implement skip_playthrough in mystery

This commit is contained in:
Fabian Dill 2020-05-31 00:28:03 +02:00
parent 0cb80eadf1
commit f918efb645
4 changed files with 11 additions and 4 deletions

View File

@ -277,7 +277,7 @@ def main(args, seed=None):
if args.jsonout:
print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()}))
elif args.create_spoiler and not args.skip_playthrough:
elif args.create_spoiler:
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
logger.info('Done. Enjoy.')

View File

@ -99,6 +99,8 @@ if __name__ == "__main__":
if create_spoiler:
command += " --create_spoiler"
if create_spoiler == 2:
command += " --skip_playthrough"
if race:
command += " --race"
if os.path.exists(os.path.join(player_files_path, meta_file_path)):

View File

@ -31,6 +31,7 @@ def main():
parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1))
parser.add_argument('--create_spoiler', action='store_true')
parser.add_argument('--skip_playthrough', action='store_true')
parser.add_argument('--rom')
parser.add_argument('--enemizercli')
parser.add_argument('--outputpath')
@ -87,6 +88,7 @@ def main():
erargs.name = {x: "" for x in range(1, args.multi + 1)} # only so it can be overwrittin in mystery
erargs.create_spoiler = args.create_spoiler
erargs.race = args.race
erargs.skip_playthrough = args.skip_playthrough
erargs.outputname = seedname
erargs.outputpath = args.outputpath
erargs.teams = args.teams

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@ -42,15 +42,18 @@ multi_mystery_options:
output_path: "MultiMystery"
#location of your Enemizer CLI, available here: https://github.com/Bonta0/Enemizer/releases
enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
#folder from which the player yaml files are pulled from
#folder from which the player yaml files are pulled from
player_files_path: "Players"
#meta file name, within players folder
#meta file name, within players folder
meta_file_path: "meta.yaml"
#automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
#automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
#does nothing if the name is not found
#example: player_name = "Berserker"
player_name: "" # the hosts name
#create a spoiler file
# 0 -> none
# 1 -> full spoiler
# 2- -> spoiler without playthrough
create_spoiler: 1
#Zip the resulting roms
#0 -> Don't