Multidata is now able to provide items/location IDs to server.
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aa22653bfc
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@ -113,6 +113,11 @@ class Context(Node):
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self.save_dirty = False
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self.tags = ['Berserker']
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self.minimum_client_versions: typing.Dict[typing.Tuple[int, int], Utils.Version] = {}
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self.lookup_items_id_to_name = Items.lookup_id_to_name
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self.lookup_region_id_to_name = Regions.lookup_id_to_name
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self.lookup_region_name_to_id = Regions.lookup_name_to_id
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self.console_names = console_names
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self.item_name_groups = Items.item_name_groups
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def load(self, multidatapath: str, use_embedded_server_options: bool = False):
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with open(multidatapath, 'rb') as f:
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@ -150,6 +155,29 @@ class Context(Node):
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server_options = jsonobj.get("server_options", {})
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self._set_options(server_options)
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new_console_names = set()
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lookups = {"lookup_items_id_to_name": False, "lookup_region_id_to_name": False, "item_name_groups": False}
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if "lookup_items_id_to_name" in jsonobj:
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lookups["lookup_items_id_to_name"] = True
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self.lookup_items_id_to_name = jsonobj["lookup_items_id_to_name"]
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new_console_names |= set(self.lookup_items_id_to_name.values())
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if "lookup_region_id_to_name" in jsonobj:
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lookups["lookup_region_id_to_name"] = True
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self.lookup_region_id_to_name = jsonobj["lookup_region_id_to_name"]
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self.lookup_region_name_to_id = {value: key for key, value in self.lookup_region_id_to_name.items()}
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new_console_names |= set(self.lookup_region_id_to_name.values())
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if "item_name_groups" in jsonobj:
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lookups["item_name_groups"] = True
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self.item_name_groups = {key: set(value) for key, value in jsonobj["item_name_groups"]}
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new_console_names |= set(self.item_name_groups.keys())
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if not all(lookups.values()):
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new_console_names |= self.console_names
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self.console_names = frozenset(new_console_names)
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def _set_options(self, server_options: dict):
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for key, value in server_options.items():
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data_type = self.simple_options.get(key, None)
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@ -553,7 +581,7 @@ def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[
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def collect_hints_location(ctx: Context, team: int, slot: int, location: str) -> typing.List[Utils.Hint]:
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hints = []
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seeked_location = Regions.lookup_name_to_id[location]
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seeked_location = ctx.lookup_region_name_to_id[location]
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for check, result in ctx.locations.items():
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location_id, finding_player = check
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if finding_player == slot and location_id == seeked_location:
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@ -567,7 +595,7 @@ def collect_hints_location(ctx: Context, team: int, slot: int, location: str) ->
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def format_hint(ctx: Context, team: int, hint: Utils.Hint) -> str:
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text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
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f"{Items.lookup_id_to_name[hint.item]} is " \
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f"{ctx.lookup_items_id_to_name[hint.item]} is " \
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f"at {get_location_name_from_address(hint.location)} " \
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f"in {ctx.player_names[team, hint.finding_player]}'s World"
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@ -576,7 +604,7 @@ def format_hint(ctx: Context, team: int, hint: Utils.Hint) -> str:
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return text + (". (found)" if hint.found else ".")
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def get_intended_text(input_text: str, possible_answers: typing.Iterable[str]= console_names) -> typing.Tuple[str, bool, str]:
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def get_intended_text(input_text: str, possible_answers: typing.Iterable[str]) -> typing.Tuple[str, bool, str]:
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picks = fuzzy_process.extract(input_text, possible_answers, limit=2)
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if len(picks) > 1:
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dif = picks[0][1] - picks[1][1]
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@ -801,29 +829,26 @@ class ClientMessageProcessor(CommonCommandProcessor):
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"Your client is too old to send game beaten information. Please update, load you savegame and reconnect.")
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return False
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def remaining_items(self) -> bool:
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remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
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if remaining_item_ids:
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self.output("Remaining items: " + ", ".join(self.ctx.lookup_items_id_to_name.get(item_id, "unknown item")
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for item_id in remaining_item_ids))
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else:
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self.output("No remaining items found.")
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return True
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def _cmd_remaining(self) -> bool:
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"""List remaining items in your game, but not their location or recipient"""
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if self.ctx.remaining_mode == "enabled":
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remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
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if remaining_item_ids:
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self.output("Remaining items: " + ", ".join(Items.lookup_id_to_name.get(item_id, "unknown item")
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for item_id in remaining_item_ids))
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else:
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self.output("No remaining items found.")
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return True
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return self.remaining_items()
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elif self.ctx.remaining_mode == "disabled":
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self.output(
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"Sorry, !remaining has been disabled on this server.")
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return False
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else: # is goal
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if self.ctx.client_game_state[self.client.team, self.client.slot] == CLIENT_GOAL:
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remaining_item_ids = get_remaining(self.ctx, self.client.team, self.client.slot)
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if remaining_item_ids:
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self.output("Remaining items: " + ", ".join(Items.lookup_id_to_name.get(item_id, "unknown item")
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for item_id in remaining_item_ids))
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else:
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self.output("No remaining items found.")
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return True
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return self.remaining_items()
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else:
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self.output(
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"Sorry, !remaining requires you to have beaten the game on this server")
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@ -873,7 +898,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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def _cmd_getitem(self, item_name: str) -> bool:
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"""Cheat in an item, if it is enabled on this server"""
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if self.ctx.item_cheat:
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item_name, usable, response = get_intended_text(item_name, Items.item_table.keys())
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item_name, usable, response = get_intended_text(item_name, self.ctx.lookup_items_id_to_name.values())
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if usable:
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new_item = ReceivedItem(Items.item_table[item_name][3], -1, self.client.slot)
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get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
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@ -900,14 +925,14 @@ class ClientMessageProcessor(CommonCommandProcessor):
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notify_hints(self.ctx, self.client.team, list(hints))
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return True
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else:
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item_name, usable, response = get_intended_text(item_or_location)
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item_name, usable, response = get_intended_text(item_or_location, self.ctx.console_names)
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if usable:
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if item_name in Items.hint_blacklist:
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self.output(f"Sorry, \"{item_name}\" is marked as non-hintable.")
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hints = []
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elif item_name in Items.item_name_groups:
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elif item_name in self.ctx.item_name_groups:
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hints = []
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for item in Items.item_name_groups[item_name]:
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for item in self.ctx.item_name_groups[item_name]:
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hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
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elif item_name in Items.item_table: # item name
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hints = collect_hints(self.ctx, self.client.team, self.client.slot, item_name)
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@ -968,14 +993,14 @@ class ClientMessageProcessor(CommonCommandProcessor):
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def get_checked_checks(ctx: Context, client: Client) -> list:
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return [Regions.lookup_id_to_name.get(location_id, f'Unknown Location ID: {location_id}') for
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return [ctx.lookup_region_id_to_name.get(location_id, f'Unknown Location ID: {location_id}') for
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location_id, slot in ctx.locations if
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slot == client.slot and
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location_id in ctx.location_checks[client.team, client.slot]]
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def get_missing_checks(ctx: Context, client: Client) -> list:
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return [Regions.lookup_id_to_name.get(location_id, f'Unknown Location ID: {location_id}') for
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return [ctx.lookup_region_id_to_name.get(location_id, f'Unknown Location ID: {location_id}') for
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location_id, slot in ctx.locations if
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slot == client.slot and
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location_id not in ctx.location_checks[client.team, client.slot]]
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@ -1224,7 +1249,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
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seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
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if usable:
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item = " ".join(item_name)
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item, usable, response = get_intended_text(item, Items.item_table.keys())
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item, usable, response = get_intended_text(item, self.ctx.lookup_items_id_to_name.values())
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if usable:
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for client in self.ctx.endpoints:
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if client.name == seeked_player:
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@ -1247,11 +1272,11 @@ class ServerCommandProcessor(CommonCommandProcessor):
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for (team, slot), name in self.ctx.player_names.items():
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if name == seeked_player:
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item = " ".join(item_or_location)
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item, usable, response = get_intended_text(item)
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item, usable, response = get_intended_text(item, self.ctx.console_names)
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if usable:
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if item in Items.item_name_groups:
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if item in self.ctx.item_name_groups:
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hints = []
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for item in Items.item_name_groups[item]:
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for item in self.ctx.item_name_groups[item]:
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hints.extend(collect_hints(self.ctx, team, slot, item))
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elif item in Items.item_table: # item name
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hints = collect_hints(self.ctx, team, slot, item)
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