SC2: Added Difficulty Override to Client (#863)

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TheCondor07 2022-08-08 15:20:51 -07:00 committed by GitHub
parent a378d62dfd
commit fb2979d9ef
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1 changed files with 33 additions and 1 deletions

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@ -44,11 +44,38 @@ nest_asyncio.apply()
class StarcraftClientProcessor(ClientCommandProcessor):
ctx: SC2Context
def _cmd_difficulty(self, difficulty: str = "") -> bool:
"""Overrides the current difficulty set for the seed. Takes the argument casual, normal, hard, or brutal"""
options = difficulty.split()
num_options = len(options)
difficulty_choice = options[0].lower()
if num_options > 0:
if difficulty_choice == "casual":
self.ctx.difficulty_override = 0
elif difficulty_choice == "normal":
self.ctx.difficulty_override = 1
elif difficulty_choice == "hard":
self.ctx.difficulty_override = 2
elif difficulty_choice == "brutal":
self.ctx.difficulty_override = 3
else:
self.output("Unable to parse difficulty '" + options[0] + "'")
return False
self.output("Difficulty set to " + options[0])
return True
else:
self.output("Difficulty needs to be specified in the command.")
return False
def _cmd_disable_mission_check(self) -> bool:
"""Disables the check to see if a mission is available to play. Meant for co-op runs where one player can play
the next mission in a chain the other player is doing."""
self.ctx.missions_unlocked = True
sc2_logger.info("Mission check has been disabled")
return True
def _cmd_play(self, mission_id: str = "") -> bool:
"""Start a Starcraft 2 mission"""
@ -64,6 +91,7 @@ class StarcraftClientProcessor(ClientCommandProcessor):
else:
sc2_logger.info(
"Mission ID needs to be specified. Use /unfinished or /available to view ids for available missions.")
return False
return True
@ -108,6 +136,7 @@ class SC2Context(CommonContext):
missions_unlocked = False
current_tooltip = None
last_loc_list = None
difficulty_override = -1
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
@ -470,7 +499,10 @@ class ArchipelagoBot(sc2.bot_ai.BotAI):
game_state = 0
if iteration == 0:
start_items = calculate_items(self.ctx.items_received)
difficulty = calc_difficulty(self.ctx.difficulty)
if self.ctx.difficulty_override >= 0:
difficulty = calc_difficulty(self.ctx.difficulty_override)
else:
difficulty = calc_difficulty(self.ctx.difficulty)
await self.chat_send("ArchipelagoLoad {} {} {} {} {} {} {} {} {} {} {} {} {}".format(
difficulty,
start_items[0], start_items[1], start_items[2], start_items[3], start_items[4],