Hylics 2: Add missing location (#1917)
* Hylics 2: Add missing location * Hylics 2: Change data_version
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@ -23,7 +23,7 @@ item_table: Dict[int, ItemDict] = {
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'count': 6,
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'count': 6,
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'name': 'SOUL SPONGE'},
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'name': 'SOUL SPONGE'},
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200626: {'classification': ItemClassification.useful,
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200626: {'classification': ItemClassification.useful,
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'count': 6,
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'count': 7,
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'name': 'MUSCLE APPLIQUE'},
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'name': 'MUSCLE APPLIQUE'},
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200627: {'classification': ItemClassification.filler,
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200627: {'classification': ItemClassification.filler,
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'count': 1,
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'count': 1,
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@ -36,6 +36,8 @@ location_table: Dict[int, LocationDict] = {
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'region': 4},
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'region': 4},
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200635: {'name': "New Muldul: Pot near Vault",
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200635: {'name': "New Muldul: Pot near Vault",
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'region': 4},
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'region': 4},
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200785: {'name': "New Muldul: Pot above Vault",
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'region': 4},
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200636: {'name': "New Muldul: Underground Pot",
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200636: {'name': "New Muldul: Underground Pot",
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'region': 4},
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'region': 4},
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200637: {'name': "New Muldul: Underground Chest",
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200637: {'name': "New Muldul: Underground Chest",
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@ -105,6 +105,8 @@ def set_rules(hylics2world):
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lambda state: state._hylics2_has_upper_house_key(player))
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lambda state: state._hylics2_has_upper_house_key(player))
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add_rule(world.get_location("New Muldul: Upper House Chest 2", player),
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add_rule(world.get_location("New Muldul: Upper House Chest 2", player),
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lambda state: state._hylics2_has_upper_house_key(player))
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lambda state: state._hylics2_has_upper_house_key(player))
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add_rule(world.get_location("New Muldul: Pot above Vault", player),
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lambda state: state._hylics2_can_air_dash(player))
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# New Muldul Vault
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# New Muldul Vault
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add_rule(world.get_location("New Muldul: Rescued Blerol 1", player),
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add_rule(world.get_location("New Muldul: Rescued Blerol 1", player),
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@ -36,7 +36,7 @@ class Hylics2World(World):
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topology_present: bool = True
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topology_present: bool = True
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data_version = 1
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data_version = 2
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start_location = "Waynehouse"
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start_location = "Waynehouse"
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