MM2: fix Wily 5 Time Stopper rule (#3824)
* fix time stopper rule * that was the entirely wrong rule actually
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@ -197,6 +197,8 @@ def set_rules(world: "MM2World") -> None:
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boss_damage = weapon_boss[boss]
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weapon_weight = {weapon: (weapon_energy[weapon] / damage) if damage else 0 for weapon, damage in
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boss_damage.items() if weapon_energy[weapon] > 0}
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if boss_damage[8]:
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boss_damage[8] = 1.75 * boss_damage[8]
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if any(boss_damage[i] > 0 for i in range(8)) and 8 in weapon_weight:
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# We get exactly one use of Time Stopper during the rush
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# So we want to make sure that use is absolutely needed
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@ -8,7 +8,6 @@ from ..options import bosses
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def validate_wily_5(base: MM2TestBase) -> None:
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world = base.multiworld.worlds[base.player]
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weapon_damage = world.weapon_damage
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boss_health = {boss: 0x1C for boss in [*list(range(8)), 12]}
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weapon_costs = {
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0: 0,
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1: 10,
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@ -20,25 +19,37 @@ def validate_wily_5(base: MM2TestBase) -> None:
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7: 0.25,
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8: 7,
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}
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weapon_energy = {key: float(0x1C * 2) if key == 12 else float(0x1C) for key in weapon_costs}
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weapon_boss = {boss: {weapon: weapon_damage[weapon][boss] for weapon in weapon_damage}
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for boss in [*list(range(8)), 12]}
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flexibility = [(sum(1 if weapon_boss[boss][weapon] > 0 else 0 for weapon in range(9)) *
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sum(weapon_boss[boss].values()), boss) for boss in weapon_boss if boss != 12]
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for _, boss in [*sorted(flexibility), (0, 12)]:
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boss_health = {boss: 0x1C if boss != 12 else 0x1C * 2 for boss in [*range(8), 12]}
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weapon_energy = {key: float(0x1C) for key in weapon_costs}
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weapon_boss = {boss: {weapon: world.weapon_damage[weapon][boss] for weapon in world.weapon_damage}
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for boss in [*range(8), 12]}
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flexibility = {
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boss: (
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sum(damage_value > 0 for damage_value in
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weapon_damages.values()) # Amount of weapons that hit this boss
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* sum(weapon_damages.values()) # Overall damage that those weapons do
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)
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for boss, weapon_damages in weapon_boss.items() if boss != 12
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}
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flexibility = sorted(flexibility, key=flexibility.get) # Fast way to sort dict by value
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used_weapons = {i: set() for i in [*range(8), 12]}
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for boss in [*flexibility, 12]:
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boss_damage = weapon_boss[boss]
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weapon_weight = {weapon: (weapon_energy[weapon] / damage) if damage else 0 for weapon, damage in
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boss_damage.items() if weapon_energy[weapon]}
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boss_damage.items() if weapon_energy[weapon] > 0}
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if boss_damage[8]:
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boss_damage[8] = 1.75 * boss_damage[8]
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if any(boss_damage[i] > 0 for i in range(8)) and 8 in weapon_weight:
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# We get exactly one use of Time Stopper during the rush
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# So we want to make sure that use is absolutely needed
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weapon_weight[8] = min(weapon_weight[8], 0.001)
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while boss_health[boss] > 0:
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if boss_damage[0]:
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if boss_damage[0] > 0:
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boss_health[boss] = 0 # if we can buster, we should buster
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continue
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highest, wp = max(zip(weapon_weight.values(), weapon_weight.keys()))
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uses = weapon_energy[wp] // weapon_costs[wp]
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used_weapons[boss].add(wp)
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if int(uses * boss_damage[wp]) > boss_health[boss]:
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used = ceil(boss_health[boss] / boss_damage[wp])
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weapon_energy[wp] -= weapon_costs[wp] * used
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