Webhost: fix doc and yaml filenames / install paths (#4193)

* WebHost: use new safe yaml template filename

this mirrors the change in ArchipelagoMW/#4106 in WebHost

* WebHost: install docs into safe filename and require docs to be named safe

* Test: update doc test for safe name

* WebHost: fix import order to not break ModuleUpdate
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black-sliver 2024-11-15 17:31:03 +01:00 committed by GitHub
parent a734d25f66
commit f9c6ecc8b2
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6 changed files with 15 additions and 7 deletions

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@ -12,6 +12,7 @@ ModuleUpdate.update()
# in case app gets imported by something like gunicorn
import Utils
import settings
from Utils import get_file_safe_name
if typing.TYPE_CHECKING:
from flask import Flask
@ -71,7 +72,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
shutil.rmtree(base_target_path, ignore_errors=True)
for game, world in worlds.items():
# copy files from world's docs folder to the generated folder
target_path = os.path.join(base_target_path, game)
target_path = os.path.join(base_target_path, get_file_safe_name(game))
os.makedirs(target_path, exist_ok=True)
if world.zip_path:

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@ -9,7 +9,7 @@ from flask_compress import Compress
from pony.flask import Pony
from werkzeug.routing import BaseConverter
from Utils import title_sorted
from Utils import title_sorted, get_file_safe_name
UPLOAD_FOLDER = os.path.relpath('uploads')
LOGS_FOLDER = os.path.relpath('logs')
@ -20,6 +20,7 @@ Pony(app)
app.jinja_env.filters['any'] = any
app.jinja_env.filters['all'] = all
app.jinja_env.filters['get_file_safe_name'] = get_file_safe_name
app.config["SELFHOST"] = True # application process is in charge of running the websites
app.config["GENERATORS"] = 8 # maximum concurrent world gens

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@ -11,7 +11,7 @@
{% block body %}
{% include 'header/'+theme+'Header.html' %}
<div id="game-info" class="markdown" data-lang="{{ lang }}" data-game="{{ game }}">
<div id="game-info" class="markdown" data-lang="{{ lang }}" data-game="{{ game | get_file_safe_name }}">
<!-- Populated my JS / MD -->
</div>
{% endblock %}

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@ -42,7 +42,7 @@
A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
<br />
You may also download the
<a href="/static/generated/configs/{{ world_name }}.yaml">template file for this game</a>.
<a href="/static/generated/configs/{{ world_name | get_file_safe_name }}.yaml">template file for this game</a>.
</p>
<form id="options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-yaml">

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@ -11,7 +11,7 @@
{% endblock %}
{% block body %}
<div id="tutorial-wrapper" class="markdown" data-game="{{ game }}" data-file="{{ file }}" data-lang="{{ lang }}">
<div id="tutorial-wrapper" class="markdown" data-game="{{ game | get_file_safe_name }}" data-file="{{ file | get_file_safe_name }}" data-lang="{{ lang }}">
<!-- Content generated by JavaScript -->
</div>
{% endblock %}

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@ -30,10 +30,16 @@ class TestDocs(unittest.TestCase):
def test_has_game_info(self):
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden:
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", game_name)
safe_name = Utils.get_file_safe_name(game_name)
target_path = Utils.local_path("WebHostLib", "static", "generated", "docs", safe_name)
for game_info_lang in world_type.web.game_info_languages:
with self.subTest(game_name):
self.assertTrue(
os.path.isfile(Utils.local_path(target_path, f'{game_info_lang}_{game_name}.md')),
safe_name == game_name or
not os.path.isfile(Utils.local_path(target_path, f'{game_info_lang}_{game_name}.md')),
f'Info docs have be named <lang>_{safe_name}.md for {game_name}.'
)
self.assertTrue(
os.path.isfile(Utils.local_path(target_path, f'{game_info_lang}_{safe_name}.md')),
f'{game_name} missing game info file for "{game_info_lang}" language.'
)