add Factorio Victory Event
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@ -29,6 +29,11 @@ def factorio_create_regions(world: MultiWorld, player: int):
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tech = Location(player, tech_name, tech_id, nauvis)
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nauvis.locations.append(tech)
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tech.game = "Factorio"
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location = Location(player, "Rocket Launch", None, nauvis)
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nauvis.locations.append(location)
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event = Item("Victory", True, None, player)
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world.push_item(location, event, False)
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location.event = location.locked = True
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crash.connect(nauvis)
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world.regions += [menu, nauvis]
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@ -55,7 +60,8 @@ def set_rules(world: MultiWorld, player: int, custom_technologies):
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locations = {world.get_location(requisite, player) for requisite in prequisites}
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Rules.add_rule(location, lambda state,
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locations=locations: all(state.can_reach(loc) for loc in locations))
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# get all science pack technologies (but not the ability to craft them)
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world.get_location("Rocket Launch", player).access_rule = lambda state: all(state.has(technology, player)
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for technology in advancement_technologies)
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# get all science pack technologies (but not the ability to craft them)
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world.completion_condition[player] = lambda state: all(state.has(technology, player)
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for technology in advancement_technologies)
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world.completion_condition[player] = lambda state: state.has('Victory', 1)
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