update easy.yaml to reflect dungeon shuffling.
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@ -25,6 +25,8 @@ progressive: #not available in bonta's multiworld at this time. If you want this
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random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
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random: 0 # rolls a 50/50 chance for each potentially progressive item. So, for example, you can have progressive swords but non-progressive mittens
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entrance_shuffle:
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entrance_shuffle:
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none: 1 # no entrance shuffle
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none: 1 # no entrance shuffle
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dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely
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dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior
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simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
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simple: 0 #dungeons are shuffled with each other and the other entrances are shuffled with each other
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restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
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restricted: 0 #dungeons still shuffle along each other but connects other entrances more feely with each other while keeping entrances in one world
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full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
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full: 0 # mixes caves and dungeons freely, except for confining all entrances to one world
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