MultiServer: add all worlds goal completion message (#2956)
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@ -1837,6 +1837,11 @@ def update_client_status(ctx: Context, client: Client, new_status: ClientStatus)
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if current != ClientStatus.CLIENT_GOAL: # can't undo goal completion
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if new_status == ClientStatus.CLIENT_GOAL:
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ctx.on_goal_achieved(client)
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# if player has yet to ever connect to the server, they will not be in client_game_state
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if all(player in ctx.client_game_state and ctx.client_game_state[player] == ClientStatus.CLIENT_GOAL
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for player in ctx.player_names
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if player[0] == client.team and player[1] != client.slot):
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ctx.broadcast_text_all(f"Team #{client.team + 1} has completed all of their games! Congratulations!")
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ctx.client_game_state[client.team, client.slot] = new_status
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ctx.on_client_status_change(client.team, client.slot)
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