Add Super Metroid setup guide, update LttP setup guide
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# Super Metroid Setup Guide
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## Required Software
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- [Super Metroid Client](https://github.com/ArchipelagoMW/SuperMetroidClient/releases)
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- **sniConnector.lua** (located on the client download page)
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- [SNI](https://github.com/alttpo/sni/releases) (Included in the Super Metroid Client)
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI
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([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
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[BizHawk](http://tasvideos.org/BizHawk.html))
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- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware
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- Your Super Metroid ROM file, probably named `Super Metroid (Japan, USA).sfc`
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## Installation Procedures
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### Windows Setup
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1. Download and install the Super Metroid Client from the link above, making sure to install the most recent version.
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**The file is located in the assets section at the bottom of the version information**.
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2. During setup, you will be asked to locate your base ROM file. This is your Super Metroid ROM file.
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3. If you are using an emulator, you should assign your Lua capable emulator as your default program
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for launching ROM files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right-click on a ROM file and select **Open with...**
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3. Check the box next to **Always use this app to open .sfc files**
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4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside
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the folder you extracted in step one.
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### Macintosh Setup
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- We need volunteers to help fill this section! Please contact **Farrak Kilhn** on Discord if you want to help.
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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Your config file contains a set of configuration options which provide the generator with information about how
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it should generate your game. Each player of a multiworld will provide their own config file. This setup allows
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each player to enjoy an experience customized for their taste, and different players in the same multiworld
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can all have different options.
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### Where do I get a config file?
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The [Player Settings](/games/Super%20Metroid/player-settings) page on the website allows you to configure your
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personal settings and export a config file from them.
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the
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[YAML Validator](/mysterycheck) page.
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## Generating a Single-Player Game
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1. Navigate to the [Player Settings](/games/Super%20Metroid/player-settings) page, configure your options, and click
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the "Generate Game" button.
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2. You will be presented with a "Seed Info" page.
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3. Click the "Create New Room" link.
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4. You will be presented with a server page, from which you can download your patch file.
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5. Double-click on your patch file, and the Super Metroid Client will launch automatically, create your ROM from
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the patch file, and open your emulator for you.
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6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that
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is done, the host will provide you with either a link to download your patch file, or with a zip file containing
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everyone's patch files. Your patch file should have a `.apm3` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically
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launch the client, and will also create your ROM in the same place as your patch file.
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### Connect to the client
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#### With an emulator
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When the client launched automatically, SNI should have also automatically launched in the background.
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If this is its first time launching, you may be prompted to allow it to communicate through the Windows
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Firewall.
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##### snes9x Multitroid
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the `sniConnector.lua` file you downloaded above
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
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these menu options:
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`Config --> Cores --> SNES --> BSNES`
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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5. Select the `sniConnector.lua` file you downloaded above
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not
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done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware
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[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
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[on this page](http://usb2snes.com/#supported-platforms).
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1. Close your emulator, which may have auto-launched.
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2. Power on your device and load the ROM.
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### Connect to the Archipelago Server
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The patch file which launched your client should have automatically connected you to the AP Server.
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There are a few reasons this may not happen however, including if the game is hosted on the website but
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was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host
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for the address of the server, and copy/paste it into the "Server" input field then press enter.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server
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Status: Connected".
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
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on successfully joining a multiworld game!
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## Hosting a MultiWorld game
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The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
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1. Collect config files from your players.
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2. Create a zip file containing your players' config files.
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3. Upload that zip file to the website linked above.
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4. Wait a moment while the seed is generated.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players,
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so they may download their patch files from there.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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players in the game. Any observers may also be given the link to this page.
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8. Once all players have joined, you may begin playing.
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@ -223,5 +223,24 @@
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]
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}
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]
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},
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{
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"gameTitle": "Super Metroid",
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"tutorials": [
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{
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"name": "Multiworld Setup Guide",
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"description": "A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
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"files": [
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{
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"language": "English",
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"filename": "super-metroid/multiworld_en.md",
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"link": "super-metroid/multiworld/en",
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"authors": [
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"Farrak Kilhn"
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]
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}
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]
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}
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]
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}
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]
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# A Link to the Past Randomizer Setup Guide
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<div id="tutorial-video-container">
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<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/mJKEHaiyR_Y" frameborder="0"
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allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>
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</iframe>
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</div>
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
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- [SNI](https://github.com/alttpo/sni/releases) (Included in Archipelago)
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- [Z3Client](https://github.com/ArchipelagoMW/Z3Client/releases)
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- **sniConnector.lua** (located on the client download page)
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- [SNI](https://github.com/alttpo/sni/releases) (Included in the Super Metroid Client)
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI
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([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
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## Installation Procedures
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### Windows Setup
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1. Download and install Archipelago from the link above, making sure to install the most recent version.
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**The file is located in the assets section at the bottom of the version information**. If you intend to play normal
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multiworld games, you want `Setup.Archipelago.exe`
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- During the installation process, you will be asked to browse for your Japanese 1.0 ROM file. If you have
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installed this software before and are simply upgrading now, you will not be prompted to locate your
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ROM file a second time.
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- You may also be prompted to install Microsoft Visual C++. If you already have this software on your computer
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(possibly because a Steam game installed it already), the installer will not prompt you to install it again.
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1. Download and install the Z3Client from the link above, making sure to install the most recent version.
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**The file is located in the assets section at the bottom of the version information**.
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- During setup, you will be asked to locate your base ROM file. This is your Japanese Link to the Past ROM file.
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2. If you are using an emulator, you should assign your Lua capable emulator as your default program
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for launching ROM files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right click on a ROM file and select **Open with...**
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2. Right-click on a ROM file and select **Open with...**
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3. Check the box next to **Always use this app to open .sfc files**
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4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside
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@ -40,37 +30,41 @@ for launching ROM files.
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### Macintosh Setup
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- We need volunteers to help fill this section! Please contact **Farrak Kilhn** on Discord if you want to help.
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## Configuring your YAML file
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## Create a Config (.yaml) File
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### What is a YAML file and why do I need one?
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Your YAML file contains a set of configuration options which provide the generator with information about how
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it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows
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### What is a config file and why do I need one?
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Your config file contains a set of configuration options which provide the generator with information about how
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it should generate your game. Each player of a multiworld will provide their own config file. This setup allows
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each player to enjoy an experience customized for their taste, and different players in the same multiworld
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can all have different options.
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### Where do I get a YAML file?
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The [Generate Game](/games/A Link to the Past/player-settings) page on the website allows you to configure your personal settings and
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export a YAML file from them.
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### Where do I get a config file?
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The [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page on the website allows you to configure
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your personal settings and export a config file from them.
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### Verifying your YAML file
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If you would like to validate your YAML file to make sure it works, you may do so on the
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the
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[YAML Validator](/mysterycheck) page.
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## Generating a Single-Player Game
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1. Navigate to the [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page, configure your options, and click the "Generate Game" button.
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2. You will be presented with a "Seed Info" page, where you can download your patch file.
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3. Double-click on your patch file, and the emulator should launch with your game automatically. As the
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Client is unnecessary for single player games, you may close it and the WebUI.
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1. Navigate to the [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page, configure your options,
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and click the "Generate Game" button.
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2. You will be presented with a "Seed Info" page.
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3. Click the "Create New Room" link.
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4. You will be presented with a server page, from which you can download your patch file.
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5. Double-click on your patch file, and the Super Metroid Client will launch automatically, create your ROM from
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the patch file, and open your emulator for you.
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6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that
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is done, the host will provide you with either a link to download your patch file, or with a zip file containing
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everyone's patch files. Your patch file should have a `.apbp` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically
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launch the client, and will also create your ROM file in the same place as your patch file.
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launch the client, and will also create your ROM in the same place as your patch file.
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### Connect to the client
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Browse to the location you extracted snes9x Multitroid to, enter the `lua` folder, and choose `multibridge.lua`
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6. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same
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name in the upper left corner.
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5. Select the `sniConnector.lua` file you downloaded above
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
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these menu options:
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these menu options:
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`Config --> Cores --> SNES --> BSNES`
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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5. Browse to your MultiWorld Utilities installation directory, and into the following directories:
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`SNI`
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6. Select `Connector.lua` and click Open.
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7. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same
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name in the upper left corner.
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5. Select the `sniConnector.lua` file you downloaded above
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not
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1. Close your emulator, which may have auto-launched.
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2. Power on your device and load the ROM.
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3. Observe the client window now shows "SNES Device: Connected", and lists the name of your device.
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### Connect to the MultiServer
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The patch file which launched your client should have automatically connected you to the MultiServer.
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### Connect to the Archipelago Server
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The patch file which launched your client should have automatically connected you to the AP Server.
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There are a few reasons this may not happen however, including if the game is hosted on the website but
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was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host
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for the address of the server, and copy/paste it into the "Server" input field then press enter.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server
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Status: Connected". If the client does not connect after a few moments, you may need to refresh the page.
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Status: Connected".
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
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on successfully joining a multiworld game!
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## Hosting a MultiWorld game
|
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The recommended way to host a game is to use the hosting service provided on
|
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[the website](/generate). The process is relatively simple:
|
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The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
|
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1. Collect YAML files from your players.
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2. Create a zip file containing your players' YAML files.
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1. Collect config files from your players.
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2. Create a zip file containing your players' config files.
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3. Upload that zip file to the website linked above.
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4. Wait a moment while the seed is generated.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players,
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so they may download their patch files from there.
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**Note:** The patch files provided on this page will allow players to automatically connect to the server,
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while the patch files on the "Seed Info" page will not.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. You should also provide this link
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to your players, so they can watch the progress of the game. Any observers may also be given the link to
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this page.
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so they may download their patch files from there.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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players in the game. Any observers may also be given the link to this page.
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8. Once all players have joined, you may begin playing.
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## Auto-Tracking
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If you would like to use auto-tracking for your game, several pieces of software provide this functionality.
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The recommended software for auto-tracking is currently
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[OpenTracker](https://github.com/trippsc2/OpenTracker/releases).
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### Installation
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1. Download the appropriate installation file for your computer (Windows users want the `.msi` file).
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2. During the installation process, you may be asked to install the Microsoft Visual Studio Build Tools. A link
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to this software is provided during the installation procedure, and it must be installed manually.
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### Enable auto-tracking
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1. With OpenTracker launched, click the Tracking menu at the top of the window, then choose **AutoTracker...**
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2. Click the **Get Devices** button
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3. Select your SNES device from the drop-down list
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4. If you would like to track small keys and dungeon items, check the box labeled **Race Illegal Tracking**
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5. Click the **Start Autotracking** button
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6. Close the AutoTracker window, as it is no longer necessary
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