Tests: world test base class ()

* world test base class

* game not instance property

* I would have guessed that this only collected 1.

* game property

* move SoE tests into worlds

* don't force auto world setup
This commit is contained in:
Doug Hoskisson 2022-10-18 09:54:41 -07:00 committed by GitHub
parent 49ae79e5ce
commit f12b73f487
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 39 additions and 15 deletions

2
.gitignore vendored
View File

@ -128,7 +128,7 @@ ipython_config.py
# Environments
.env
.venv
.venv*
env/
venv/
ENV/

View File

@ -1,4 +1,5 @@
from __future__ import annotations
from argparse import Namespace
import copy
from enum import unique, IntEnum, IntFlag
@ -54,6 +55,7 @@ class MultiWorld():
indirect_connections: Dict[Region, Set[Entrance]]
exclude_locations: Dict[int, Options.ExcludeLocations]
game: Dict[int, str]
class AttributeProxy():
def __init__(self, rule):
@ -200,7 +202,7 @@ class MultiWorld():
self.slot_seeds = {player: random.Random(self.random.getrandbits(64)) for player in
range(1, self.players + 1)}
def set_options(self, args):
def set_options(self, args: Namespace) -> None:
for option_key in Options.common_options:
setattr(self, option_key, getattr(args, option_key, {}))
for option_key in Options.per_game_common_options:

View File

@ -78,6 +78,9 @@ class AssembleOptions(abc.ABCMeta):
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
@abc.abstractclassmethod
def from_any(cls, value: typing.Any) -> "Option[typing.Any]": ...
T = typing.TypeVar('T')

0
test/worlds/__init__.py Normal file
View File

View File

@ -0,0 +1,5 @@
from test.worlds.test_base import WorldTestBase
class SoETestBase(WorldTestBase):
game = "Secret of Evermore"

View File

@ -7,54 +7,66 @@ from worlds import AutoWorld
from worlds.AutoWorld import call_all
class SoETestBase(unittest.TestCase):
class WorldTestBase(unittest.TestCase):
options: typing.Dict[str, typing.Any] = {}
world: MultiWorld
game = "Secret of Evermore"
def setUp(self):
game: typing.ClassVar[str] # define game name in subclass, example "Secret of Evermore"
auto_construct: typing.ClassVar[bool] = True
""" automatically set up a world for each test in this class """
def setUp(self) -> None:
if self.auto_construct:
self.world_setup()
def world_setup(self) -> None:
if not hasattr(self, "game"):
raise NotImplementedError("didn't define game name")
self.world = MultiWorld(1)
self.world.game[1] = self.game
self.world.player_name = {1: "Tester"}
self.world.set_seed()
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].option_definitions.items():
setattr(args, name, {1: option.from_any(self.options.get(name, option.default))})
setattr(args, name, {
1: option.from_any(self.options.get(name, getattr(option, "default")))
})
self.world.set_options(args)
self.world.set_default_common_options()
for step in gen_steps:
call_all(self.world, step)
def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]):
def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]) -> None:
if isinstance(item_names, str):
item_names = (item_names,)
for item in self.world.get_items():
if item.name not in item_names:
self.world.state.collect(item)
def get_item_by_name(self, item_name: str):
def get_item_by_name(self, item_name: str) -> Item:
for item in self.world.get_items():
if item.name == item_name:
return item
raise ValueError("No such item")
def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]):
def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
if isinstance(item_names, str):
item_names = (item_names,)
return [item for item in self.world.itempool if item.name in item_names]
def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]):
def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
""" collect all of the items in the item pool that have the given names """
items = self.get_items_by_name(item_names)
self.collect(items)
return items
def collect(self, items: typing.Union[Item, typing.Iterable[Item]]):
def collect(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
if isinstance(items, Item):
items = (items,)
for item in items:
self.world.state.collect(item)
def remove(self, items: typing.Union[Item, typing.Iterable[Item]]):
def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
if isinstance(items, Item):
items = (items,)
for item in items:
@ -62,13 +74,15 @@ class SoETestBase(unittest.TestCase):
self.world.state.events.remove(item.location)
self.world.state.remove(item)
def can_reach_location(self, location):
def can_reach_location(self, location: str) -> bool:
return self.world.state.can_reach(location, "Location", 1)
def count(self, item_name):
def count(self, item_name: str) -> int:
return self.world.state.count(item_name, 1)
def assertAccessDependency(self, locations, possible_items):
def assertAccessDependency(self,
locations: typing.List[str],
possible_items: typing.Iterable[typing.Iterable[str]]) -> None:
all_items = [item_name for item_names in possible_items for item_name in item_names]
self.collect_all_but(all_items)