ocean Cave",
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"JRB: Blast to the Stone Pillar", "JRB: Through the Jet Stream", "JRB: Bob-omb Buddy")
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jrb_upper = create_subregion(regJRB, 'JRB: Upper', "JRB: Red Coins on the Ship Afloat")
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regJRB.subregions = [jrb_upper]
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if (world.EnableCoinStars[player].value):
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create_locs(jrb_upper, "JRB: 100 Coins")
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@ -108,7 +116,8 @@ def create_regions(world: MultiWorld, player: int):
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create_locs(regBBH, "BBH: Go on a Ghost Hunt", "BBH: Ride Big Boo's Merry-Go-Round",
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"BBH: Secret of the Haunted Books", "BBH: Seek the 8 Red Coins")
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bbh_third_floor = create_subregion(regBBH, "BBH: Third Floor", "BBH: Eye to Eye in the Secret Room")
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create_subregion(bbh_third_floor, "BBH: Roof", "BBH: Big Boo's Balcony", "BBH: 1Up Block Top of Mansion")
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bbh_roof = create_subregion(bbh_third_floor, "BBH: Roof", "BBH: Big Boo's Balcony", "BBH: 1Up Block Top of Mansion")
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regBBH.subregions = [bbh_third_floor, bbh_roof]
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if (world.EnableCoinStars[player].value):
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create_locs(regBBH, "BBH: 100 Coins")
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@ -130,22 +139,26 @@ def create_regions(world: MultiWorld, player: int):
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create_locs(regHMC, "HMC: Swimming Beast in the Cavern", "HMC: Metal-Head Mario Can Move!",
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"HMC: Watch for Rolling Rocks", "HMC: Navigating the Toxic Maze","HMC: 1Up Block Past Rolling Rocks")
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hmc_red_coin_area = create_subregion(regHMC, "HMC: Red Coin Area", "HMC: Elevate for 8 Red Coins")
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create_subregion(regHMC, "HMC: Pit Islands", "HMC: A-Maze-Ing Emergency Exit", "HMC: 1Up Block above Pit")
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hmc_pit_islands = create_subregion(regHMC, "HMC: Pit Islands", "HMC: A-Maze-Ing Emergency Exit", "HMC: 1Up Block above Pit")
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regHMC.subregions = [hmc_red_coin_area, hmc_pit_islands]
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if (world.EnableCoinStars[player].value):
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create_locs(hmc_red_coin_area, "HMC: 100 Coins")
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regLLL = create_region("Lethal Lava Land", player, world)
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create_locs(regLLL, "LLL: Boil the Big Bully", "LLL: Bully the Bullies",
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"LLL: 8-Coin Puzzle with 15 Pieces", "LLL: Red-Hot Log Rolling")
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create_subregion(regLLL, "LLL: Upper Volcano", "LLL: Hot-Foot-It into the Volcano", "LLL: Elevator Tour in the Volcano")
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lll_upper_volcano = create_subregion(regLLL, "LLL: Upper Volcano", "LLL: Hot-Foot-It into the Volcano", "LLL: Elevator Tour in the Volcano")
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regLLL.subregions = [lll_upper_volcano]
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if (world.EnableCoinStars[player].value):
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create_locs(regLLL, "LLL: 100 Coins")
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regSSL = create_region("Shifting Sand Land", player, world)
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create_locs(regSSL, "SSL: In the Talons of the Big Bird", "SSL: Shining Atop the Pyramid", "SSL: Inside the Ancient Pyramid",
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create_locs(regSSL, "SSL: In the Talons of the Big Bird", "SSL: Shining Atop the Pyramid",
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"SSL: Free Flying for 8 Red Coins", "SSL: Bob-omb Buddy",
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"SSL: 1Up Block Outside Pyramid", "SSL: 1Up Block Pyramid Left Path", "SSL: 1Up Block Pyramid Back")
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create_subregion(regSSL, "SSL: Upper Pyramid", "SSL: Stand Tall on the Four Pillars", "SSL: Pyramid Puzzle")
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ssl_upper_pyramid = create_subregion(regSSL, "SSL: Upper Pyramid", "SSL: Inside the Ancient Pyramid",
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"SSL: Stand Tall on the Four Pillars", "SSL: Pyramid Puzzle")
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regSSL.subregions = [ssl_upper_pyramid]
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if (world.EnableCoinStars[player].value):
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create_locs(regSSL, "SSL: 100 Coins")
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@ -153,6 +166,7 @@ def create_regions(world: MultiWorld, player: int):
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create_locs(regDDD, "DDD: Board Bowser's Sub", "DDD: Chests in the Current", "DDD: Through the Jet Stream",
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"DDD: The Manta Ray's Reward", "DDD: Collect the Caps...")
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ddd_moving_poles = create_subregion(regDDD, "DDD: Moving Poles", "DDD: Pole-Jumping for Red Coins")
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regDDD.subregions = [ddd_moving_poles]
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if (world.EnableCoinStars[player].value):
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create_locs(ddd_moving_poles, "DDD: 100 Coins")
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@ -163,7 +177,8 @@ def create_regions(world: MultiWorld, player: int):
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create_default_locs(regVCutM, locVCutM_table)
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regBitFS = create_region("Bowser in the Fire Sea", player, world)
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create_subregion(regBitFS, "BitFS: Upper", *locBitFS_table.keys())
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bitfs_upper = create_subregion(regBitFS, "BitFS: Upper", *locBitFS_table.keys())
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regBitFS.subregions = [bitfs_upper]
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create_region("Second Floor", player, world)
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@ -176,7 +191,8 @@ def create_regions(world: MultiWorld, player: int):
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create_locs(regWDW, "WDW: Express Elevator--Hurry Up!")
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wdw_top = create_subregion(regWDW, "WDW: Top", "WDW: Shocking Arrow Lifts!", "WDW: Top o' the Town",
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"WDW: Secrets in the Shallows & Sky", "WDW: Bob-omb Buddy")
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create_subregion(regWDW, "WDW: Downtown", "WDW: Go to Town for Red Coins", "WDW: Quick Race Through Downtown!", "WDW: 1Up Block in Downtown")
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wdw_downtown = create_subregion(regWDW, "WDW: Downtown", "WDW: Go to Town for Red Coins", "WDW: Quick Race Through Downtown!", "WDW: 1Up Block in Downtown")
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regWDW.subregions = [wdw_top, wdw_downtown]
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if (world.EnableCoinStars[player].value):
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create_locs(wdw_top, "WDW: 100 Coins")
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@ -185,17 +201,19 @@ def create_regions(world: MultiWorld, player: int):
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"TTM: Bob-omb Buddy", "TTM: 1Up Block on Red Mushroom")
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ttm_top = create_subregion(ttm_middle, "TTM: Top", "TTM: Scale the Mountain", "TTM: Mystery of the Monkey Cage",
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"TTM: Mysterious Mountainside", "TTM: Breathtaking View from Bridge")
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regTTM.subregions = [ttm_middle, ttm_top]
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if (world.EnableCoinStars[player].value):
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create_locs(ttm_top, "TTM: 100 Coins")
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create_region("Tiny-Huge Island (Huge)", player, world)
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create_region("Tiny-Huge Island (Tiny)", player, world)
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regTHI = create_region("Tiny-Huge Island", player, world)
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create_locs(regTHI, "THI: The Tip Top of the Huge Island", "THI: 1Up Block THI Small near Start")
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thi_pipes = create_subregion(regTHI, "THI: Pipes", "THI: Pluck the Piranha Flower", "THI: Rematch with Koopa the Quick",
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create_locs(regTHI, "THI: 1Up Block THI Small near Start")
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thi_pipes = create_subregion(regTHI, "THI: Pipes", "THI: The Tip Top of the Huge Island", "THI: Pluck the Piranha Flower", "THI: Rematch with Koopa the Quick",
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"THI: Five Itty Bitty Secrets", "THI: Wiggler's Red Coins", "THI: Bob-omb Buddy",
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"THI: 1Up Block THI Large near Start", "THI: 1Up Block Windy Area")
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thi_large_top = create_subregion(thi_pipes, "THI: Large Top", "THI: Make Wiggler Squirm")
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regTHI.subregions = [thi_pipes, thi_large_top]
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if (world.EnableCoinStars[player].value):
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create_locs(thi_large_top, "THI: 100 Coins")
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@ -206,6 +224,7 @@ def create_regions(world: MultiWorld, player: int):
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ttc_lower = create_subregion(regTTC, "TTC: Lower", "TTC: Roll into the Cage", "TTC: Get a Hand", "TTC: 1Up Block Midway Up")
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ttc_upper = create_subregion(ttc_lower, "TTC: Upper", "TTC: Timed Jumps on Moving Bars", "TTC: The Pit and the Pendulums")
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ttc_top = create_subregion(ttc_upper, "TTC: Top", "TTC: Stomp on the Thwomp", "TTC: 1Up Block at the Top")
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regTTC.subregions = [ttc_lower, ttc_upper, ttc_top]
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if (world.EnableCoinStars[player].value):
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create_locs(ttc_top, "TTC: 100 Coins")
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@ -213,8 +232,9 @@ def create_regions(world: MultiWorld, player: int):
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create_locs(regRR, "RR: Swingin' in the Breeze", "RR: Tricky Triangles!",
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"RR: 1Up Block Top of Red Coin Maze", "RR: 1Up Block Under Fly Guy", "RR: Bob-omb Buddy")
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rr_maze = create_subregion(regRR, "RR: Maze", "RR: Coins Amassed in a Maze")
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create_subregion(regRR, "RR: Cruiser", "RR: Cruiser Crossing the Rainbow", "RR: Somewhere Over the Rainbow")
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create_subregion(regRR, "RR: House", "RR: The Big House in the Sky", "RR: 1Up Block On House in the Sky")
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rr_cruiser = create_subregion(regRR, "RR: Cruiser", "RR: Cruiser Crossing the Rainbow", "RR: Somewhere Over the Rainbow")
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rr_house = create_subregion(regRR, "RR: House", "RR: The Big House in the Sky", "RR: 1Up Block On House in the Sky")
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regRR.subregions = [rr_maze, rr_cruiser, rr_house]
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if (world.EnableCoinStars[player].value):
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create_locs(rr_maze, "RR: 100 Coins")
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@ -223,7 +243,8 @@ def create_regions(world: MultiWorld, player: int):
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regBitS = create_region("Bowser in the Sky", player, world)
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create_locs(regBitS, "Bowser in the Sky 1Up Block")
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create_subregion(regBitS, "BitS: Top", "Bowser in the Sky Red Coins")
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bits_top = create_subregion(regBitS, "BitS: Top", "Bowser in the Sky Red Coins")
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regBitS.subregions = [bits_top]
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def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule=None):
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@ -232,14 +253,14 @@ def connect_regions(world: MultiWorld, player: int, source: str, target: str, ru
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sourceRegion.connect(targetRegion, rule=rule)
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def create_region(name: str, player: int, world: MultiWorld) -> Region:
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region = Region(name, player, world)
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def create_region(name: str, player: int, world: MultiWorld) -> SM64Region:
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region = SM64Region(name, player, world)
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world.regions.append(region)
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return region
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def create_subregion(source_region: Region, name: str, *locs: str) -> Region:
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region = Region(name, source_region.player, source_region.multiworld)
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def create_subregion(source_region: Region, name: str, *locs: str) -> SM64Region:
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region = SM64Region(name, source_region.player, source_region.multiworld)
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connection = Entrance(source_region.player, name, source_region)
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source_region.exits.append(connection)
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connection.connect(region)
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@ -107,9 +107,9 @@ def set_rules(world, player: int, area_connections: dict, star_costs: dict, move
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connect_regions(world, player, "Second Floor", "Third Floor", lambda state: state.has("Power Star", player, star_costs["SecondFloorDoorCost"]))
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connect_regions(world, player, "Third Floor", randomized_entrances_s["Tick Tock Clock"])
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connect_regions(world, player, "Third Floor", randomized_entrances_s["Rainbow Ride"])
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connect_regions(world, player, "Third Floor", randomized_entrances_s["Wing Mario over the Rainbow"])
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connect_regions(world, player, "Third Floor", randomized_entrances_s["Tick Tock Clock"], rf.build_rule("LG/TJ/SF/BF/WK"))
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connect_regions(world, player, "Third Floor", randomized_entrances_s["Rainbow Ride"], rf.build_rule("TJ/SF/BF"))
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connect_regions(world, player, "Third Floor", randomized_entrances_s["Wing Mario over the Rainbow"], rf.build_rule("TJ/SF/BF"))
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connect_regions(world, player, "Third Floor", "Bowser in the Sky", lambda state: state.has("Power Star", player, star_costs["StarsToFinish"]))
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# Course Rules
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@ -146,7 +146,7 @@ def set_rules(world, player: int, area_connections: dict, star_costs: dict, move
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rf.assign_rule("LLL: Upper Volcano", "CL")
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# Shifting Sand Land
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rf.assign_rule("SSL: Upper Pyramid", "CL & TJ/BF/SF/LG | MOVELESS")
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rf.assign_rule("SSL: Free Flying for 8 Red Coins", "TJ/SF/BF & TJ+WC | TJ/SF/BF & CAPLESS | MOVELESS")
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rf.assign_rule("SSL: Free Flying for 8 Red Coins", "TJ/SF/BF & TJ+WC | TJ/SF/BF & CAPLESS | MOVELESS & CAPLESS")
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# Dire, Dire Docks
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rf.assign_rule("DDD: Moving Poles", "CL & {{Bowser in the Fire Sea Key}} | TJ+DV+LG+WK & MOVELESS")
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rf.assign_rule("DDD: Through the Jet Stream", "MC | CAPLESS")
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@ -165,6 +165,7 @@ def set_rules(world, player: int, area_connections: dict, star_costs: dict, move
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rf.assign_rule("TTM: Top", "MOVELESS & TJ | LJ/DV & LG/KK | MOVELESS & WK & SF/LG | MOVELESS & KK/DV")
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rf.assign_rule("TTM: Blast to the Lonely Mushroom", "CANN | CANNLESS & LJ | MOVELESS & CANNLESS")
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# Tiny-Huge Island
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rf.assign_rule("THI: 1Up Block THI Small near Start", "NAR | {THI: Pipes}")
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rf.assign_rule("THI: Pipes", "NAR | LJ/TJ/DV/LG | MOVELESS & BF/SF/KK")
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rf.assign_rule("THI: Large Top", "NAR | LJ/TJ/DV | MOVELESS")
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rf.assign_rule("THI: Wiggler's Red Coins", "WK")
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@ -225,11 +226,11 @@ def set_rules(world, player: int, area_connections: dict, star_costs: dict, move
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world.completion_condition[player] = lambda state: state.can_reach("BitS: Top", 'Region', player)
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if world.CompletionType[player] == "last_bowser_stage":
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world.completion_condition[player] = lambda state: state.can_reach("Bowser in the Sky", 'Region', player)
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world.completion_condition[player] = lambda state: state.can_reach("BitS: Top", 'Region', player)
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elif world.CompletionType[player] == "all_bowser_stages":
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world.completion_condition[player] = lambda state: state.can_reach("Bowser in the Dark World", 'Region', player) and \
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state.can_reach("Bowser in the Fire Sea", 'Region', player) and \
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state.can_reach("Bowser in the Sky", 'Region', player)
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state.can_reach("BitFS: Upper", 'Region', player) and \
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state.can_reach("BitS: Top", 'Region', player)
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class RuleFactory:
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@ -5,8 +5,8 @@ from .Items import item_table, action_item_table, cannon_item_table, SM64Item
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from .Locations import location_table, SM64Location
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from .Options import sm64_options
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from .Rules import set_rules
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from .Regions import create_regions, sm64_level_to_entrances
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from BaseClasses import Item, Tutorial, ItemClassification
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from .Regions import create_regions, sm64_level_to_entrances, SM64Levels
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from BaseClasses import Item, Tutorial, ItemClassification, Region
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from ..AutoWorld import World, WebWorld
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@ -200,11 +200,21 @@ class SM64World(World):
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with open(os.path.join(output_directory, filename), 'w') as f:
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json.dump(data, f)
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def modify_multidata(self, multidata):
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def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
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if self.topology_present:
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er_hint_data = {}
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for entrance, destination in self.area_connections.items():
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region = self.multiworld.get_region(sm64_level_to_entrances[destination], self.player)
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for location in region.locations:
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er_hint_data[location.address] = sm64_level_to_entrances[entrance]
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multidata['er_hint_data'][self.player] = er_hint_data
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regions = [self.multiworld.get_region(sm64_level_to_entrances[destination], self.player)]
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if regions[0].name == "Tiny-Huge Island (Huge)":
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# Special rules for Tiny-Huge Island's dual entrances
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reverse_area_connections = {destination: entrance for entrance, destination in self.area_connections.items()}
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entrance_name = sm64_level_to_entrances[reverse_area_connections[SM64Levels.TINY_HUGE_ISLAND_HUGE]] \
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+ ' or ' + sm64_level_to_entrances[reverse_area_connections[SM64Levels.TINY_HUGE_ISLAND_TINY]]
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regions[0] = self.multiworld.get_region("Tiny-Huge Island", self.player)
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else:
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entrance_name = sm64_level_to_entrances[entrance]
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regions += regions[0].subregions
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for region in regions:
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for location in region.locations:
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er_hint_data[location.address] = entrance_name
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hint_data[self.player] = er_hint_data
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