From f06d160615d48901a440bcf375c90fe1973c68c4 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Mon, 10 May 2021 01:18:57 +0200 Subject: [PATCH] don't check the AP tag anymore --- MultiServer.py | 4 +--- playerSettings.yaml | 2 +- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/MultiServer.py b/MultiServer.py index d070efab..0f383f99 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -1011,10 +1011,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict): if minver > args['version']: errors.add('IncompatibleVersion') - if ctx.compatibility == 1 and "AP" not in args['tags']: - errors.add('IncompatibleVersion') # only exact version match allowed - elif ctx.compatibility == 0 and args['version'] != _version_tuple: + if ctx.compatibility == 0 and args['version'] != _version_tuple: errors.add('IncompatibleVersion') if errors: logging.info(f"A client connection was refused due to: {errors}") diff --git a/playerSettings.yaml b/playerSettings.yaml index a1e811f3..0e59a76b 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -153,7 +153,7 @@ entrance_shuffle: none: 50 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option dungeonssimple: 0 # Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon dungeonsfull: 0 # Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons, but keep dungeons to a specific world - dungeonscrossed: 1 # like dungeonsfull, but allow cross-world traversal through a dungeon. Warning: May force repeated dungeon traversal + dungeonscrossed: 0 # like dungeonsfull, but allow cross-world traversal through a dungeon. Warning: May force repeated dungeon traversal simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules restricted: 0 # Less strict than simple full: 0 # Less strict than restricted