From f593370ec042643fc8a4be623c086b5a5dfbca4e Mon Sep 17 00:00:00 2001 From: cassidoxa Date: Sat, 31 Aug 2019 17:41:33 -0400 Subject: [PATCH] Prevent placing incorrect bosses in GT in inverted enemizer --- Bosses.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Bosses.py b/Bosses.py index 30cd56da..2713c92c 100644 --- a/Bosses.py +++ b/Bosses.py @@ -119,11 +119,11 @@ def can_place_boss(world, boss, dungeon_name, level=None): if world.swords in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace': return False - if dungeon_name == 'Ganons Tower' and level == 'top': + if dungeon_name in ['Ganons Tower', 'Inverted Ganons Tower'] and level == 'top': if boss in ["Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"]: return False - if dungeon_name == 'Ganons Tower' and level == 'middle': + if dungeon_name in ['Ganons Tower', 'Inverted Ganons Tower'] and level == 'middle': if boss in ["Blind"]: return False