Tests: check that Regions are reachable (#1034)
* Tests: check that Regions are reachable try to prevent errors from unconnected/never reachable Regions * Test region access (#1039) * Tests: note oot's default unreachable regions * [SM] Fixed failing testAllStateCanReachEverything (#1087) * [SM] Fixed failing testAllStateCanReachEverything - by adding exclusion for Regions used only when corresponding Starting Location is used - by removing unnecessary VARIA Regions used only for EscapeRando (not supported in AP anyway) * Update worlds/sm/Regions.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/sm/Rules.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/sm/Regions.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update test/general/TestReachability.py --------- Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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@ -9,10 +9,33 @@ from . import setup_solo_multiworld
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class TestBase(unittest.TestCase):
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gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
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default_settings_unreachable_regions = {
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"A Link to the Past": {
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"Chris Houlihan Room", # glitch room by definition
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"Desert Northern Cliffs", # on top of mountain, only reachable via OWG
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"Dark Death Mountain Bunny Descent Area" # OWG Mountain descent
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},
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"Ocarina of Time": {
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"Prelude of Light Warp", # Prelude is not progression by default
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"Serenade of Water Warp", # Serenade is not progression by default
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"Lost Woods Mushroom Timeout", # trade quest starts after this item
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"ZD Eyeball Frog Timeout", # trade quest starts after this item
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"ZR Top of Waterfall", # dummy region used for entrance shuffle
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},
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# The following SM regions are only used when the corresponding StartLocation option is selected (so not with default settings).
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# Also, those dont have any entrances as they serve as starting Region (that's why they have to be excluded for testAllStateCanReachEverything).
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"Super Metroid": {
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"Ceres",
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"Gauntlet Top",
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"Mama Turtle"
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}
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}
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def testAllStateCanReachEverything(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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# Final Fantasy logic is controlled by finalfantasyrandomizer.com
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if game_name not in {"Ori and the Blind Forest"}: # TODO: fix Ori Logic
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unreachable_regions = self.default_settings_unreachable_regions.get(game_name, set())
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with self.subTest("Game", game=game_name):
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world = setup_solo_multiworld(world_type)
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excluded = world.exclude_locations[1].value
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@ -22,6 +45,11 @@ class TestBase(unittest.TestCase):
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with self.subTest("Location should be reached", location=location):
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self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
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for region in world.get_regions():
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if region.name not in unreachable_regions:
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with self.subTest("Region should be reached", region=region):
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self.assertTrue(region.can_reach(state))
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with self.subTest("Completion Condition"):
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self.assertTrue(world.can_beat_game(state))
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@ -6,12 +6,13 @@ def create_regions(self, world, player: int):
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regions = []
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for accessPoint in Logic.accessPoints:
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regions.append(create_region( self,
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world,
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player,
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accessPoint.Name,
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None,
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[accessPoint.Name + "->" + key for key in accessPoint.intraTransitions.keys()]))
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if not accessPoint.Escape:
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regions.append(create_region(self,
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world,
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player,
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accessPoint.Name,
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None,
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[accessPoint.Name + "->" + key for key in accessPoint.intraTransitions.keys()]))
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world.regions += regions
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@ -36,5 +36,6 @@ def set_rules(world, player):
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add_postAvailable_rule(location, player, value.PostAvailable)
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for accessPoint in Logic.accessPoints:
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for key, value1 in accessPoint.intraTransitions.items():
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set_entrance_rule(world.get_entrance(accessPoint.Name + "->" + key, player), player, value1)
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if not accessPoint.Escape:
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for key, value1 in accessPoint.intraTransitions.items():
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set_entrance_rule(world.get_entrance(accessPoint.Name + "->" + key, player), player, value1)
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