From ee85bafde60df266e43a46bffb7e4f3fadd0d673 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Tue, 1 Sep 2020 21:53:06 +0200 Subject: [PATCH] Intro scroll is now always the same --- Rom.py | 9 +-------- Text.py | 2 +- 2 files changed, 2 insertions(+), 9 deletions(-) diff --git a/Rom.py b/Rom.py index 8fec78e1..57b81652 100644 --- a/Rom.py +++ b/Rom.py @@ -1950,14 +1950,7 @@ def write_strings(rom, world, player, team): if world.mode[player] == 'inverted': tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}" tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}" - tt['intro_main'] = CompressedTextMapper.convert( - "{INTRO}\n Episode III\n{PAUSE3}\n A Link to\n the Past\n" - + "{PAUSE3}\nInverted\n Randomizer\n{PAUSE3}\nAfter mostly disregarding what happened in the first two games.\n" - + "{PAUSE3}\nLink has been transported to the Dark World\n{PAUSE3}\nWhile he was slumbering\n" - + "{PAUSE3}\nWhatever will happen?\n{PAUSE3}\n{CHANGEPIC}\nGanon has moved around all the items in Hyrule.\n" - + "{PAUSE7}\nYou will have to find all the items necessary to beat Ganon.\n" - + "{PAUSE7}\nThis is your chance to be a hero.\n{PAUSE3}\n{CHANGEPIC}\n" - + "You must get the 7 crystals to beat Ganon.\n{PAUSE9}\n{CHANGEPIC}", False) + rom.write_bytes(0xE0000, tt.getBytes()) credits = Credits() diff --git a/Text.py b/Text.py index 8431308a..48127451 100644 --- a/Text.py +++ b/Text.py @@ -1792,7 +1792,7 @@ class TextTable(object): + "{PAUSE3}\ninto the rainy night.\n{PAUSE3}\n{CHANGEPIC}\nGanon has moved around all the items in Hyrule.\n" + "{PAUSE7}\nYou will have to find all the items necessary to beat Ganon.\n" + "{PAUSE7}\nThis is your chance to be a hero.\n{PAUSE3}\n{CHANGEPIC}\n" - + "You must get the 7 crystals to beat Ganon.\n{PAUSE9}\n{CHANGEPIC}", False) + + "You should probably beat Ganon.\n{PAUSE9}\n{CHANGEPIC}", False) text['intro_throne_room'] = CompressedTextMapper.convert("{IBOX}\nLook at this Stalfos on the throne.", False) text['intro_zelda_cell'] = CompressedTextMapper.convert("{IBOX}\nIt is your time to shine!", False) text['intro_agahnim'] = CompressedTextMapper.convert("{IBOX}\nAlso, you need to defeat this guy!", False)