From eb2a3009f4a3258c39c2e1a522a3574aa961e836 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sat, 8 May 2021 12:08:55 +0200 Subject: [PATCH] Add dungeonscrossed to sample yaml --- playerSettings.yaml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/playerSettings.yaml b/playerSettings.yaml index 08b45ce1..fc4abbdb 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -122,7 +122,8 @@ progressive: # Enable or disable progressive items (swords, shields, bow) entrance_shuffle: none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon - dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons + dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons, but keep dungeons to a specific world + dungeonscrossed: 1 # like dungeonsfull, but allow cross-world traversal through a dungeon. Warning: May force repeated dungeon traversal simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules restricted: 0 # Less strict than simple full: 0 # Less strict than restricted