diff --git a/WebHostLib/static/assets/gameInfo/en_Risk of Rain 2.md b/WebHostLib/static/assets/gameInfo/en_Risk of Rain 2.md new file mode 100644 index 00000000..86949169 --- /dev/null +++ b/WebHostLib/static/assets/gameInfo/en_Risk of Rain 2.md @@ -0,0 +1,36 @@ +# Risk of Rain 2 + +## Where is the settings page? +The player settings page for this game is located here. It contains all the options +you need to configure and export a config file. + +## What does randomization do to this game? +Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld +functionality in which certain chests (made clear via a location check progress bar) will send an item out to the +multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants +by other players in other worlds. + +## What Risk of Rain items can appear in other players' worlds? +The Risk of Rain items are: +* `Common Item` (White items) +* `Uncommon Item` (Green items) +* `Boss Item` (Yellow items) +* `Legendary Item` (Red items) +* `Lunar Item` (Blue items) +* `Equipment` (Orange items) +* `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`) + +Each item grants you a random in-game item from the category it belongs to. + +When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random +in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` +and the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground +and _the new equipment_ will take it's place. (If you want the old one back, pick it up.) + +## What does another world's item look like in Risk of Rain? +When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for another +player's world. The item in Risk of Rain will disappear in a poof of smoke and the grant will automatically go out to the multiworld. + +## What is the item pickup step? +The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_ +item that is spawned disappears (in a poof of smoke) and goes out to the multiworld.