The Messenger: Improve the shopping experience (#2029)
* The Messenger: Don't generate Figurines * The Messenger: add prerequisite shop cost requirements * The Messenger: don't double the cost anymore * The Messenger: remove centered mind prereq instead of checking for it * The Messenger: use cost as a property to cache it and gain back speed * The Messenger: hardcode the prereqs for more speed * make the linter and mypy happier * use cached_property
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@ -1,5 +1,4 @@
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from random import Random
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from typing import Dict, List, NamedTuple, Optional, Set, TYPE_CHECKING, Tuple, Union
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from typing import Dict, TYPE_CHECKING, NamedTuple, Tuple, List
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from . import MessengerWorld
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from . import MessengerWorld
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@ -30,45 +29,47 @@ class ShopData(NamedTuple):
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internal_name: str
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internal_name: str
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min_price: int
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min_price: int
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max_price: int
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max_price: int
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default_price: int = 0
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prerequisite: Optional[Union[str, Set[str]]] = None
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SHOP_ITEMS: Dict[str, ShopData] = {
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SHOP_ITEMS: Dict[str, ShopData] = {
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"Karuta Plates": ShopData("HP_UPGRADE_1", 20, 200),
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"Karuta Plates": ShopData("HP_UPGRADE_1", 20, 200),
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"Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300),
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"Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300, "The Shop - Karuta Plates"),
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"Path of Resilience": ShopData("DAMAGE_REDUCTION", 100, 500),
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"Path of Resilience": ShopData("DAMAGE_REDUCTION", 100, 500, "The Shop - Serendipitous Bodies"),
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"Kusari Jacket": ShopData("HP_UPGRADE_2", 100, 500),
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"Kusari Jacket": ShopData("HP_UPGRADE_2", 100, 500, "The Shop - Serendipitous Bodies"),
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"Energy Shuriken": ShopData("SHURIKEN", 20, 200),
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"Energy Shuriken": ShopData("SHURIKEN", 20, 200),
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"Serendipitous Minds": ShopData("ENEMY_DROP_MANA", 20, 300),
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"Serendipitous Minds": ShopData("ENEMY_DROP_MANA", 20, 300, "The Shop - Energy Shuriken"),
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"Prepared Mind": ShopData("SHURIKEN_UPGRADE_1", 100, 600),
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"Prepared Mind": ShopData("SHURIKEN_UPGRADE_1", 100, 600, "The Shop - Serendipitous Minds"),
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"Meditation": ShopData("CHECKPOINT_FULL", 100, 600),
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"Meditation": ShopData("CHECKPOINT_FULL", 100, 600,
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"Rejuvenative Spirit": ShopData("POTION_FULL_HEAL_AND_HP", 300, 800),
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{"The Shop - Prepared Mind", "The Shop - Kusari Jacket"}),
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"Centered Mind": ShopData("SHURIKEN_UPGRADE_2", 300, 800),
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"Rejuvenative Spirit": ShopData("POTION_FULL_HEAL_AND_HP", 300, 800, "The Shop - Meditation"),
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"Centered Mind": ShopData("SHURIKEN_UPGRADE_2", 300, 800, "The Shop - Meditation"),
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"Strike of the Ninja": ShopData("ATTACK_PROJECTILE", 20, 200),
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"Strike of the Ninja": ShopData("ATTACK_PROJECTILE", 20, 200),
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"Second Wind": ShopData("AIR_RECOVER", 20, 350),
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"Second Wind": ShopData("AIR_RECOVER", 20, 350, "The Shop - Strike of the Ninja"),
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"Currents Master": ShopData("SWIM_DASH", 100, 600),
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"Currents Master": ShopData("SWIM_DASH", 100, 600, "The Shop - Second Wind"),
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"Aerobatics Warrior": ShopData("GLIDE_ATTACK", 300, 800),
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"Aerobatics Warrior": ShopData("GLIDE_ATTACK", 300, 800, "The Shop - Currents Master"),
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"Demon's Bane": ShopData("CHARGED_ATTACK", 400, 1000),
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"Demon's Bane": ShopData("CHARGED_ATTACK", 400, 1000,
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{"The Shop - Rejuvenative Spirit", "The Shop - Aerobatics Warrior"}),
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"Devil's Due": ShopData("QUARBLE_DISCOUNT_50", 20, 200),
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"Devil's Due": ShopData("QUARBLE_DISCOUNT_50", 20, 200),
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"Time Sense": ShopData("TIME_WARP", 20, 300),
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"Time Sense": ShopData("TIME_WARP", 20, 300),
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"Power Sense": ShopData("POWER_SEAL", 100, 800),
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"Power Sense": ShopData("POWER_SEAL", 100, 800, "The Shop - Time Sense"),
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"Focused Power Sense": ShopData("POWER_SEAL_WORLD_MAP", 300, 600),
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"Focused Power Sense": ShopData("POWER_SEAL_WORLD_MAP", 300, 600, "The Shop - Power Sense"),
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}
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}
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FIGURINES: Dict[str, ShopData] = {
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FIGURINES: Dict[str, ShopData] = {
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"Green Kappa Figurine": ShopData("GREEN_KAPPA", 100, 500, 450),
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"Green Kappa Figurine": ShopData("GREEN_KAPPA", 100, 500),
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"Blue Kappa Figurine": ShopData("BLUE_KAPPA", 100, 500, 450),
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"Blue Kappa Figurine": ShopData("BLUE_KAPPA", 100, 500),
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"Ountarde Figurine": ShopData("OUNTARDE", 100, 500, 450),
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"Ountarde Figurine": ShopData("OUNTARDE", 100, 500),
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"Red Kappa Figurine": ShopData("RED_KAPPA", 100, 500, 450),
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"Red Kappa Figurine": ShopData("RED_KAPPA", 100, 500),
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"Demon King Figurine": ShopData("DEMON_KING", 600, 2000, 2000),
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"Demon King Figurine": ShopData("DEMON_KING", 600, 2000),
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"Quillshroom Figurine": ShopData("QUILLSHROOM", 100, 500, 450),
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"Quillshroom Figurine": ShopData("QUILLSHROOM", 100, 500),
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"Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500, 450),
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"Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500),
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"Scurubu Figurine": ShopData("SCURUBU", 100, 500, 450),
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"Scurubu Figurine": ShopData("SCURUBU", 100, 500),
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"Jumping Scurubu Figurine": ShopData("JUMPING_SCURUBU", 100, 500, 450),
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"Jumping Scurubu Figurine": ShopData("JUMPING_SCURUBU", 100, 500),
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"Wallaxer Figurine": ShopData("WALLAXER", 100, 500, 450),
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"Wallaxer Figurine": ShopData("WALLAXER", 100, 500),
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"Barmath'azel Figurine": ShopData("BARMATHAZEL", 600, 2000, 2000),
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"Barmath'azel Figurine": ShopData("BARMATHAZEL", 600, 2000),
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"Queen of Quills Figurine": ShopData("QUEEN_OF_QUILLS", 400, 1000, 2000),
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"Queen of Quills Figurine": ShopData("QUEEN_OF_QUILLS", 400, 1000),
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"Demon Hive Figurine": ShopData("DEMON_HIVE", 100, 500, 450),
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"Demon Hive Figurine": ShopData("DEMON_HIVE", 100, 500),
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}
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}
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@ -1,10 +1,11 @@
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from typing import TYPE_CHECKING, Optional
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from functools import cached_property
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from typing import Optional, TYPE_CHECKING, cast
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from BaseClasses import Region, Location, Item, ItemClassification, CollectionState
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from BaseClasses import CollectionState, Item, ItemClassification, Location, Region
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from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS
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from .Constants import NOTES, PHOBEKINS, PROG_ITEMS, USEFUL_ITEMS
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from .Options import Goal
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from .Options import Goal
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from .Regions import REGIONS, SEALS, MEGA_SHARDS
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from .Regions import MEGA_SHARDS, REGIONS, SEALS
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from .Shop import SHOP_ITEMS, PROG_SHOP_ITEMS, USEFUL_SHOP_ITEMS, FIGURINES
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from .Shop import FIGURINES, PROG_SHOP_ITEMS, SHOP_ITEMS, USEFUL_SHOP_ITEMS
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from . import MessengerWorld
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from . import MessengerWorld
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@ -29,7 +30,8 @@ class MessengerRegion(Region):
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locations += [seal_loc for seal_loc in SEALS[self.name]]
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locations += [seal_loc for seal_loc in SEALS[self.name]]
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if self.multiworld.shuffle_shards[self.player] and self.name in MEGA_SHARDS:
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if self.multiworld.shuffle_shards[self.player] and self.name in MEGA_SHARDS:
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locations += [shard for shard in MEGA_SHARDS[self.name]]
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locations += [shard for shard in MEGA_SHARDS[self.name]]
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loc_dict = {loc: world.location_name_to_id[loc] if loc in world.location_name_to_id else None for loc in locations}
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loc_dict = {loc: world.location_name_to_id[loc] if loc in world.location_name_to_id else None
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for loc in locations}
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self.add_locations(loc_dict, MessengerLocation)
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self.add_locations(loc_dict, MessengerLocation)
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world.multiworld.regions.append(self)
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world.multiworld.regions.append(self)
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@ -44,19 +46,35 @@ class MessengerLocation(Location):
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class MessengerShopLocation(MessengerLocation):
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class MessengerShopLocation(MessengerLocation):
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@cached_property
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def cost(self) -> int:
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def cost(self) -> int:
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name = self.name.replace("The Shop - ", "") # TODO use `remove_prefix` when 3.8 finally gets dropped
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name = self.name.replace("The Shop - ", "") # TODO use `remove_prefix` when 3.8 finally gets dropped
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world: MessengerWorld = self.parent_region.multiworld.worlds[self.player]
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world: MessengerWorld = self.parent_region.multiworld.worlds[self.player]
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return world.shop_prices.get(name, world.figurine_prices.get(name))
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# short circuit figurines which all require demon's bane be purchased, but nothing else
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if "Figurine" in name:
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return world.figurine_prices[name] +\
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cast(MessengerShopLocation, world.multiworld.get_location("The Shop - Demon's Bane", self.player)).cost
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shop_data = SHOP_ITEMS[name]
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if shop_data.prerequisite:
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prereq_cost = 0
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if isinstance(shop_data.prerequisite, set):
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for prereq in shop_data.prerequisite:
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prereq_cost +=\
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cast(MessengerShopLocation,
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world.multiworld.get_location(prereq, self.player)).cost
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else:
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prereq_cost +=\
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cast(MessengerShopLocation,
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world.multiworld.get_location(shop_data.prerequisite, self.player)).cost
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return world.shop_prices[name] + prereq_cost
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return world.shop_prices[name]
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def can_afford(self, state: CollectionState) -> bool:
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def can_afford(self, state: CollectionState) -> bool:
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world: MessengerWorld = state.multiworld.worlds[self.player]
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world: MessengerWorld = state.multiworld.worlds[self.player]
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cost = self.cost() * 2
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cost = self.cost
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if cost >= 1000:
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cost *= 2
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can_afford = state.has("Shards", self.player, min(cost, world.total_shards))
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can_afford = state.has("Shards", self.player, min(cost, world.total_shards))
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if "Figurine" in self.name:
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if "Figurine" in self.name:
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return state.has("Money Wrench", self.player) and can_afford\
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can_afford = state.has("Money Wrench", self.player) and can_afford\
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and state.can_reach("Money Wrench", "Location", self.player)
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and state.can_reach("Money Wrench", "Location", self.player)
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return can_afford
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return can_afford
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@ -75,4 +93,3 @@ class MessengerItem(Item):
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else:
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else:
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item_class = ItemClassification.filler
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item_class = ItemClassification.filler
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super().__init__(name, item_class, item_id, player)
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super().__init__(name, item_class, item_id, player)
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self.multiworld.shuffle_seals[self.player].value = PowerSeals.option_true
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self.multiworld.shuffle_seals[self.player].value = PowerSeals.option_true
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self.total_seals = self.multiworld.total_seals[self.player].value
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self.total_seals = self.multiworld.total_seals[self.player].value
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self.shop_prices, self.figurine_prices = shuffle_shop_prices(self)
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def create_regions(self) -> None:
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def create_regions(self) -> None:
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for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]:
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for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]:
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if region.name in REGION_CONNECTIONS:
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if region.name in REGION_CONNECTIONS:
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for item in self.item_name_to_id
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for item in self.item_name_to_id
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if item not in
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if item not in
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{
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{
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"Power Seal", *NOTES,
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"Power Seal", *NOTES, *FIGURINES,
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*{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]},
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*{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]},
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} and "Time Shard" not in item
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} and "Time Shard" not in item
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]
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]
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logging.warning(f"Not enough locations for total seals setting "
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logging.warning(f"Not enough locations for total seals setting "
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f"({self.multiworld.total_seals[self.player].value}). Adjusting to {total_seals}")
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f"({self.multiworld.total_seals[self.player].value}). Adjusting to {total_seals}")
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self.total_seals = total_seals
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self.total_seals = total_seals
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self.required_seals = int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals)
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self.required_seals =\
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int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals)
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seals = [self.create_item("Power Seal") for _ in range(self.total_seals)]
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seals = [self.create_item("Power Seal") for _ in range(self.total_seals)]
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for i in range(self.required_seals):
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for i in range(self.required_seals):
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seals[i].classification = ItemClassification.progression_skip_balancing
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seals[i].classification = ItemClassification.progression_skip_balancing
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itempool += seals
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itempool += seals
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remaining_fill = len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool)
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remaining_fill = len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool)
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filler_pool = dict(list(FILLER.items())[2:]) if remaining_fill < 10 else FILLER
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filler_pool = dict(list(FILLER.items())[2:]) if remaining_fill < 10 else FILLER
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itempool += [self.create_item(filler_item)
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itempool += [self.create_item(filler_item)
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self.multiworld.itempool += itempool
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self.multiworld.itempool += itempool
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def set_rules(self) -> None:
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def set_rules(self) -> None:
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self.shop_prices, self.figurine_prices = shuffle_shop_prices(self)
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logic = self.multiworld.logic_level[self.player]
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logic = self.multiworld.logic_level[self.player]
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if logic == Logic.option_normal:
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if logic == Logic.option_normal:
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Rules.MessengerRules(self).set_messenger_rules()
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Rules.MessengerRules(self).set_messenger_rules()
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prices: Dict[str, int] = self.multiworld.worlds[self.player].shop_prices
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prices: Dict[str, int] = self.multiworld.worlds[self.player].shop_prices
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for loc, price in prices.items():
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for loc, price in prices.items():
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with self.subTest("prices", loc=loc):
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with self.subTest("prices", loc=loc):
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self.assertEqual(price, self.multiworld.get_location(f"The Shop - {loc}", self.player).cost())
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self.assertLessEqual(price, self.multiworld.get_location(f"The Shop - {loc}", self.player).cost)
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self.assertTrue(loc in SHOP_ITEMS)
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self.assertTrue(loc in SHOP_ITEMS)
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self.assertEqual(len(prices), len(SHOP_ITEMS))
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self.assertEqual(len(prices), len(SHOP_ITEMS))
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"shop_price": "random",
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"shop_price": "random",
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"shuffle_seals": "false",
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"shuffle_seals": "false",
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}
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}
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def testShopRules(self) -> None:
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def testShopRules(self) -> None:
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if self.multiworld.worlds[self.player].total_shards:
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if self.multiworld.worlds[self.player].total_shards:
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super().testShopRules()
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super().testShopRules()
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self.assertIn(price, self.options["shop_price_plan"]["Serendipitous Bodies"])
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self.assertIn(price, self.options["shop_price_plan"]["Serendipitous Bodies"])
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loc = f"The Shop - {loc}"
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loc = f"The Shop - {loc}"
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self.assertEqual(price, self.multiworld.get_location(loc, self.player).cost())
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self.assertLessEqual(price, self.multiworld.get_location(loc, self.player).cost)
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self.assertTrue(loc.replace("The Shop - ", "") in SHOP_ITEMS)
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self.assertTrue(loc.replace("The Shop - ", "") in SHOP_ITEMS)
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self.assertEqual(len(prices), len(SHOP_ITEMS))
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self.assertEqual(len(prices), len(SHOP_ITEMS))
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elif loc == "Demon Hive Figurine":
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elif loc == "Demon Hive Figurine":
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self.assertIn(price, self.options["shop_price_plan"]["Demon Hive Figurine"])
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self.assertIn(price, self.options["shop_price_plan"]["Demon Hive Figurine"])
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self.assertEqual(price, self.multiworld.get_location(loc, self.player).cost())
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self.assertLessEqual(price, self.multiworld.get_location(loc, self.player).cost)
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self.assertTrue(loc in FIGURINES)
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self.assertTrue(loc in FIGURINES)
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self.assertEqual(len(figures), len(FIGURINES))
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self.assertEqual(len(figures), len(FIGURINES))
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@ -44,7 +44,8 @@ class HalfSealsRequired(MessengerTestBase):
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self.assertEqual(self.multiworld.worlds[self.player].total_seals, 45)
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self.assertEqual(self.multiworld.worlds[self.player].total_seals, 45)
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self.assertEqual(self.multiworld.worlds[self.player].required_seals, 22)
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self.assertEqual(self.multiworld.worlds[self.player].required_seals, 22)
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total_seals = [seal for seal in self.multiworld.itempool if seal.name == "Power Seal"]
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total_seals = [seal for seal in self.multiworld.itempool if seal.name == "Power Seal"]
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required_seals = [seal for seal in total_seals if seal.classification == ItemClassification.progression_skip_balancing]
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required_seals = [seal for seal in total_seals
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if seal.classification == ItemClassification.progression_skip_balancing]
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self.assertEqual(len(total_seals), 45)
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self.assertEqual(len(total_seals), 45)
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self.assertEqual(len(required_seals), 22)
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self.assertEqual(len(required_seals), 22)
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@ -62,7 +63,8 @@ class ThirtyThirtySeals(MessengerTestBase):
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self.assertEqual(self.multiworld.worlds[self.player].total_seals, 30)
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self.assertEqual(self.multiworld.worlds[self.player].total_seals, 30)
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self.assertEqual(self.multiworld.worlds[self.player].required_seals, 10)
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self.assertEqual(self.multiworld.worlds[self.player].required_seals, 10)
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total_seals = [seal for seal in self.multiworld.itempool if seal.name == "Power Seal"]
|
total_seals = [seal for seal in self.multiworld.itempool if seal.name == "Power Seal"]
|
||||||
required_seals = [seal for seal in total_seals if seal.classification == ItemClassification.progression_skip_balancing]
|
required_seals = [seal for seal in total_seals
|
||||||
|
if seal.classification == ItemClassification.progression_skip_balancing]
|
||||||
self.assertEqual(len(total_seals), 30)
|
self.assertEqual(len(total_seals), 30)
|
||||||
self.assertEqual(len(required_seals), 10)
|
self.assertEqual(len(required_seals), 10)
|
||||||
|
|
||||||
|
@ -74,9 +76,9 @@ class MaxSealsNoShards(MessengerTestBase):
|
||||||
}
|
}
|
||||||
|
|
||||||
def testSealsAmount(self) -> None:
|
def testSealsAmount(self) -> None:
|
||||||
"""Should set total seals to 57 since shards aren't shuffled."""
|
"""Should set total seals to 70 since shards aren't shuffled."""
|
||||||
self.assertEqual(self.multiworld.total_seals[self.player], 85)
|
self.assertEqual(self.multiworld.total_seals[self.player], 85)
|
||||||
self.assertEqual(self.multiworld.worlds[self.player].total_seals, 57)
|
self.assertEqual(self.multiworld.worlds[self.player].total_seals, 70)
|
||||||
|
|
||||||
|
|
||||||
class MaxSealsWithShards(MessengerTestBase):
|
class MaxSealsWithShards(MessengerTestBase):
|
||||||
|
@ -92,6 +94,7 @@ class MaxSealsWithShards(MessengerTestBase):
|
||||||
self.assertEqual(self.multiworld.worlds[self.player].total_seals, 85)
|
self.assertEqual(self.multiworld.worlds[self.player].total_seals, 85)
|
||||||
self.assertEqual(self.multiworld.worlds[self.player].required_seals, 85)
|
self.assertEqual(self.multiworld.worlds[self.player].required_seals, 85)
|
||||||
total_seals = [seal for seal in self.multiworld.itempool if seal.name == "Power Seal"]
|
total_seals = [seal for seal in self.multiworld.itempool if seal.name == "Power Seal"]
|
||||||
required_seals = [seal for seal in total_seals if seal.classification == ItemClassification.progression_skip_balancing]
|
required_seals = [seal for seal in total_seals
|
||||||
|
if seal.classification == ItemClassification.progression_skip_balancing]
|
||||||
self.assertEqual(len(total_seals), 85)
|
self.assertEqual(len(total_seals), 85)
|
||||||
self.assertEqual(len(required_seals), 85)
|
self.assertEqual(len(required_seals), 85)
|
||||||
|
|
Loading…
Reference in New Issue