ItemLinks: hopefully fix remaining generation issues
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			@ -166,6 +166,7 @@ class MultiWorld():
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            getattr(self, option_key)[new_id] = option(option.default)
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        self.worlds[new_id] = world_type(self, new_id)
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        self.worlds[new_id].collect_item = classmethod(AutoWorld.World.collect_item).__get__(self.worlds[new_id])
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        self.player_name[new_id] = name
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        new_group = self.groups[new_id] = Group(name=name, game=game, players=players,
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			@ -502,9 +502,7 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
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            roll_alttp_settings(ret, game_weights, plando_options)
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    else:
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        raise Exception(f"Unsupported game {ret.game}")
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    # not meant to stay here, intended to be removed when itemlinks are stable
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    if not "item_links" in plando_options:
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        ret.item_links.value = []
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    return ret
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										12
									
								
								Main.py
								
								
								
								
							
							
						
						
									
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								Main.py
								
								
								
								
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			@ -141,9 +141,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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    # temporary home for item links, should be moved out of Main
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    for group_id, group in world.groups.items():
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        # TODO: remove when LttP options are transitioned over
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        world.difficulty_requirements[group_id] = world.difficulty_requirements[next(iter(group["players"]))]
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        def find_common_pool(players: Set[int], shared_pool: Set[str]):
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            advancement = set()
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            counters = {player: {name: 0 for name in shared_pool} for player in players}
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			@ -164,10 +161,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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            return counters, advancement
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        common_item_count, common_advancement_items = find_common_pool(group["players"], group["item_pool"])
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        # TODO: fix logic
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        if common_advancement_items:
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            logger.warning(f"Logical requirements for {', '.join(common_advancement_items)} in group {group['name']} "
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                           f"will be incorrect.")
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        new_itempool = []
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        for item_name, item_count in next(iter(common_item_count.values())).items():
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            advancement = item_name in common_advancement_items
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			@ -184,7 +178,9 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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            if count:
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                loc = Location(group_id, f"Item Link: {item.name} -> {world.player_name[item.player]} {count}",
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                               None, region)
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                loc.access_rule = lambda state: state.has(item.name, group_id, count)
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                loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
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                    state.has(item_name, group_id_, count_)
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                locations.append(loc)
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                loc.place_locked_item(item)
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                common_item_count[item.player][item.name] -= 1
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