Smz3 min accessibility fix (#880)
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@ -48,7 +48,6 @@ class Config:
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Keysanity: bool = KeyShuffle != KeyShuffle.Null
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Race: bool = False
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GanonInvincible: GanonInvincible = GanonInvincible.BeforeCrystals
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MinimalAccessibility: bool = False # AP specific accessibility: minimal
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def __init__(self, options: Dict[str, str]):
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self.GameMode = self.ParseOption(options, GameMode.Multiworld)
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@ -14,8 +14,7 @@ class SwampPalace(Z3Region, IReward):
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self.Reward = RewardType.Null
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self.Locations = [
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Location(self, 256+135, 0x1EA9D, LocationType.Regular, "Swamp Palace - Entrance")
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.Allow(lambda item, items: self.Config.Keysanity or self.Config.MinimalAccessibility or
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item.Is(ItemType.KeySP, self.world)),
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.Allow(lambda item, items: self.Config.Keysanity or item.Is(ItemType.KeySP, self.world)),
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Location(self, 256+136, 0x1E986, LocationType.Regular, "Swamp Palace - Map Chest",
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lambda items: items.KeySP),
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Location(self, 256+137, 0x1E989, LocationType.Regular, "Swamp Palace - Big Chest",
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@ -190,7 +190,6 @@ class SMZ3World(World):
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config.KeyShuffle = KeyShuffle(self.world.key_shuffle[self.player].value)
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config.Keysanity = config.KeyShuffle != KeyShuffle.Null
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config.GanonInvincible = GanonInvincible.BeforeCrystals
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config.MinimalAccessibility = self.world.accessibility[self.player] == Accessibility.option_minimal
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self.local_random = random.Random(self.world.random.randint(0, 1000))
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self.smz3World = TotalSMZ3World(config, self.world.get_player_name(self.player), self.player, self.world.seed_name)
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@ -525,6 +524,7 @@ class SMZ3World(World):
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def InitialFillInOwnWorld(self):
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self.FillItemAtLocation(self.dungeon, TotalSMZ3Item.ItemType.KeySW, self.smz3World.GetLocation("Skull Woods - Pinball Room"))
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self.FillItemAtLocation(self.dungeon, TotalSMZ3Item.ItemType.KeySP, self.smz3World.GetLocation("Swamp Palace - Entrance"))
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# /* Check Swords option and place as needed */
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if self.smz3World.Config.SwordLocation == SwordLocation.Uncle:
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