allow swamp BK in first chest in hybrid major glitches
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				|  | @ -261,7 +261,7 @@ def global_rules(world, player): | ||||||
|     if world.accessibility[player] != 'locations': |     if world.accessibility[player] != 'locations': | ||||||
|         set_always_allow(world.get_location('Swamp Palace - Big Chest', player), lambda state, item: item.name == 'Big Key (Swamp Palace)' and item.player == player) |         set_always_allow(world.get_location('Swamp Palace - Big Chest', player), lambda state, item: item.name == 'Big Key (Swamp Palace)' and item.player == player) | ||||||
|     set_rule(world.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player)) |     set_rule(world.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player)) | ||||||
|     if not world.smallkey_shuffle[player] and world.logic[player] != 'nologic': |     if not world.smallkey_shuffle[player] and world.logic[player] not in ['hybridglitches', 'nologic']: | ||||||
|         forbid_item(world.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player) |         forbid_item(world.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player) | ||||||
| 
 | 
 | ||||||
|     set_rule(world.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player)) |     set_rule(world.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player)) | ||||||
|  |  | ||||||
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