Remove Fake Hollow Knight Items and Locations

Add GetDataPackage Network system
This commit is contained in:
Fabian Dill 2021-02-25 02:07:28 +01:00
parent 499f67c586
commit f19291aaed
9 changed files with 84 additions and 68 deletions

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@ -719,9 +719,9 @@ def create_playthrough(world):
collection_spheres.append(sphere) collection_spheres.append(sphere)
logging.getLogger('').debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(required_locations)) logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres), len(sphere), len(required_locations))
if not sphere: if not sphere:
raise RuntimeError('Not all required items reachable. Something went terribly wrong here.') raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
def flist_to_iter(node): def flist_to_iter(node):
while node: while node:

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@ -32,6 +32,7 @@ import WebUI
from worlds.alttp import Regions, Shops from worlds.alttp import Regions, Shops
from worlds.alttp import Items from worlds.alttp import Items
from worlds import network_data_package
import Utils import Utils
# logging note: # logging note:
@ -86,8 +87,9 @@ class Context():
self.slot = None self.slot = None
self.player_names: typing.Dict[int: str] = {} self.player_names: typing.Dict[int: str] = {}
self.locations_recognized = set() self.locations_recognized = set()
self.locations_checked = set() # these should probably track IDs where possible
self.locations_scouted = set() self.locations_checked:typing.Set[str] = set()
self.locations_scouted:typing.Set[str] = set()
self.items_received = [] self.items_received = []
self.items_missing = [] self.items_missing = []
self.items_checked = None self.items_checked = None
@ -99,8 +101,28 @@ class Context():
self.found_items = found_items self.found_items = found_items
self.finished_game = False self.finished_game = False
self.slow_mode = False self.slow_mode = False
self.jsontotextparser = JSONtoTextParser(self) self.jsontotextparser = JSONtoTextParser(self)
self.set_getters(network_data_package)
def set_getters(self, data_package: dict, network=False):
if not network:
local_package = Utils.persistent_load().get("datapackage", {}).get("latest", {})
if local_package and local_package["version"] > network_data_package["version"]:
data_package: dict = local_package
elif network and data_package["version"] > network_data_package["version"]:
Utils.persistent_store("datapackage", "latest", network_data_package)
item_lookup: dict = data_package["lookup_any_item_id_to_name"]
locations_lookup: dict = data_package["lookup_any_location_id_to_name"]
def get_item_name_from_id(code: int):
return item_lookup.get(code, f'Unknown item (ID:{code})')
self.item_name_getter = get_item_name_from_id
def get_location_name_from_address(address: int):
return locations_lookup.get(address, f'Unknown location (ID:{address})')
self.location_name_getter = get_location_name_from_address
@property @property
def endpoints(self): def endpoints(self):
@ -794,19 +816,6 @@ async def server_autoreconnect(ctx: Context):
ctx.server_task = asyncio.create_task(server_loop(ctx)) ctx.server_task = asyncio.create_task(server_loop(ctx))
missing_unknown = re.compile("Unknown Location ID: (?P<ID>\d+)")
def convert_unknown_missing(missing_items: list) -> list:
missing = []
for location in missing_items:
match = missing_unknown.match(location)
if match:
missing.append(Regions.lookup_id_to_name.get(int(match['ID']), location))
else:
missing.append(location)
return missing
async def process_server_cmd(ctx: Context, args: dict): async def process_server_cmd(ctx: Context, args: dict):
try: try:
@ -846,8 +855,13 @@ async def process_server_cmd(ctx: Context, args: dict):
logger.info(f' Team #{team + 1}') logger.info(f' Team #{team + 1}')
current_team = team current_team = team
logger.info(' %s (Player %d)' % (name, slot)) logger.info(' %s (Player %d)' % (name, slot))
if args["datapackage_version"] > network_data_package["version"]:
await ctx.send_msgs([{"cmd": "GetDataPackage"}])
await server_auth(ctx, args['password']) await server_auth(ctx, args['password'])
elif cmd == 'DataPackage':
ctx.set_getters(args['data'], network=True)
elif cmd == 'ConnectionRefused': elif cmd == 'ConnectionRefused':
errors = args["errors"] errors = args["errors"]
if 'InvalidSlot' in errors: if 'InvalidSlot' in errors:
@ -913,7 +927,7 @@ async def process_server_cmd(ctx: Context, args: dict):
for item, location, player in args['locations']: for item, location, player in args['locations']:
if location not in ctx.locations_info: if location not in ctx.locations_info:
replacements = {0xA2: 'Small Key', 0x9D: 'Big Key', 0x8D: 'Compass', 0x7D: 'Map'} replacements = {0xA2: 'Small Key', 0x9D: 'Big Key', 0x8D: 'Compass', 0x7D: 'Map'}
item_name = replacements.get(item, get_item_name_from_id(item)) item_name = replacements.get(item, ctx.item_name_getter(item))
logger.info( logger.info(
f"Saw {color(item_name, 'red', 'bold')} at {list(Regions.location_table.keys())[location - 1]}") f"Saw {color(item_name, 'red', 'bold')} at {list(Regions.location_table.keys())[location - 1]}")
ctx.locations_info[location] = (item, player) ctx.locations_info[location] = (item, player)
@ -923,32 +937,32 @@ async def process_server_cmd(ctx: Context, args: dict):
found = NetworkItem(*args["item"]) found = NetworkItem(*args["item"])
receiving_player = args["receiver"] receiving_player = args["receiver"]
ctx.ui_node.notify_item_sent(ctx.player_names[found.player], ctx.player_names[receiving_player], ctx.ui_node.notify_item_sent(ctx.player_names[found.player], ctx.player_names[receiving_player],
get_item_name_from_id(found.item), get_location_name_from_address(found.location), ctx.item_name_getter(found.item), ctx.location_name_getter(found.location),
found.player == ctx.slot, receiving_player == ctx.slot, found.player == ctx.slot, receiving_player == ctx.slot,
get_item_name_from_id(found.item) in Items.progression_items) ctx.item_name_getter(found.item) in Items.progression_items)
item = color(get_item_name_from_id(found.item), 'cyan' if found.player != ctx.slot else 'green') item = color(ctx.item_name_getter(found.item), 'cyan' if found.player != ctx.slot else 'green')
found_player = color(ctx.player_names[found.player], 'yellow' if found.player != ctx.slot else 'magenta') found_player = color(ctx.player_names[found.player], 'yellow' if found.player != ctx.slot else 'magenta')
receiving_player = color(ctx.player_names[receiving_player], receiving_player = color(ctx.player_names[receiving_player],
'yellow' if receiving_player != ctx.slot else 'magenta') 'yellow' if receiving_player != ctx.slot else 'magenta')
logging.info( logging.info(
'%s sent %s to %s (%s)' % (found_player, item, receiving_player, '%s sent %s to %s (%s)' % (found_player, item, receiving_player,
color(get_location_name_from_address(found.location), 'blue_bg', 'white'))) color(ctx.location_name_getter(found.location), 'blue_bg', 'white')))
elif cmd == 'ItemFound': # going away elif cmd == 'ItemFound': # going away
found = NetworkItem(*args["item"]) found = NetworkItem(*args["item"])
ctx.ui_node.notify_item_found(ctx.player_names[found.player], get_item_name_from_id(found.item), ctx.ui_node.notify_item_found(ctx.player_names[found.player], ctx.item_name_getter(found.item),
get_location_name_from_address(found.location), found.player == ctx.slot, ctx.location_name_getter(found.location), found.player == ctx.slot,
get_item_name_from_id(found.item) in Items.progression_items) ctx.item_name_getter(found.item) in Items.progression_items)
item = color_item(found.item, found.player == ctx.slot) item = color_item(found.item, found.player == ctx.slot)
player_sent = color(ctx.player_names[found.player], 'yellow' if found.player != ctx.slot else 'magenta') player_sent = color(ctx.player_names[found.player], 'yellow' if found.player != ctx.slot else 'magenta')
logging.info('%s found %s (%s)' % (player_sent, item, color(get_location_name_from_address(found.location), logging.info('%s found %s (%s)' % (player_sent, item, color(ctx.location_name_getter(found.location),
'blue_bg', 'white'))) 'blue_bg', 'white')))
elif cmd == 'Hint': # going away elif cmd == 'Hint': # going away
hints = [Utils.Hint(*hint) for hint in args["hints"]] hints = [Utils.Hint(*hint) for hint in args["hints"]]
for hint in hints: for hint in hints:
ctx.ui_node.send_hint(ctx.player_names[hint.finding_player], ctx.player_names[hint.receiving_player], ctx.ui_node.send_hint(ctx.player_names[hint.finding_player], ctx.player_names[hint.receiving_player],
get_item_name_from_id(hint.item), get_location_name_from_address(hint.location), ctx.item_name_getter(hint.item), ctx.location_name_getter(hint.location),
hint.found, hint.finding_player == ctx.slot, hint.receiving_player == ctx.slot, hint.found, hint.finding_player == ctx.slot, hint.receiving_player == ctx.slot,
hint.entrance if hint.entrance else None) hint.entrance if hint.entrance else None)
item = color_item(hint.item, hint.found) item = color_item(hint.item, hint.found)
@ -958,7 +972,7 @@ async def process_server_cmd(ctx: Context, args: dict):
'yellow' if hint.receiving_player != ctx.slot else 'magenta') 'yellow' if hint.receiving_player != ctx.slot else 'magenta')
text = f"[Hint]: {player_recvd}'s {item} is " \ text = f"[Hint]: {player_recvd}'s {item} is " \
f"at {color(get_location_name_from_address(hint.location), 'blue_bg', 'white')} " \ f"at {color(ctx.location_name_getter(hint.location), 'blue_bg', 'white')} " \
f"in {player_find}'s World" f"in {player_find}'s World"
if hint.entrance: if hint.entrance:
text += " at " + color(hint.entrance, 'white_bg', 'black') text += " at " + color(hint.entrance, 'white_bg', 'black')
@ -1066,14 +1080,14 @@ class ClientCommandProcessor(CommandProcessor):
"""List all received items""" """List all received items"""
logger.info('Received items:') logger.info('Received items:')
for index, item in enumerate(self.ctx.items_received, 1): for index, item in enumerate(self.ctx.items_received, 1):
self.ctx.ui_node.notify_item_received(self.ctx.player_names[item.player], get_item_name_from_id(item.item), self.ctx.ui_node.notify_item_received(self.ctx.player_names[item.player], self.ctx.item_name_getter(item.item),
get_location_name_from_address(item.location), index, self.ctx.location_name_getter(item.location), index,
len(self.ctx.items_received), len(self.ctx.items_received),
get_item_name_from_id(item.item) in Items.progression_items) self.ctx.item_name_getter(item.item) in Items.progression_items)
logging.info('%s from %s (%s) (%d/%d in list)' % ( logging.info('%s from %s (%s) (%d/%d in list)' % (
color(get_item_name_from_id(item.item), 'red', 'bold'), color(self.ctx.item_name_getter(item.item), 'red', 'bold'),
color(self.ctx.player_names[item.player], 'yellow'), color(self.ctx.player_names[item.player], 'yellow'),
get_location_name_from_address(item.location), index, len(self.ctx.items_received))) self.ctx.location_name_getter(item.location), index, len(self.ctx.items_received)))
return True return True
def _cmd_missing(self) -> bool: def _cmd_missing(self) -> bool:
@ -1166,7 +1180,6 @@ async def track_locations(ctx: Context, roomid, roomdata):
if int(b) > 0 and my_check not in ctx.locations_checked: if int(b) > 0 and my_check not in ctx.locations_checked:
new_check(my_check) new_check(my_check)
except Exception as e: except Exception as e:
print(e)
logger.info(f"Exception: {e}") logger.info(f"Exception: {e}")
for location, (loc_roomid, loc_mask) in location_table_uw.items(): for location, (loc_roomid, loc_mask) in location_table_uw.items():
@ -1315,13 +1328,13 @@ async def game_watcher(ctx: Context):
if recv_index < len(ctx.items_received) and recv_item == 0: if recv_index < len(ctx.items_received) and recv_item == 0:
item = ctx.items_received[recv_index] item = ctx.items_received[recv_index]
ctx.ui_node.notify_item_received(ctx.player_names[item.player], get_item_name_from_id(item.item), ctx.ui_node.notify_item_received(ctx.player_names[item.player], ctx.item_name_getter(item.item),
get_location_name_from_address(item.location), recv_index + 1, ctx.location_name_getter(item.location), recv_index + 1,
len(ctx.items_received), len(ctx.items_received),
get_item_name_from_id(item.item) in Items.progression_items) ctx.item_name_getter(item.item) in Items.progression_items)
logging.info('Received %s from %s (%s) (%d/%d in list)' % ( logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(get_item_name_from_id(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'), color(ctx.item_name_getter(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
get_location_name_from_address(item.location), recv_index + 1, len(ctx.items_received))) ctx.location_name_getter(item.location), recv_index + 1, len(ctx.items_received)))
recv_index += 1 recv_index += 1
snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF])) snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item])) snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item]))

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@ -26,6 +26,7 @@ from prompt_toolkit.patch_stdout import patch_stdout
from fuzzywuzzy import process as fuzzy_process from fuzzywuzzy import process as fuzzy_process
from worlds.alttp import Items, Regions from worlds.alttp import Items, Regions
from worlds import network_data_package
import Utils import Utils
from Utils import get_item_name_from_id, get_location_name_from_address, \ from Utils import get_item_name_from_id, get_location_name_from_address, \
_version_tuple, restricted_loads, Version _version_tuple, restricted_loads, Version
@ -383,7 +384,8 @@ async def on_client_connected(ctx: Context, client: Client):
'forfeit_mode': ctx.forfeit_mode, 'forfeit_mode': ctx.forfeit_mode,
'remaining_mode': ctx.remaining_mode, 'remaining_mode': ctx.remaining_mode,
'hint_cost': ctx.hint_cost, 'hint_cost': ctx.hint_cost,
'location_check_points': ctx.location_check_points 'location_check_points': ctx.location_check_points,
'datapackage_version': network_data_package["version"]
}]) }])
@ -1046,7 +1048,10 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
await ctx.send_msgs(client, reply) await ctx.send_msgs(client, reply)
await on_client_joined(ctx, client) await on_client_joined(ctx, client)
if client.auth: elif cmd == "GetDataPackage":
await ctx.send_msgs(client, [{"cmd": "DataPackage",
"data": network_data_package}])
elif client.auth:
if cmd == 'Sync': if cmd == 'Sync':
items = get_received_items(ctx, client.team, client.slot) items = get_received_items(ctx, client.team, client.slot)
if items: if items:

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@ -288,7 +288,7 @@ def get_location_name_from_address(address):
return lookup_any_location_id_to_name.get(address, f'Unknown location (ID:{address})') return lookup_any_location_id_to_name.get(address, f'Unknown location (ID:{address})')
def persistent_store(category, key, value): def persistent_store(category: str, key: typing.Any, value: typing.Any):
path = local_path("_persistent_storage.yaml") path = local_path("_persistent_storage.yaml")
storage: dict = persistent_load() storage: dict = persistent_load()
category = storage.setdefault(category, {}) category = storage.setdefault(category, {})

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@ -9,3 +9,9 @@ lookup_any_item_id_to_name = {**alttp, **hk}
from .alttp import Regions from .alttp import Regions
from .hk import Locations from .hk import Locations
lookup_any_location_id_to_name = {**Regions.lookup_id_to_name, **Locations.lookup_id_to_name} lookup_any_location_id_to_name = {**Regions.lookup_id_to_name, **Locations.lookup_id_to_name}
network_data_package = {"lookup_any_location_id_to_name": lookup_any_location_id_to_name,
"lookup_any_item_id_to_name": lookup_any_item_id_to_name,
"version": 1}
print(network_data_package)

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@ -200,7 +200,7 @@ item_table = {'Bow': (True, None, 0x0B, 'You have\nchosen the\narcher class.', '
'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None), 'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None),
} }
lookup_id_to_name = {data[2]: name for name, data in item_table.items() if data[2]} lookup_id_to_name = {data[2]: name for name, data in item_table.items() if type(data[2]) == int}
hint_blacklist = {"Triforce"} hint_blacklist = {"Triforce"}

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@ -6,7 +6,6 @@ from .Types import HKItemData
item_table = \ item_table = \
{ '150_Geo-Resting_Grounds_Chest': HKItemData(advancement=False, id=16777336, type='Geo'), { '150_Geo-Resting_Grounds_Chest': HKItemData(advancement=False, id=16777336, type='Geo'),
'160_Geo-Weavers_Den_Chest': HKItemData(advancement=False, id=16777338, type='Geo'), '160_Geo-Weavers_Den_Chest': HKItemData(advancement=False, id=16777338, type='Geo'),
'1_Geo': HKItemData(advancement=False, id=16777339, type='Fake'),
'200_Geo-False_Knight_Chest': HKItemData(advancement=False, id=16777331, type='Geo'), '200_Geo-False_Knight_Chest': HKItemData(advancement=False, id=16777331, type='Geo'),
'380_Geo-Soul_Master_Chest': HKItemData(advancement=False, id=16777332, type='Geo'), '380_Geo-Soul_Master_Chest': HKItemData(advancement=False, id=16777332, type='Geo'),
'620_Geo-Mantis_Lords_Chest': HKItemData(advancement=False, id=16777335, type='Geo'), '620_Geo-Mantis_Lords_Chest': HKItemData(advancement=False, id=16777335, type='Geo'),
@ -79,11 +78,9 @@ item_table = \
'Dream_Gate': HKItemData(advancement=True, id=16777229, type='Skill'), 'Dream_Gate': HKItemData(advancement=True, id=16777229, type='Skill'),
'Dream_Nail': HKItemData(advancement=True, id=16777228, type='Skill'), 'Dream_Nail': HKItemData(advancement=True, id=16777228, type='Skill'),
'Dream_Wielder': HKItemData(advancement=False, id=16777270, type='Charm'), 'Dream_Wielder': HKItemData(advancement=False, id=16777270, type='Charm'),
'Dreamer': HKItemData(advancement=True, id=16777221, type='Fake'),
'Dreamshield': HKItemData(advancement=False, id=16777280, type='Charm'), 'Dreamshield': HKItemData(advancement=False, id=16777280, type='Charm'),
'Elegant_Key': HKItemData(advancement=True, id=16777291, type='Key'), 'Elegant_Key': HKItemData(advancement=True, id=16777291, type='Key'),
'Emilitia': HKItemData(advancement=True, id=0, type='Event'), 'Emilitia': HKItemData(advancement=True, id=0, type='Event'),
'Equipped': HKItemData(advancement=False, id=16777511, type='Fake'),
'Failed_Tramway': HKItemData(advancement=True, id=0, type='Event'), 'Failed_Tramway': HKItemData(advancement=True, id=0, type='Event'),
'Far_Left_Basin': HKItemData(advancement=True, id=0, type='Event'), 'Far_Left_Basin': HKItemData(advancement=True, id=0, type='Event'),
'Far_Left_Waterways': HKItemData(advancement=True, id=0, type='Event'), 'Far_Left_Waterways': HKItemData(advancement=True, id=0, type='Event'),
@ -155,7 +152,6 @@ item_table = \
'Grub-Waterways_Main': HKItemData(advancement=True, id=16777453, type='Grub'), 'Grub-Waterways_Main': HKItemData(advancement=True, id=16777453, type='Grub'),
'Grub-Waterways_Requires_Tram': HKItemData(advancement=True, id=16777455, type='Grub'), 'Grub-Waterways_Requires_Tram': HKItemData(advancement=True, id=16777455, type='Grub'),
"Grubberfly's_Elegy": HKItemData(advancement=True, id=16777275, type='Charm'), "Grubberfly's_Elegy": HKItemData(advancement=True, id=16777275, type='Charm'),
'Grubfather': HKItemData(advancement=False, id=16777509, type='Fake'),
'Grubsong': HKItemData(advancement=False, id=16777243, type='Charm'), 'Grubsong': HKItemData(advancement=False, id=16777243, type='Charm'),
"Hallownest's_Crown": HKItemData(advancement=True, id=0, type='Event'), "Hallownest's_Crown": HKItemData(advancement=True, id=0, type='Event'),
"Hallownest_Seal-Beast's_Den": HKItemData(advancement=False, id=16777389, type='Relic'), "Hallownest_Seal-Beast's_Den": HKItemData(advancement=False, id=16777389, type='Relic'),
@ -180,6 +176,7 @@ item_table = \
'Hidden_Station_Stag': HKItemData(advancement=True, id=16777499, type='Stag'), 'Hidden_Station_Stag': HKItemData(advancement=True, id=16777499, type='Stag'),
'Hive': HKItemData(advancement=True, id=0, type='Event'), 'Hive': HKItemData(advancement=True, id=0, type='Event'),
'Hiveblood': HKItemData(advancement=False, id=16777269, type='Charm'), 'Hiveblood': HKItemData(advancement=False, id=16777269, type='Charm'),
'Hollow Knight': HKItemData(advancement=True, id=0, type='Event'),
'Howling_Cliffs': HKItemData(advancement=True, id=0, type='Event'), 'Howling_Cliffs': HKItemData(advancement=True, id=0, type='Event'),
'Howling_Cliffs_Map': HKItemData(advancement=False, id=16777486, type='Map'), 'Howling_Cliffs_Map': HKItemData(advancement=False, id=16777486, type='Map'),
'Howling_Wraiths': HKItemData(advancement=True, id=16777235, type='Skill'), 'Howling_Wraiths': HKItemData(advancement=True, id=16777235, type='Skill'),
@ -259,7 +256,6 @@ item_table = \
'Pale_Ore-Grubs': HKItemData(advancement=False, id=16777329, type='Ore'), 'Pale_Ore-Grubs': HKItemData(advancement=False, id=16777329, type='Ore'),
'Pale_Ore-Nosk': HKItemData(advancement=False, id=16777327, type='Ore'), 'Pale_Ore-Nosk': HKItemData(advancement=False, id=16777327, type='Ore'),
'Pale_Ore-Seer': HKItemData(advancement=False, id=16777328, type='Ore'), 'Pale_Ore-Seer': HKItemData(advancement=False, id=16777328, type='Ore'),
'Placeholder': HKItemData(advancement=False, id=16777512, type='Fake'),
'Pleasure_House': HKItemData(advancement=True, id=0, type='Event'), 'Pleasure_House': HKItemData(advancement=True, id=0, type='Event'),
"Queen's_Gardens_Map": HKItemData(advancement=False, id=16777488, type='Map'), "Queen's_Gardens_Map": HKItemData(advancement=False, id=16777488, type='Map'),
"Queen's_Gardens_Stag": HKItemData(advancement=True, id=16777494, type='Stag'), "Queen's_Gardens_Stag": HKItemData(advancement=True, id=16777494, type='Stag'),
@ -295,7 +291,6 @@ item_table = \
'Right_Fog_Canyon': HKItemData(advancement=True, id=0, type='Event'), 'Right_Fog_Canyon': HKItemData(advancement=True, id=0, type='Event'),
'Right_Waterways': HKItemData(advancement=True, id=0, type='Event'), 'Right_Waterways': HKItemData(advancement=True, id=0, type='Event'),
'Royal_Waterways_Map': HKItemData(advancement=False, id=16777485, type='Map'), 'Royal_Waterways_Map': HKItemData(advancement=False, id=16777485, type='Map'),
'Seer': HKItemData(advancement=False, id=16777510, type='Fake'),
'Shade_Cloak': HKItemData(advancement=True, id=16777226, type='Skill'), 'Shade_Cloak': HKItemData(advancement=True, id=16777226, type='Skill'),
'Shade_Soul': HKItemData(advancement=True, id=16777232, type='Skill'), 'Shade_Soul': HKItemData(advancement=True, id=16777232, type='Skill'),
'Shaman_Stone': HKItemData(advancement=False, id=16777259, type='Charm'), 'Shaman_Stone': HKItemData(advancement=False, id=16777259, type='Charm'),

View File

@ -6,7 +6,6 @@ lookup_id_to_name = \
17825794: 'Monomon', 17825794: 'Monomon',
17825795: 'Herrah', 17825795: 'Herrah',
17825796: 'World_Sense', 17825796: 'World_Sense',
17825797: 'Dreamer',
17825798: 'Mothwing_Cloak', 17825798: 'Mothwing_Cloak',
17825799: 'Mantis_Claw', 17825799: 'Mantis_Claw',
17825800: 'Crystal_Heart', 17825800: 'Crystal_Heart',
@ -124,7 +123,6 @@ lookup_id_to_name = \
17825912: '150_Geo-Resting_Grounds_Chest', 17825912: '150_Geo-Resting_Grounds_Chest',
17825913: '80_Geo-Crystal_Peak_Chest', 17825913: '80_Geo-Crystal_Peak_Chest',
17825914: '160_Geo-Weavers_Den_Chest', 17825914: '160_Geo-Weavers_Den_Chest',
17825915: '1_Geo',
17825916: 'Rancid_Egg-Sly', 17825916: 'Rancid_Egg-Sly',
17825917: 'Rancid_Egg-Grubs', 17825917: 'Rancid_Egg-Grubs',
17825918: 'Rancid_Egg-Sheo', 17825918: 'Rancid_Egg-Sheo',
@ -293,11 +291,7 @@ lookup_id_to_name = \
17826081: 'Lifeblood_Cocoon-Mantis_Village', 17826081: 'Lifeblood_Cocoon-Mantis_Village',
17826082: 'Lifeblood_Cocoon-Failed_Tramway', 17826082: 'Lifeblood_Cocoon-Failed_Tramway',
17826083: 'Lifeblood_Cocoon-Galien', 17826083: 'Lifeblood_Cocoon-Galien',
17826084: "Lifeblood_Cocoon-Kingdom's_Edge", 17826084: "Lifeblood_Cocoon-Kingdom's_Edge"}
17826085: 'Grubfather',
17826086: 'Seer',
17826087: 'Equipped',
17826088: 'Placeholder'}

View File

@ -5,9 +5,11 @@ from ..generic.Rules import set_rule
def set_rules(world, player): def set_rules(world, player):
if world.logic[player] != 'nologic': if world.logic[player] != 'nologic':
world.completion_condition[player] = lambda state: state.has('Lurien', player) and \ # world.completion_condition[player] = lambda state: state.has('Lurien', player) and \
state.has('Monomon', player) and \ # state.has('Monomon', player) and \
state.has('Herrah', player) # state.has('Herrah', player)
world.completion_condition[player] = lambda state: state.has('Hollow Knight', player)
set_rule(world.get_location("Lurien", player), lambda state: ((((state.has("Right_City", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (state.has("Monarch_Wings", player) or state.world.MILDSKIPS[player])) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])))) set_rule(world.get_location("Lurien", player), lambda state: ((((state.has("Right_City", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (state.has("Monarch_Wings", player) or state.world.MILDSKIPS[player])) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
set_rule(world.get_location("Monomon", player), lambda state: ((((state.has("Teacher's_Archives", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])) and (state.has("Isma's_Tear", player) or state.has("Crystal_Heart", player)))) set_rule(world.get_location("Monomon", player), lambda state: ((((state.has("Teacher's_Archives", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])) and (state.has("Isma's_Tear", player) or state.has("Crystal_Heart", player))))
@ -44,7 +46,7 @@ def set_rules(world, player):
set_rule(world.get_location("Spore_Shroom", player), lambda state: ((state.has("Bottom_Left_Fungal_Wastes", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and ((state.has("Isma's_Tear", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or (state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player))))) set_rule(world.get_location("Spore_Shroom", player), lambda state: ((state.has("Bottom_Left_Fungal_Wastes", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and ((state.has("Isma's_Tear", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or (state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player)))))
set_rule(world.get_location("Soul_Catcher", player), lambda state: (state.has("Ancestral_Mound", player) and ((state.has("Mantis_Claw", player) or (((((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Grubberfly's_Elegy", player)) or state.has("Glowing_Womb", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Dash_Slash", player))) or (state.world.MILDSKIPS[player] and (state.has("Weaversong", player) or (state.has("Spore_Shroom", player) and (state.world.NOTCURSED[player] or state.has("Focus", player)))))) or (((state.has("Mark_of_Pride", player) or state.has("Cyclone_Slash", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.world.SPICYSKIPS[player]))) or (state.has("Monarch_Wings", player) and state.world.SHADESKIPS[player])))) set_rule(world.get_location("Soul_Catcher", player), lambda state: (state.has("Ancestral_Mound", player) and ((state.has("Mantis_Claw", player) or (((((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Grubberfly's_Elegy", player)) or state.has("Glowing_Womb", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.has("Dash_Slash", player))) or (state.world.MILDSKIPS[player] and (state.has("Weaversong", player) or (state.has("Spore_Shroom", player) and (state.world.NOTCURSED[player] or state.has("Focus", player)))))) or (((state.has("Mark_of_Pride", player) or state.has("Cyclone_Slash", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.world.SPICYSKIPS[player]))) or (state.has("Monarch_Wings", player) and state.world.SHADESKIPS[player]))))
set_rule(world.get_location("Soul_Eater", player), lambda state: ((state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) set_rule(world.get_location("Soul_Eater", player), lambda state: ((state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))
set_rule(world.get_location("Glowing_Womb", player), lambda state: ((state.has("Crossroads", player) and (state.has("Crystal_Heart", player) or ((state.world.SPIKETUNNELS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and ((state.has("Dashmaster", player) or (state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player))) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or ((((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) or state.has("Dreamer", player)) and state.world.SPICYSKIPS[player])))) set_rule(world.get_location("Glowing_Womb", player), lambda state: ((state.has("Crossroads", player) and (state.has("Crystal_Heart", player) or ((state.world.SPIKETUNNELS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and ((state.has("Dashmaster", player) or (state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player))) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player]))))
set_rule(world.get_location("Nailmaster's_Glory", player), lambda state: ((((state.has("Dirtmouth", player) and state.has("Crossroads", player)) and state.has("Cyclone_Slash", player)) and state.has("Dash_Slash", player)) and state.has("Great_Slash", player))) set_rule(world.get_location("Nailmaster's_Glory", player), lambda state: ((((state.has("Dirtmouth", player) and state.has("Crossroads", player)) and state.has("Cyclone_Slash", player)) and state.has("Dash_Slash", player)) and state.has("Great_Slash", player)))
set_rule(world.get_location("Joni's_Blessing", player), lambda state: (state.has("Howling_Cliffs", player) and (state.world.DARKROOMS[player] or state.has("Lumafly_Lantern", player)))) set_rule(world.get_location("Joni's_Blessing", player), lambda state: (state.has("Howling_Cliffs", player) and (state.world.DARKROOMS[player] or state.has("Lumafly_Lantern", player))))
set_rule(world.get_location("Shape_of_Unn", player), lambda state: (state.has("Lake_of_Unn", player) and (((state.has("Isma's_Tear", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) or ((((((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player]) and state.has("Monarch_Wings", player)) and (((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and state.world.FIREBALLSKIPS[player]) or ((state.has("Sharp_Shadow", player) and state.has("Mothwing_Cloak", player)) and state.has("Shade_Cloak", player)))) and state.world.SPICYSKIPS[player])) or ((((state.world.SPICYSKIPS[player] and state.world.ACIDSKIPS[player]) and state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player)) and ((state.has("Sharp_Shadow", player) and state.has("Mothwing_Cloak", player)) and state.has("Shade_Cloak", player)))))) set_rule(world.get_location("Shape_of_Unn", player), lambda state: (state.has("Lake_of_Unn", player) and (((state.has("Isma's_Tear", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) or ((((((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player]) and state.has("Monarch_Wings", player)) and (((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and state.world.FIREBALLSKIPS[player]) or ((state.has("Sharp_Shadow", player) and state.has("Mothwing_Cloak", player)) and state.has("Shade_Cloak", player)))) and state.world.SPICYSKIPS[player])) or ((((state.world.SPICYSKIPS[player] and state.world.ACIDSKIPS[player]) and state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player)) and ((state.has("Sharp_Shadow", player) and state.has("Mothwing_Cloak", player)) and state.has("Shade_Cloak", player))))))
@ -141,7 +143,7 @@ def set_rules(world, player):
set_rule(world.get_location("Wanderer's_Journal-Kingdom's_Edge_Entrance", player), lambda state: (state.has("Central_Kingdom's_Edge", player) and state.has("Mantis_Claw", player))) set_rule(world.get_location("Wanderer's_Journal-Kingdom's_Edge_Entrance", player), lambda state: (state.has("Central_Kingdom's_Edge", player) and state.has("Mantis_Claw", player)))
set_rule(world.get_location("Wanderer's_Journal-Kingdom's_Edge_Camp", player), lambda state: (state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Monarch_Wings", player) or (state.has("Mantis_Claw", player) and (state.world.SPICYSKIPS[player] or state.has("Cast_Off_Shell", player)))))) set_rule(world.get_location("Wanderer's_Journal-Kingdom's_Edge_Camp", player), lambda state: (state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Monarch_Wings", player) or (state.has("Mantis_Claw", player) and (state.world.SPICYSKIPS[player] or state.has("Cast_Off_Shell", player))))))
set_rule(world.get_location("Wanderer's_Journal-Kingdom's_Edge_Requires_Dive", player), lambda state: (state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) set_rule(world.get_location("Wanderer's_Journal-Kingdom's_Edge_Requires_Dive", player), lambda state: (state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))))
set_rule(world.get_location("Hallownest_Seal-Crossroads_Well", player), lambda state: (state.has("Crossroads", player) and ((state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.SHADESKIPS[player] or ((((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) or state.has("Dreamer", player)) and state.world.SPICYSKIPS[player])))) or ((((((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) or state.has("Dreamer", player)) and state.world.SPICYSKIPS[player]) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))) set_rule(world.get_location("Hallownest_Seal-Crossroads_Well", player), lambda state: (state.has("Crossroads", player) and ((state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.SHADESKIPS[player] or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player])))) or (((((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player]) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))))))
set_rule(world.get_location("Hallownest_Seal-Grubs", player), lambda state: (state.has("Crossroads", player) and state.has_grubs(30, player))) set_rule(world.get_location("Hallownest_Seal-Grubs", player), lambda state: (state.has("Crossroads", player) and state.has_grubs(30, player)))
set_rule(world.get_location("Hallownest_Seal-Greenpath", player), lambda state: (state.has("Greenpath", player) and (((state.has("Isma's_Tear", player) or (state.has("Monarch_Wings", player) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and ((((state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) or state.has("Dashmaster", player)) or state.has("Monarch_Wings", player)) or state.has("Mantis_Claw", player)))) or state.has("Crystal_Heart", player)))) set_rule(world.get_location("Hallownest_Seal-Greenpath", player), lambda state: (state.has("Greenpath", player) and (((state.has("Isma's_Tear", player) or (state.has("Monarch_Wings", player) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and ((((state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) or state.has("Dashmaster", player)) or state.has("Monarch_Wings", player)) or state.has("Mantis_Claw", player)))) or state.has("Crystal_Heart", player))))
set_rule(world.get_location("Hallownest_Seal-Fog_Canyon_West", player), lambda state: state.has("Left_Fog_Canyon", player)) set_rule(world.get_location("Hallownest_Seal-Fog_Canyon_West", player), lambda state: state.has("Left_Fog_Canyon", player))
@ -170,7 +172,7 @@ def set_rules(world, player):
set_rule(world.get_location("Arcane_Egg-Lifeblood_Core", player), lambda state: ((state.has("Abyss", player) and ((state.has("Lifeblood_Heart", player) or state.has("Lifeblood_Core", player)) or state.has("Joni's_Blessing", player))) and (state.has("Crystal_Heart", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))) set_rule(world.get_location("Arcane_Egg-Lifeblood_Core", player), lambda state: ((state.has("Abyss", player) and ((state.has("Lifeblood_Heart", player) or state.has("Lifeblood_Core", player)) or state.has("Joni's_Blessing", player))) and (state.has("Crystal_Heart", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))))
set_rule(world.get_location("Arcane_Egg-Shade_Cloak", player), lambda state: ((state.has("Abyss", player) and ((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Monarch_Wings", player))) and ((state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player)) or ((state.has("Queen_Fragment", player) and state.has("King_Fragment", player)) and state.has("Void_Heart", player))))) set_rule(world.get_location("Arcane_Egg-Shade_Cloak", player), lambda state: ((state.has("Abyss", player) and ((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Monarch_Wings", player))) and ((state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player)) or ((state.has("Queen_Fragment", player) and state.has("King_Fragment", player)) and state.has("Void_Heart", player)))))
set_rule(world.get_location("Arcane_Egg-Birthplace", player), lambda state: (state.has("Abyss", player) and (((state.has("Queen_Fragment", player) and state.has("King_Fragment", player)) or (state.has("Queen_Fragment", player) and state.has("Void_Heart", player))) or (state.has("King_Fragment", player) and state.has("Void_Heart", player))))) set_rule(world.get_location("Arcane_Egg-Birthplace", player), lambda state: (state.has("Abyss", player) and (((state.has("Queen_Fragment", player) and state.has("King_Fragment", player)) or (state.has("Queen_Fragment", player) and state.has("Void_Heart", player))) or (state.has("King_Fragment", player) and state.has("Void_Heart", player)))))
set_rule(world.get_location("Whispering_Root-Crossroads", player), lambda state: (((state.has("Crossroads", player) and state.has("Mantis_Claw", player)) and (((state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or ((((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) or state.has("Dreamer", player)) and state.world.SPICYSKIPS[player]))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player)))) set_rule(world.get_location("Whispering_Root-Crossroads", player), lambda state: (((state.has("Crossroads", player) and state.has("Mantis_Claw", player)) and (((state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player]))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
set_rule(world.get_location("Whispering_Root-Greenpath", player), lambda state: (((state.has("Far_Queen's_Gardens", player) and state.has("Greenpath", player)) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player)))) set_rule(world.get_location("Whispering_Root-Greenpath", player), lambda state: (((state.has("Far_Queen's_Gardens", player) and state.has("Greenpath", player)) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
set_rule(world.get_location("Whispering_Root-Leg_Eater", player), lambda state: (state.has("Right_Fog_Canyon", player) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player)))) set_rule(world.get_location("Whispering_Root-Leg_Eater", player), lambda state: (state.has("Right_Fog_Canyon", player) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
set_rule(world.get_location("Whispering_Root-Mantis_Village", player), lambda state: ((state.has("Fungal_Wastes", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player)))) set_rule(world.get_location("Whispering_Root-Mantis_Village", player), lambda state: ((state.has("Fungal_Wastes", player) and state.has("Mantis_Claw", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))))
@ -192,7 +194,7 @@ def set_rules(world, player):
set_rule(world.get_location("Boss_Essence-No_Eyes", player), lambda state: (((state.has("Stone_Sanctuary", player) and state.has("Lumafly_Lantern", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player]))) set_rule(world.get_location("Boss_Essence-No_Eyes", player), lambda state: (((state.has("Stone_Sanctuary", player) and state.has("Lumafly_Lantern", player)) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
set_rule(world.get_location("Boss_Essence-Galien", player), lambda state: ((((state.has("Failed_Tramway", player) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player])) or (state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player]))) set_rule(world.get_location("Boss_Essence-Galien", player), lambda state: ((((state.has("Failed_Tramway", player) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player])) or (state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
set_rule(world.get_location("Boss_Essence-Markoth", player), lambda state: (((state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player]))) set_rule(world.get_location("Boss_Essence-Markoth", player), lambda state: (((state.has("Center_Right_Kingdom's_Edge", player) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])) or state.world.SPICYSKIPS[player])))
set_rule(world.get_location("Boss_Essence-Failed_Champion", player), lambda state: (((state.has("Crossroads", player) and ((state.has("Mantis_Claw", player) and ((state.has("Monarch_Wings", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player))) or (state.has("Monarch_Wings", player) and ((((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) or state.has("Dreamer", player)) and state.world.SPICYSKIPS[player])))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])))) set_rule(world.get_location("Boss_Essence-Failed_Champion", player), lambda state: (((state.has("Crossroads", player) and ((state.has("Mantis_Claw", player) and ((state.has("Monarch_Wings", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player))) or (state.has("Monarch_Wings", player) and (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player])))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
set_rule(world.get_location("Boss_Essence-Soul_Tyrant", player), lambda state: (((state.has("Soul_Sanctum", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])))) set_rule(world.get_location("Boss_Essence-Soul_Tyrant", player), lambda state: (((state.has("Soul_Sanctum", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
set_rule(world.get_location("Boss_Essence-Lost_Kin", player), lambda state: (((state.has("Far_Left_Basin", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player])))) set_rule(world.get_location("Boss_Essence-Lost_Kin", player), lambda state: (((state.has("Far_Left_Basin", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.MILDSKIPS[player]))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))))
set_rule(world.get_location("Boss_Essence-White_Defender", player), lambda state: (((((((state.has("Central_Left_Waterways", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))) and state.has("Lurien", player)) and state.has("Monomon", player)) and state.has("Herrah", player))) set_rule(world.get_location("Boss_Essence-White_Defender", player), lambda state: (((((((state.has("Central_Left_Waterways", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and state.world.SPICYSKIPS[player]))) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) and ((state.has("Dream_Nail", player) or state.has("Dream_Gate", player)) or state.has("Awoken_Dream_Nail", player))) and (((((((state.has("Vengeful_Spirit", player) and state.has("Shade_Soul", player)) or (state.has("Desolate_Dive", player) and state.has("Descending_Dark", player))) or (state.has("Howling_Wraiths", player) and state.has("Abyss_Shriek", player))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) and (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.world.MILDSKIPS[player]))) and state.has("Lurien", player)) and state.has("Monomon", player)) and state.has("Herrah", player)))
@ -276,10 +278,11 @@ def set_rules(world, player):
set_rule(world.get_location("Lifeblood_Cocoon-Failed_Tramway", player), lambda state: (state.has("Failed_Tramway", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.MILDSKIPS[player] or state.world.SHADESKIPS[player]))))) set_rule(world.get_location("Lifeblood_Cocoon-Failed_Tramway", player), lambda state: (state.has("Failed_Tramway", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.MILDSKIPS[player] or state.world.SHADESKIPS[player])))))
set_rule(world.get_location("Lifeblood_Cocoon-Galien", player), lambda state: (state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player))) set_rule(world.get_location("Lifeblood_Cocoon-Galien", player), lambda state: (state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player)))
set_rule(world.get_location("Lifeblood_Cocoon-Kingdom's_Edge", player), lambda state: (state.has("Upper_Kingdom's_Edge", player) and (state.has("Monarch_Wings", player) or (state.has("Mantis_Claw", player) and state.world.MILDSKIPS[player])))) set_rule(world.get_location("Lifeblood_Cocoon-Kingdom's_Edge", player), lambda state: (state.has("Upper_Kingdom's_Edge", player) and (state.has("Monarch_Wings", player) or (state.has("Mantis_Claw", player) and state.world.MILDSKIPS[player]))))
set_rule(world.get_location("Grubfather", player), lambda state: state.has("Crossroads", player))
set_rule(world.get_location("Seer", player), lambda state: state.has("Upper_Resting_Grounds", player))
# Events # Events
set_rule(world.get_location("Hollow Knight", player), lambda state: state.has('Lurien', player) and \
state.has('Monomon', player) and \
state.has('Herrah', player))
set_rule(world.get_location("Dirtmouth", player), lambda state: ((((state.has("Crossroads", player) or ((state.has("Upper_Crystal_Peak", player) and state.has("Mantis_Claw", player)) and state.has("Crystal_Heart", player))) or state.has("King's_Pass", player)) or (state.has("Howling_Cliffs", player) and (state.has("Crystal_Heart", player) or (state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))) or (state.has("Dirtmouth_Stag", player) and state.has("Can_Stag", player)))) set_rule(world.get_location("Dirtmouth", player), lambda state: ((((state.has("Crossroads", player) or ((state.has("Upper_Crystal_Peak", player) and state.has("Mantis_Claw", player)) and state.has("Crystal_Heart", player))) or state.has("King's_Pass", player)) or (state.has("Howling_Cliffs", player) and (state.has("Crystal_Heart", player) or (state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))) or (state.has("Dirtmouth_Stag", player) and state.has("Can_Stag", player))))
set_rule(world.get_location("Can_Stag", player), lambda state: (((((((((state.has("Crossroads", player) or state.has("Greenpath", player)) or state.has("Queen's_Station", player)) or state.has("Top_Left_Queen's_Gardens", player)) or state.has("Left_Elevator", player)) or state.has("Upper_King's_Station", player)) or (state.has("Right_City", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) or state.has("Upper_Resting_Grounds", player)) or (state.has("Distant_Village", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Beast's_Den", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))) or state.has("Palace_Grounds", player))) set_rule(world.get_location("Can_Stag", player), lambda state: (((((((((state.has("Crossroads", player) or state.has("Greenpath", player)) or state.has("Queen's_Station", player)) or state.has("Top_Left_Queen's_Gardens", player)) or state.has("Left_Elevator", player)) or state.has("Upper_King's_Station", player)) or (state.has("Right_City", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) or state.has("Upper_Resting_Grounds", player)) or (state.has("Distant_Village", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Beast's_Den", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))))) or state.has("Palace_Grounds", player)))
@ -294,7 +297,7 @@ def set_rules(world, player):
set_rule(world.get_location("Right_Fog_Canyon", player), lambda state: ((((state.has("Left_Fog_Canyon", player) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))) or (state.has("Fungal_Wastes", player) and state.has("Isma's_Tear", player))) or (state.has("Crossroads", player) and (state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player)) or (state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) and state.world.ACIDSKIPS[player])))) or state.has("Teacher's_Archives", player))) set_rule(world.get_location("Right_Fog_Canyon", player), lambda state: ((((state.has("Left_Fog_Canyon", player) and (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player))) or (state.has("Fungal_Wastes", player) and state.has("Isma's_Tear", player))) or (state.has("Crossroads", player) and (state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and state.has("Crystal_Heart", player)) or (state.has("Monarch_Wings", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)))) and state.world.ACIDSKIPS[player])))) or state.has("Teacher's_Archives", player)))
set_rule(world.get_location("Teacher's_Archives", player), lambda state: state.has("Right_Fog_Canyon", player)) set_rule(world.get_location("Teacher's_Archives", player), lambda state: state.has("Right_Fog_Canyon", player))
set_rule(world.get_location("Queen's_Station", player), lambda state: ((state.has("Left_Fog_Canyon", player) or state.has("Fungal_Wastes", player)) or (state.has("Queen's_Station_Stag", player) and state.has("Can_Stag", player)))) set_rule(world.get_location("Queen's_Station", player), lambda state: ((state.has("Left_Fog_Canyon", player) or state.has("Fungal_Wastes", player)) or (state.has("Queen's_Station_Stag", player) and state.has("Can_Stag", player))))
set_rule(world.get_location("Fungal_Wastes", player), lambda state: (((((((state.has("Queen's_Station", player) and ((((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) or (state.has("Isma's_Tear", player) and state.has("Right_Fog_Canyon", player))) or (state.has("Crossroads", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or ((((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) or state.has("Dreamer", player)) and state.world.SPICYSKIPS[player])) or (state.has("Mantis_Claw", player) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))) or (((state.has("Left_City", player) or state.has("Left_Elevator", player)) and state.has("Mantis_Claw", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or (state.has("Fungal_Core", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or (state.has("Mantis_Village", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player]))) or (state.has("Mantis_Outskirts", player) and (((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.has("Isma's_Tear", player)) or state.world.MILDSKIPS[player])))) set_rule(world.get_location("Fungal_Wastes", player), lambda state: (((((((state.has("Queen's_Station", player) and ((((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Crystal_Heart", player)) or (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))) or (state.has("Isma's_Tear", player) and state.has("Right_Fog_Canyon", player))) or (state.has("Crossroads", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)) or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player])) or (state.has("Mantis_Claw", player) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player)))))))) or (((state.has("Left_City", player) or state.has("Left_Elevator", player)) and state.has("Mantis_Claw", player)) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player)))) or (state.has("Fungal_Core", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))) or (state.has("Mantis_Village", player) and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player]))) or (state.has("Mantis_Outskirts", player) and (((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.has("Isma's_Tear", player)) or state.world.MILDSKIPS[player]))))
set_rule(world.get_location("Bottom_Left_Fungal_Wastes", player), lambda state: (((state.has("Fungal_Wastes", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.SHADESKIPS[player] or state.world.SPICYSKIPS[player])))) or state.has("Bottom_Right_Queen's_Gardens", player)) or (state.has("Upper_Deepnest", player) and ((state.has("Mantis_Claw", player) and (((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Crystal_Heart", player)) or state.has("Monarch_Wings", player)) or state.world.SHADESKIPS[player]) or state.world.SPICYSKIPS[player])) or (state.has("Monarch_Wings", player) and (state.world.SHADESKIPS[player] or state.world.SPICYSKIPS[player])))))) set_rule(world.get_location("Bottom_Left_Fungal_Wastes", player), lambda state: (((state.has("Fungal_Wastes", player) and (state.has("Mantis_Claw", player) or (state.has("Monarch_Wings", player) and (state.world.SHADESKIPS[player] or state.world.SPICYSKIPS[player])))) or state.has("Bottom_Right_Queen's_Gardens", player)) or (state.has("Upper_Deepnest", player) and ((state.has("Mantis_Claw", player) and (((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Crystal_Heart", player)) or state.has("Monarch_Wings", player)) or state.world.SHADESKIPS[player]) or state.world.SPICYSKIPS[player])) or (state.has("Monarch_Wings", player) and (state.world.SHADESKIPS[player] or state.world.SPICYSKIPS[player]))))))
set_rule(world.get_location("Fungal_Core", player), lambda state: ((state.has("Fungal_Wastes", player) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player))) set_rule(world.get_location("Fungal_Core", player), lambda state: ((state.has("Fungal_Wastes", player) and state.has("Mantis_Claw", player)) and state.has("Monarch_Wings", player)))
set_rule(world.get_location("Mantis_Outskirts", player), lambda state: (state.has("Fungal_Wastes", player) or (state.has("Mantis_Village", player) and ((((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.has("Isma's_Tear", player)) or state.has("Crystal_Heart", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.MILDSKIPS[player]))))) set_rule(world.get_location("Mantis_Outskirts", player), lambda state: (state.has("Fungal_Wastes", player) or (state.has("Mantis_Village", player) and ((((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or state.has("Isma's_Tear", player)) or state.has("Crystal_Heart", player)) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.MILDSKIPS[player])))))
@ -350,7 +353,7 @@ def set_rules(world, player):
set_rule(world.get_location("Upper_Resting_Grounds", player), lambda state: (((((state.has("Upper_Tram", player) or (state.has("Lower_Resting_Grounds", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player]))) or (state.has("Crystal_Peak", player) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player]))) or state.has("Crystallized_Mound", player)) or state.has("Spirits_Glade", player)) or (state.has("Resting_Grounds_Stag", player) and state.has("Can_Stag", player)))) set_rule(world.get_location("Upper_Resting_Grounds", player), lambda state: (((((state.has("Upper_Tram", player) or (state.has("Lower_Resting_Grounds", player) and ((((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Mantis_Claw", player)) or state.has("Monarch_Wings", player)) or state.world.MILDSKIPS[player]))) or (state.has("Crystal_Peak", player) and (state.has("Lumafly_Lantern", player) or state.world.DARKROOMS[player]))) or state.has("Crystallized_Mound", player)) or state.has("Spirits_Glade", player)) or (state.has("Resting_Grounds_Stag", player) and state.has("Can_Stag", player))))
set_rule(world.get_location("Spirits_Glade", player), lambda state: (state.has_essence(200, player) and state.has("Upper_Resting_Grounds", player))) set_rule(world.get_location("Spirits_Glade", player), lambda state: (state.has_essence(200, player) and state.has("Upper_Resting_Grounds", player)))
set_rule(world.get_location("Lower_Resting_Grounds", player), lambda state: (((state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Blue_Lake", player)) or state.has("Right_Elevator", player))) set_rule(world.get_location("Lower_Resting_Grounds", player), lambda state: (((state.has("Upper_Resting_Grounds", player) and (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.has("Blue_Lake", player)) or state.has("Right_Elevator", player)))
set_rule(world.get_location("Blue_Lake", player), lambda state: ((state.has("Crossroads", player) and (((state.has("Mantis_Claw", player) and (state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player))) or ((((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) or state.has("Dreamer", player)) and state.world.SPICYSKIPS[player])) or (state.world.SHADESKIPS[player] and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or ((state.world.SPICYSKIPS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))))))) or (state.has("Lower_Resting_Grounds", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player))))) set_rule(world.get_location("Blue_Lake", player), lambda state: ((state.has("Crossroads", player) and (((state.has("Mantis_Claw", player) and (state.has("Monarch_Wings", player) or state.has("Crystal_Heart", player))) or (((state.has("Lurien", player) or state.has("Monomon", player)) or state.has("Herrah", player)) and state.world.SPICYSKIPS[player])) or (state.world.SHADESKIPS[player] and ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) or ((state.world.SPICYSKIPS[player] and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and (state.world.FIREBALLSKIPS[player] and ((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))))))))) or (state.has("Lower_Resting_Grounds", player) and (state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)))))
set_rule(world.get_location("Top_Right_Queen's_Gardens", player), lambda state: ((state.has("Left_Fog_Canyon", player) and ((state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player])) or (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player)))) or (state.has("Top_Left_Queen's_Gardens", player) and ((state.has("Crystal_Heart", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Monarch_Wings", player))))) set_rule(world.get_location("Top_Right_Queen's_Gardens", player), lambda state: ((state.has("Left_Fog_Canyon", player) and ((state.has("Isma's_Tear", player) or (((state.has("Mantis_Claw", player) and (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) and state.has("Crystal_Heart", player)) and state.world.ACIDSKIPS[player])) or (state.has("Mothwing_Cloak", player) and state.has("Shade_Cloak", player)))) or (state.has("Top_Left_Queen's_Gardens", player) and ((state.has("Crystal_Heart", player) or (state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player))) or state.has("Monarch_Wings", player)))))
set_rule(world.get_location("Bottom_Right_Queen's_Gardens", player), lambda state: ((state.has("Top_Right_Queen's_Gardens", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player)))) or (state.has("Bottom_Left_Queen's_Gardens", player) and state.has("Mantis_Claw", player)))) set_rule(world.get_location("Bottom_Right_Queen's_Gardens", player), lambda state: ((state.has("Top_Right_Queen's_Gardens", player) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or ((state.has("Mantis_Claw", player) or state.has("Monarch_Wings", player)) and state.has("Crystal_Heart", player)))) or (state.has("Bottom_Left_Queen's_Gardens", player) and state.has("Mantis_Claw", player))))
set_rule(world.get_location("Bottom_Left_Queen's_Gardens", player), lambda state: ((state.has("Bottom_Right_Queen's_Gardens", player) or ((state.has("Top_Left_Queen's_Gardens", player) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.world.SPICYSKIPS[player])) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)))) or (((state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player)) and (state.has("Monarch_Wings", player) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.MILDSKIPS[player]))) and (state.has("Lumafly_Lantern", player) or (state.world.DARKROOMS[player] and state.world.SPICYSKIPS[player]))))) set_rule(world.get_location("Bottom_Left_Queen's_Gardens", player), lambda state: ((state.has("Bottom_Right_Queen's_Gardens", player) or ((state.has("Top_Left_Queen's_Gardens", player) and ((((state.has("Vengeful_Spirit", player) or state.has("Shade_Soul", player)) or (state.has("Howling_Wraiths", player) or state.has("Abyss_Shriek", player))) or (state.has("Desolate_Dive", player) or state.has("Descending_Dark", player))) or state.world.SPICYSKIPS[player])) and ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) or state.has("Monarch_Wings", player)))) or (((state.has("Dark_Deepnest", player) and state.has("Mantis_Claw", player)) and (state.has("Monarch_Wings", player) or ((state.has("Mothwing_Cloak", player) or state.has("Shade_Cloak", player)) and state.world.MILDSKIPS[player]))) and (state.has("Lumafly_Lantern", player) or (state.world.DARKROOMS[player] and state.world.SPICYSKIPS[player])))))