LADX: apworld (#1665)
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setup.py
1
setup.py
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@ -71,6 +71,7 @@ apworlds: set = {
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"Timespinner",
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"Minecraft",
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"The Messenger",
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"Links Awakening DX",
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}
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@ -115,8 +115,8 @@ class Tokenizer:
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assert kind is not None
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value: Union[str, int] = mo.group()
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if kind == 'MISMATCH':
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print(code.split("\n")[line_num-1])
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raise RuntimeError("Syntax error on line: %d: %s\n%s", line_num, value)
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line = code.split("\n")[line_num - 1]
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raise RuntimeError(f"Syntax error on line: {line_num}: {kind}:`{line}`")
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elif kind == 'SKIP':
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pass
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elif kind == 'COMMENT':
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@ -1,5 +1,7 @@
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import os
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import binascii
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import pkgutil
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from ..assembler import ASM
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from ..utils import formatText
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@ -13,7 +15,6 @@ ItemNameStringBufferStart = ItemNameLookupTable + \
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def addBank34(rom, item_list):
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my_path = os.path.dirname(__file__)
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rom.patch(0x34, 0x0000, ItemNameLookupTable, ASM("""
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; Get the pointer in the lookup table, doubled as it's two bytes
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ld hl, $2080
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@ -74,7 +75,7 @@ def addBank34(rom, item_list):
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.notCavesA:
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add hl, de
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ret
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""" + open(os.path.join(my_path, "bank3e.asm/message.asm"), "rt").read(), 0x4000), fill_nop=True)
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""" + pkgutil.get_data(__name__, os.path.join("bank3e.asm", "message.asm")).decode().replace("\r", ""), 0x4000), fill_nop=True)
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nextItemLookup = ItemNameStringBufferStart
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nameLookup = {
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@ -3,6 +3,7 @@ import binascii
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from ..assembler import ASM
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from ..utils import formatText
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import pkgutil
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def hasBank3E(rom):
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return rom.banks[0x3E][0] != 0x00
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@ -54,7 +55,9 @@ def addBank3E(rom, seed, player_id, player_name_list):
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ret
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"""))
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my_path = os.path.dirname(__file__)
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def get_asm(name):
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return pkgutil.get_data(__name__, os.path.join("bank3e.asm", name)).decode().replace("\r", "")
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rom.patch(0x3E, 0x0000, 0x2F00, ASM("""
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call MainJumpTable
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pop af
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@ -204,15 +207,15 @@ LocalOnlyItemAndMessage:
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call GiveItemFromChest
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call ItemMessage
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ret
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""" + open(os.path.join(my_path, "bank3e.asm/multiworld.asm"), "rt").read()
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+ open(os.path.join(my_path, "bank3e.asm/link.asm"), "rt").read()
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+ open(os.path.join(my_path, "bank3e.asm/chest.asm"), "rt").read()
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+ open(os.path.join(my_path, "bank3e.asm/bowwow.asm"), "rt").read()
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+ open(os.path.join(my_path, "bank3e.asm/message.asm"), "rt").read()
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+ open(os.path.join(my_path, "bank3e.asm/itemnames.asm"), "rt").read()
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""" + get_asm("multiworld.asm")
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+ get_asm("link.asm")
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+ get_asm("chest.asm")
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+ get_asm("bowwow.asm")
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+ get_asm("message.asm")
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+ get_asm("itemnames.asm")
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+ "".join(generate_name(["The Server"] + player_name_list, i ) for i in range(100)) # allocate
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+ 'db "another world", $ff\n'
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+ open(os.path.join(my_path, "bank3e.asm/owl.asm"), "rt").read(), 0x4000), fill_nop=True)
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+ get_asm("owl.asm"), 0x4000), fill_nop=True)
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# 3E:3300-3616: Multiworld flags per room (for both chests and dropped keys)
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# 3E:3800-3B16: DroppedKey item types
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# 3E:3B16-3E2C: Owl statue or trade quest items
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@ -1,6 +1,6 @@
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from ..assembler import ASM
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import os
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import pkgutil
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def updateEndScreen(rom):
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# Call our custom data loader in bank 3F
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@ -134,6 +134,6 @@ loadLoop2:
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"""))
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addr = 0x1000
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for c in open(os.path.join(os.path.dirname(__file__), "nyan.bin"), "rb").read():
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rom.banks[0x3F][addr] = c
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addr += 1
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data = pkgutil.get_data(__name__, "nyan.bin")
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rom.banks[0x3F][addr : addr + len(data)] = data
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@ -7,7 +7,7 @@ h2b = binascii.unhexlify
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class ROM:
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def __init__(self, filename):
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data = open(Utils.local_path(filename), "rb").read()
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data = open(Utils.user_path(filename), "rb").read()
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#assert len(data) == 1024 * 1024
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self.banks = []
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for n in range(0x40):
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