The Messenger: Fix items accessibility region rule (#2263)
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@ -263,5 +263,6 @@ def set_self_locking_items(multiworld: MultiWorld, player: int) -> None:
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allow_self_locking_items(multiworld.get_location("Elemental Skylands Seal - Water", player), "Currents Master")
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allow_self_locking_items(multiworld.get_location("Elemental Skylands Seal - Water", player), "Currents Master")
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# add these locations when seals and shards aren't shuffled
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# add these locations when seals and shards aren't shuffled
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elif not multiworld.shuffle_shards[player]:
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elif not multiworld.shuffle_shards[player]:
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allow_self_locking_items(multiworld.get_region("Cloud Ruins Right", player), "Ruxxtin's Amulet")
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for entrance in multiworld.get_region("Cloud Ruins", player).entrances:
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entrance.access_rule = lambda state: state.has("Wingsuit", player) or state.has("Rope Dart", player)
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allow_self_locking_items(multiworld.get_region("Forlorn Temple", player), *PHOBEKINS)
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allow_self_locking_items(multiworld.get_region("Forlorn Temple", player), *PHOBEKINS)
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@ -163,6 +163,8 @@ class ItemsAccessTest(MessengerTestBase):
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"Forlorn Temple - Demon King": PHOBEKINS
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"Forlorn Temple - Demon King": PHOBEKINS
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}
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}
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self.multiworld.state = self.multiworld.get_all_state(True)
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self.remove_by_name(location_lock_pairs.values())
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for loc in location_lock_pairs:
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for loc in location_lock_pairs:
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for item_name in location_lock_pairs[loc]:
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for item_name in location_lock_pairs[loc]:
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item = self.get_item_by_name(item_name)
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item = self.get_item_by_name(item_name)
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