The Messenger: Improve the shopping experience (#2029)

* The Messenger: Don't generate Figurines

* The Messenger: add prerequisite shop cost requirements

* The Messenger: don't double the cost anymore

* The Messenger: remove centered mind prereq instead of checking for it

* The Messenger: use cost as a property to cache it and gain back speed

* The Messenger: hardcode the prereqs for more speed

* make the linter and mypy happier

* use cached_property
This commit is contained in:
Aaron Wagener 2023-07-24 19:41:20 -05:00 committed by GitHub
parent 6a96f33ad2
commit f2d0d1e895
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5 changed files with 78 additions and 56 deletions

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@ -1,5 +1,4 @@
from random import Random
from typing import Dict, TYPE_CHECKING, NamedTuple, Tuple, List
from typing import Dict, List, NamedTuple, Optional, Set, TYPE_CHECKING, Tuple, Union
if TYPE_CHECKING:
from . import MessengerWorld
@ -30,45 +29,47 @@ class ShopData(NamedTuple):
internal_name: str
min_price: int
max_price: int
default_price: int = 0
prerequisite: Optional[Union[str, Set[str]]] = None
SHOP_ITEMS: Dict[str, ShopData] = {
"Karuta Plates": ShopData("HP_UPGRADE_1", 20, 200),
"Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300),
"Path of Resilience": ShopData("DAMAGE_REDUCTION", 100, 500),
"Kusari Jacket": ShopData("HP_UPGRADE_2", 100, 500),
"Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300, "The Shop - Karuta Plates"),
"Path of Resilience": ShopData("DAMAGE_REDUCTION", 100, 500, "The Shop - Serendipitous Bodies"),
"Kusari Jacket": ShopData("HP_UPGRADE_2", 100, 500, "The Shop - Serendipitous Bodies"),
"Energy Shuriken": ShopData("SHURIKEN", 20, 200),
"Serendipitous Minds": ShopData("ENEMY_DROP_MANA", 20, 300),
"Prepared Mind": ShopData("SHURIKEN_UPGRADE_1", 100, 600),
"Meditation": ShopData("CHECKPOINT_FULL", 100, 600),
"Rejuvenative Spirit": ShopData("POTION_FULL_HEAL_AND_HP", 300, 800),
"Centered Mind": ShopData("SHURIKEN_UPGRADE_2", 300, 800),
"Serendipitous Minds": ShopData("ENEMY_DROP_MANA", 20, 300, "The Shop - Energy Shuriken"),
"Prepared Mind": ShopData("SHURIKEN_UPGRADE_1", 100, 600, "The Shop - Serendipitous Minds"),
"Meditation": ShopData("CHECKPOINT_FULL", 100, 600,
{"The Shop - Prepared Mind", "The Shop - Kusari Jacket"}),
"Rejuvenative Spirit": ShopData("POTION_FULL_HEAL_AND_HP", 300, 800, "The Shop - Meditation"),
"Centered Mind": ShopData("SHURIKEN_UPGRADE_2", 300, 800, "The Shop - Meditation"),
"Strike of the Ninja": ShopData("ATTACK_PROJECTILE", 20, 200),
"Second Wind": ShopData("AIR_RECOVER", 20, 350),
"Currents Master": ShopData("SWIM_DASH", 100, 600),
"Aerobatics Warrior": ShopData("GLIDE_ATTACK", 300, 800),
"Demon's Bane": ShopData("CHARGED_ATTACK", 400, 1000),
"Second Wind": ShopData("AIR_RECOVER", 20, 350, "The Shop - Strike of the Ninja"),
"Currents Master": ShopData("SWIM_DASH", 100, 600, "The Shop - Second Wind"),
"Aerobatics Warrior": ShopData("GLIDE_ATTACK", 300, 800, "The Shop - Currents Master"),
"Demon's Bane": ShopData("CHARGED_ATTACK", 400, 1000,
{"The Shop - Rejuvenative Spirit", "The Shop - Aerobatics Warrior"}),
"Devil's Due": ShopData("QUARBLE_DISCOUNT_50", 20, 200),
"Time Sense": ShopData("TIME_WARP", 20, 300),
"Power Sense": ShopData("POWER_SEAL", 100, 800),
"Focused Power Sense": ShopData("POWER_SEAL_WORLD_MAP", 300, 600),
"Power Sense": ShopData("POWER_SEAL", 100, 800, "The Shop - Time Sense"),
"Focused Power Sense": ShopData("POWER_SEAL_WORLD_MAP", 300, 600, "The Shop - Power Sense"),
}
FIGURINES: Dict[str, ShopData] = {
"Green Kappa Figurine": ShopData("GREEN_KAPPA", 100, 500, 450),
"Blue Kappa Figurine": ShopData("BLUE_KAPPA", 100, 500, 450),
"Ountarde Figurine": ShopData("OUNTARDE", 100, 500, 450),
"Red Kappa Figurine": ShopData("RED_KAPPA", 100, 500, 450),
"Demon King Figurine": ShopData("DEMON_KING", 600, 2000, 2000),
"Quillshroom Figurine": ShopData("QUILLSHROOM", 100, 500, 450),
"Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500, 450),
"Scurubu Figurine": ShopData("SCURUBU", 100, 500, 450),
"Jumping Scurubu Figurine": ShopData("JUMPING_SCURUBU", 100, 500, 450),
"Wallaxer Figurine": ShopData("WALLAXER", 100, 500, 450),
"Barmath'azel Figurine": ShopData("BARMATHAZEL", 600, 2000, 2000),
"Queen of Quills Figurine": ShopData("QUEEN_OF_QUILLS", 400, 1000, 2000),
"Demon Hive Figurine": ShopData("DEMON_HIVE", 100, 500, 450),
"Green Kappa Figurine": ShopData("GREEN_KAPPA", 100, 500),
"Blue Kappa Figurine": ShopData("BLUE_KAPPA", 100, 500),
"Ountarde Figurine": ShopData("OUNTARDE", 100, 500),
"Red Kappa Figurine": ShopData("RED_KAPPA", 100, 500),
"Demon King Figurine": ShopData("DEMON_KING", 600, 2000),
"Quillshroom Figurine": ShopData("QUILLSHROOM", 100, 500),
"Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500),
"Scurubu Figurine": ShopData("SCURUBU", 100, 500),
"Jumping Scurubu Figurine": ShopData("JUMPING_SCURUBU", 100, 500),
"Wallaxer Figurine": ShopData("WALLAXER", 100, 500),
"Barmath'azel Figurine": ShopData("BARMATHAZEL", 600, 2000),
"Queen of Quills Figurine": ShopData("QUEEN_OF_QUILLS", 400, 1000),
"Demon Hive Figurine": ShopData("DEMON_HIVE", 100, 500),
}

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@ -1,10 +1,11 @@
from typing import TYPE_CHECKING, Optional
from functools import cached_property
from typing import Optional, TYPE_CHECKING, cast
from BaseClasses import Region, Location, Item, ItemClassification, CollectionState
from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS
from BaseClasses import CollectionState, Item, ItemClassification, Location, Region
from .Constants import NOTES, PHOBEKINS, PROG_ITEMS, USEFUL_ITEMS
from .Options import Goal
from .Regions import REGIONS, SEALS, MEGA_SHARDS
from .Shop import SHOP_ITEMS, PROG_SHOP_ITEMS, USEFUL_SHOP_ITEMS, FIGURINES
from .Regions import MEGA_SHARDS, REGIONS, SEALS
from .Shop import FIGURINES, PROG_SHOP_ITEMS, SHOP_ITEMS, USEFUL_SHOP_ITEMS
if TYPE_CHECKING:
from . import MessengerWorld
@ -29,7 +30,8 @@ class MessengerRegion(Region):
locations += [seal_loc for seal_loc in SEALS[self.name]]
if self.multiworld.shuffle_shards[self.player] and self.name in MEGA_SHARDS:
locations += [shard for shard in MEGA_SHARDS[self.name]]
loc_dict = {loc: world.location_name_to_id[loc] if loc in world.location_name_to_id else None for loc in locations}
loc_dict = {loc: world.location_name_to_id[loc] if loc in world.location_name_to_id else None
for loc in locations}
self.add_locations(loc_dict, MessengerLocation)
world.multiworld.regions.append(self)
@ -44,19 +46,35 @@ class MessengerLocation(Location):
class MessengerShopLocation(MessengerLocation):
@cached_property
def cost(self) -> int:
name = self.name.replace("The Shop - ", "") # TODO use `remove_prefix` when 3.8 finally gets dropped
world: MessengerWorld = self.parent_region.multiworld.worlds[self.player]
return world.shop_prices.get(name, world.figurine_prices.get(name))
# short circuit figurines which all require demon's bane be purchased, but nothing else
if "Figurine" in name:
return world.figurine_prices[name] +\
cast(MessengerShopLocation, world.multiworld.get_location("The Shop - Demon's Bane", self.player)).cost
shop_data = SHOP_ITEMS[name]
if shop_data.prerequisite:
prereq_cost = 0
if isinstance(shop_data.prerequisite, set):
for prereq in shop_data.prerequisite:
prereq_cost +=\
cast(MessengerShopLocation,
world.multiworld.get_location(prereq, self.player)).cost
else:
prereq_cost +=\
cast(MessengerShopLocation,
world.multiworld.get_location(shop_data.prerequisite, self.player)).cost
return world.shop_prices[name] + prereq_cost
return world.shop_prices[name]
def can_afford(self, state: CollectionState) -> bool:
world: MessengerWorld = state.multiworld.worlds[self.player]
cost = self.cost() * 2
if cost >= 1000:
cost *= 2
cost = self.cost
can_afford = state.has("Shards", self.player, min(cost, world.total_shards))
if "Figurine" in self.name:
return state.has("Money Wrench", self.player) and can_afford\
can_afford = state.has("Money Wrench", self.player) and can_afford\
and state.can_reach("Money Wrench", "Location", self.player)
return can_afford
@ -75,4 +93,3 @@ class MessengerItem(Item):
else:
item_class = ItemClassification.filler
super().__init__(name, item_class, item_id, player)

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@ -81,6 +81,8 @@ class MessengerWorld(World):
self.multiworld.shuffle_seals[self.player].value = PowerSeals.option_true
self.total_seals = self.multiworld.total_seals[self.player].value
self.shop_prices, self.figurine_prices = shuffle_shop_prices(self)
def create_regions(self) -> None:
for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]:
if region.name in REGION_CONNECTIONS:
@ -93,7 +95,7 @@ class MessengerWorld(World):
for item in self.item_name_to_id
if item not in
{
"Power Seal", *NOTES,
"Power Seal", *NOTES, *FIGURINES,
*{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]},
} and "Time Shard" not in item
]
@ -119,7 +121,8 @@ class MessengerWorld(World):
logging.warning(f"Not enough locations for total seals setting "
f"({self.multiworld.total_seals[self.player].value}). Adjusting to {total_seals}")
self.total_seals = total_seals
self.required_seals = int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals)
self.required_seals =\
int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals)
seals = [self.create_item("Power Seal") for _ in range(self.total_seals)]
for i in range(self.required_seals):
@ -139,8 +142,6 @@ class MessengerWorld(World):
self.multiworld.itempool += itempool
def set_rules(self) -> None:
self.shop_prices, self.figurine_prices = shuffle_shop_prices(self)
logic = self.multiworld.logic_level[self.player]
if logic == Logic.option_normal:
Rules.MessengerRules(self).set_messenger_rules()

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@ -20,7 +20,7 @@ class ShopCostTest(MessengerTestBase):
prices: Dict[str, int] = self.multiworld.worlds[self.player].shop_prices
for loc, price in prices.items():
with self.subTest("prices", loc=loc):
self.assertEqual(price, self.multiworld.get_location(f"The Shop - {loc}", self.player).cost())
self.assertLessEqual(price, self.multiworld.get_location(f"The Shop - {loc}", self.player).cost)
self.assertTrue(loc in SHOP_ITEMS)
self.assertEqual(len(prices), len(SHOP_ITEMS))
@ -94,7 +94,7 @@ class PlandoTest(MessengerTestBase):
self.assertIn(price, self.options["shop_price_plan"]["Serendipitous Bodies"])
loc = f"The Shop - {loc}"
self.assertEqual(price, self.multiworld.get_location(loc, self.player).cost())
self.assertLessEqual(price, self.multiworld.get_location(loc, self.player).cost)
self.assertTrue(loc.replace("The Shop - ", "") in SHOP_ITEMS)
self.assertEqual(len(prices), len(SHOP_ITEMS))
@ -106,6 +106,6 @@ class PlandoTest(MessengerTestBase):
elif loc == "Demon Hive Figurine":
self.assertIn(price, self.options["shop_price_plan"]["Demon Hive Figurine"])
self.assertEqual(price, self.multiworld.get_location(loc, self.player).cost())
self.assertLessEqual(price, self.multiworld.get_location(loc, self.player).cost)
self.assertTrue(loc in FIGURINES)
self.assertEqual(len(figures), len(FIGURINES))

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@ -44,7 +44,8 @@ class HalfSealsRequired(MessengerTestBase):
self.assertEqual(self.multiworld.worlds[self.player].total_seals, 45)
self.assertEqual(self.multiworld.worlds[self.player].required_seals, 22)
total_seals = [seal for seal in self.multiworld.itempool if seal.name == "Power Seal"]
required_seals = [seal for seal in total_seals if seal.classification == ItemClassification.progression_skip_balancing]
required_seals = [seal for seal in total_seals
if seal.classification == ItemClassification.progression_skip_balancing]
self.assertEqual(len(total_seals), 45)
self.assertEqual(len(required_seals), 22)
@ -62,7 +63,8 @@ class ThirtyThirtySeals(MessengerTestBase):
self.assertEqual(self.multiworld.worlds[self.player].total_seals, 30)
self.assertEqual(self.multiworld.worlds[self.player].required_seals, 10)
total_seals = [seal for seal in self.multiworld.itempool if seal.name == "Power Seal"]
required_seals = [seal for seal in total_seals if seal.classification == ItemClassification.progression_skip_balancing]
required_seals = [seal for seal in total_seals
if seal.classification == ItemClassification.progression_skip_balancing]
self.assertEqual(len(total_seals), 30)
self.assertEqual(len(required_seals), 10)
@ -74,9 +76,9 @@ class MaxSealsNoShards(MessengerTestBase):
}
def testSealsAmount(self) -> None:
"""Should set total seals to 57 since shards aren't shuffled."""
"""Should set total seals to 70 since shards aren't shuffled."""
self.assertEqual(self.multiworld.total_seals[self.player], 85)
self.assertEqual(self.multiworld.worlds[self.player].total_seals, 57)
self.assertEqual(self.multiworld.worlds[self.player].total_seals, 70)
class MaxSealsWithShards(MessengerTestBase):
@ -92,6 +94,7 @@ class MaxSealsWithShards(MessengerTestBase):
self.assertEqual(self.multiworld.worlds[self.player].total_seals, 85)
self.assertEqual(self.multiworld.worlds[self.player].required_seals, 85)
total_seals = [seal for seal in self.multiworld.itempool if seal.name == "Power Seal"]
required_seals = [seal for seal in total_seals if seal.classification == ItemClassification.progression_skip_balancing]
required_seals = [seal for seal in total_seals
if seal.classification == ItemClassification.progression_skip_balancing]
self.assertEqual(len(total_seals), 85)
self.assertEqual(len(required_seals), 85)