SNIClient/LttP: modern SNI prevents payload overflow (#2523)
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842a15fd3c
commit
fb1cf26118
16
SNIClient.py
16
SNIClient.py
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@ -564,16 +564,12 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int,
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PutAddress_Request: SNESRequest = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
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try:
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for address, data in write_list:
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while data:
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# Divide the write into packets of 256 bytes.
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PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
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if ctx.snes_socket is not None:
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await ctx.snes_socket.send(dumps(PutAddress_Request))
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await ctx.snes_socket.send(data[:256])
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address += 256
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data = data[256:]
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else:
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snes_logger.warning(f"Could not send data to SNES: {data}")
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PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
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if ctx.snes_socket is not None:
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await ctx.snes_socket.send(dumps(PutAddress_Request))
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await ctx.snes_socket.send(data)
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else:
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snes_logger.warning(f"Could not send data to SNES: {data}")
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except ConnectionClosed:
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return False
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@ -716,9 +716,8 @@ class BeemizerTrapChance(BeemizerRange):
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display_name = "Beemizer Trap Chance"
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class AllowCollect(Toggle):
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"""Allows for !collect / co-op to auto-open chests containing items for other players.
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Off by default, because it currently crashes on real hardware."""
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class AllowCollect(DefaultOnToggle):
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"""Allows for !collect / co-op to auto-open chests containing items for other players."""
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display_name = "Allow Collection of checks for other players"
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