LADX: fix modifying item pool in pre_fill (#2060)
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@ -276,6 +276,11 @@ class LinksAwakeningWorld(World):
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# Properly fill locations within dungeon
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# Properly fill locations within dungeon
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location.dungeon = r.dungeon_index
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location.dungeon = r.dungeon_index
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# For now, special case first item
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FORCE_START_ITEM = True
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if FORCE_START_ITEM:
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self.force_start_item()
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def force_start_item(self):
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def force_start_item(self):
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start_loc = self.multiworld.get_location("Tarin's Gift (Mabe Village)", self.player)
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start_loc = self.multiworld.get_location("Tarin's Gift (Mabe Village)", self.player)
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if not start_loc.item:
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if not start_loc.item:
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@ -287,17 +292,12 @@ class LinksAwakeningWorld(World):
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start_item = self.multiworld.itempool.pop(index)
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start_item = self.multiworld.itempool.pop(index)
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start_loc.place_locked_item(start_item)
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start_loc.place_locked_item(start_item)
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def get_pre_fill_items(self):
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def get_pre_fill_items(self):
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return self.pre_fill_items
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return self.pre_fill_items
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def pre_fill(self) -> None:
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def pre_fill(self) -> None:
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allowed_locations_by_item = {}
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allowed_locations_by_item = {}
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# For now, special case first item
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FORCE_START_ITEM = True
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if FORCE_START_ITEM:
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self.force_start_item()
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# Set up filter rules
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# Set up filter rules
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