re-added stuff (#7)
* add minecraft randomizer usage/installation tutorial * update tutorial to specify Java edition of Minecraft to avoid confusion. * fixed some grammar and spelling in the minecraft_en.md tutorial * add minecraft randomizer usage/installation tutorial * update tutorial to specify Java edition of Minecraft to avoid confusion. * fixed some grammar and spelling in the minecraft_en.md tutorial * update readme to relfect removal of name field from connect command. * re-added explenations in yaml manualy wrapped the lines to stop them from looking weird on the web page.
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@ -61,28 +61,48 @@ can all have different options.
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A basic minecraft yaml will look like this.
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A basic minecraft yaml will look like this.
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```yaml
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```yaml
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description: Template Name
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description: Template Name
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# Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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# Your name in-game. Spaces will be replaced with underscores and
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# there is a 16 character limit
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name: YourName
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name: YourName
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game: Minecraft
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game: Minecraft
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# Shared Options supported by all games:
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accessibility: locations
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accessibility: locations
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progression_balancing: off
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progression_balancing: off
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# Minecraft Specific Options
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# Number of advancements required (out of 92 total) to spawn the
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# Ender Dragon and complete the game.
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advancement_goal:
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advancement_goal:
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few: 0
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few: 0 #30
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normal: 1
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normal: 1 #50
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many: 0
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many: 0 #70
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# Modifies the level of items logically required for exploring
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# dangerous areas and fighting bosses.
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combat_difficulty:
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combat_difficulty:
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easy: 0
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easy: 0
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normal: 1
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normal: 1
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hard: 0
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hard: 0
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# Junk-fills certain RNG-reliant or tedious advancements with XP rewards.
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include_hard_advancements:
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include_hard_advancements:
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on: 0
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on: 0
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off: 1
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off: 1
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# Junk-fills extremely difficult advancements;
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# this is only How Did We Get Here? and Adventuring Time.
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include_insane_advancements:
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include_insane_advancements:
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on: 0
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on: 0
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off: 1
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off: 1
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# Some advancements require defeating the Ender Dragon;
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# this will junk-fill them so you won't have to finish to send some items.
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include_postgame_advancements:
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include_postgame_advancements:
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on: 0
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on: 0
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off: 1
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off: 1
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#enables shuffling of villages, outposts, fortresses, bastions, and end cities.
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shuffle_structures:
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shuffle_structures:
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on: 1
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on: 1
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off: 0
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off: 0
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