From f147f9e5a01b7fc35c528c978b6e97daa43a2e0e Mon Sep 17 00:00:00 2001 From: Bicoloursnake <60069210+Bicoloursnake@users.noreply.github.com> Date: Sat, 23 Sep 2023 00:40:47 -0400 Subject: [PATCH] Docs: DKC3, Lufia2AC, SM, SMW, SMZ3: Updating documentation with the current location of SNI Connector.lua (#2203) * Update SC2 setup guide Removed a sentence that made sense when I included sudo in the command in the previous sentence, but does not make sense otherwise. * Update en_Super Mario 64.md It turns out castle has a lowercase l in it. * Docs: SMW: Updated SNIClient Connector Lua Directory * Docs: DKC3: Updated SNIClient Connector Lua Directory * Docs: Lufia2AC: Updated SNIClient Connector Lua Directory * Docs: SM: Updated SNIClient Connector Lua Directory * Docs: SMZ3: Updated SNIClient Connector Lua Directory --- worlds/dkc3/docs/setup_en.md | 6 ++---- worlds/lufia2ac/docs/setup_en.md | 8 +++----- worlds/sm/docs/multiworld_en.md | 6 ++---- worlds/smw/docs/setup_en.md | 6 ++---- worlds/smz3/docs/multiworld_en.md | 6 ++---- 5 files changed, 11 insertions(+), 21 deletions(-) diff --git a/worlds/dkc3/docs/setup_en.md b/worlds/dkc3/docs/setup_en.md index 56ef80d4..bb107563 100644 --- a/worlds/dkc3/docs/setup_en.md +++ b/worlds/dkc3/docs/setup_en.md @@ -87,8 +87,7 @@ first time launching, you may be prompted to allow it to communicate through the 3. Click on **New Lua Script Window...** 4. In the new window, click **Browse...** 5. Select the connector lua file included with your client - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. @@ -100,8 +99,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas 2. Load your ROM file if it hasn't already been loaded. If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` with the file picker. diff --git a/worlds/lufia2ac/docs/setup_en.md b/worlds/lufia2ac/docs/setup_en.md index f9e0d372..4236c26e 100644 --- a/worlds/lufia2ac/docs/setup_en.md +++ b/worlds/lufia2ac/docs/setup_en.md @@ -82,8 +82,7 @@ first time launching, you may be prompted to allow it to communicate through the 3. Click on **New Lua Script Window...** 4. In the new window, click **Browse...** 5. Select the connector lua file included with your client - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. @@ -94,9 +93,8 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` 2. Load your ROM file if it hasn't already been loaded. If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). -3. Drag+drop the `Connector.lua` file that you downloaded above onto the main EmuHawk window. - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. +3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` with the file picker. diff --git a/worlds/sm/docs/multiworld_en.md b/worlds/sm/docs/multiworld_en.md index 20c055bc..ce91e7a7 100644 --- a/worlds/sm/docs/multiworld_en.md +++ b/worlds/sm/docs/multiworld_en.md @@ -87,8 +87,7 @@ first time launching, you may be prompted to allow it to communicate through the 3. Click on **New Lua Script Window...** 4. In the new window, click **Browse...** 5. Select the connector lua file included with your client - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. @@ -100,8 +99,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas 2. Load your ROM file if it hasn't already been loaded. If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` with the file picker. diff --git a/worlds/smw/docs/setup_en.md b/worlds/smw/docs/setup_en.md index 2a9435c9..9ca8bdf5 100644 --- a/worlds/smw/docs/setup_en.md +++ b/worlds/smw/docs/setup_en.md @@ -77,8 +77,7 @@ first time launching, you may be prompted to allow it to communicate through the 3. Click on **New Lua Script Window...** 4. In the new window, click **Browse...** 5. Select the connector lua file included with your client - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. @@ -90,8 +89,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas 2. Load your ROM file if it hasn't already been loaded. If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` with the file picker. diff --git a/worlds/smz3/docs/multiworld_en.md b/worlds/smz3/docs/multiworld_en.md index 27c8a507..da6e29ab 100644 --- a/worlds/smz3/docs/multiworld_en.md +++ b/worlds/smz3/docs/multiworld_en.md @@ -85,8 +85,7 @@ first time launching, you may be prompted to allow it to communicate through the 3. Click on **New Lua Script Window...** 4. In the new window, click **Browse...** 5. Select the connector lua file included with your client - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. @@ -98,8 +97,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas 2. Load your ROM file if it hasn't already been loaded. If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). 3. Drag+drop the `Connector.lua` file included with your client onto the main EmuHawk window. - - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the - emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. + - Look in the Archipelago folder for `/SNI/lua/Connector.lua`. - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` with the file picker.