Tests: Add a test that weights file generates different results per player correctly (#3392)

* Tests: Add a test that weights file generates different results per player correctly

* Update test/programs/test_generate.py

* Generate.main() return and accessibility options were changed
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Aaron Wagener 2024-10-30 17:18:30 -05:00 committed by GitHub
parent ad40acd392
commit f00975c73d
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@ -0,0 +1,10 @@
name: Player{number}
game: Archipelago # we only need to test options work and this "supports" all the base options
Archipelago:
progression_balancing:
0: 50
50: 50
99: 50
accessibility:
0: 50
2: 50

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@ -92,3 +92,48 @@ class TestGenerateMain(unittest.TestCase):
user_path.cached_path = user_path_backup
self.assertOutput(self.output_tempdir.name)
class TestGenerateWeights(TestGenerateMain):
"""Tests Generate.py using a weighted file to generate for multiple players."""
# this test will probably break if something in generation is changed that affects the seed before the weights get processed
# can be fixed by changing the expected_results dict
generate_dir = TestGenerateMain.generate_dir
run_dir = TestGenerateMain.run_dir
abs_input_dir = Path(__file__).parent / "data" / "weights"
rel_input_dir = abs_input_dir.relative_to(run_dir) # directly supplied relative paths are relative to cwd
yaml_input_dir = abs_input_dir.relative_to(generate_dir) # yaml paths are relative to user_path
# don't need to run these tests
test_generate_absolute = None
test_generate_relative = None
def test_generate_yaml(self):
from settings import get_settings
from Utils import user_path, local_path
settings = get_settings()
settings.generator.player_files_path = settings.generator.PlayerFilesPath(self.yaml_input_dir)
settings.generator.players = 5 # arbitrary number, should be enough
settings._filename = None
user_path_backup = user_path.cached_path
user_path.cached_path = local_path()
try:
sys.argv = [sys.argv[0], "--seed", "1"]
namespace, seed = Generate.main()
finally:
user_path.cached_path = user_path_backup
# there's likely a better way to do this, but hardcode the results from seed 1 to ensure they're always this
expected_results = {
"accessibility": [0, 2, 0, 2, 2],
"progression_balancing": [0, 50, 99, 0, 50],
}
self.assertEqual(seed, 1)
for option_name, results in expected_results.items():
for player, result in enumerate(results, 1):
self.assertEqual(
result, getattr(namespace, option_name)[player].value,
"Generated results from weights file did not match expected value."
)