TUNIC: Add Shop indirect condition (#4160)
* TUNIC: Add Shop indirect condition The `Overworld -> Cube Cave Entrance Region` Entrance checks `can_shop()` which checks for being able to reach the "Shop" Region, so the Entrance requires an indirect condition of reaching the "Shop" Region. * Rename entrance variable to cube_entrance Co-authored-by: Scipio Wright <scipiowright@gmail.com> --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@ -344,9 +344,10 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
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connecting_region=regions["Overworld"],
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connecting_region=regions["Overworld"],
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rule=lambda state: state.has_any({grapple, laurels}, player))
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rule=lambda state: state.has_any({grapple, laurels}, player))
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regions["Overworld"].connect(
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cube_entrance = regions["Overworld"].connect(
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connecting_region=regions["Cube Cave Entrance Region"],
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connecting_region=regions["Cube Cave Entrance Region"],
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rule=lambda state: state.has(gun, player) or can_shop(state, world))
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rule=lambda state: state.has(gun, player) or can_shop(state, world))
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world.multiworld.register_indirect_condition(regions["Shop"], cube_entrance)
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regions["Cube Cave Entrance Region"].connect(
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regions["Cube Cave Entrance Region"].connect(
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connecting_region=regions["Overworld"])
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connecting_region=regions["Overworld"])
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