Lingo: Fix Basement access with THE MASTER (#3231)
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			@ -18,19 +18,23 @@ class AccessRequirements:
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    rooms: Set[str]
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    doors: Set[RoomAndDoor]
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    colors: Set[str]
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    the_master: bool
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    def __init__(self):
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        self.rooms = set()
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        self.doors = set()
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        self.colors = set()
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        self.the_master = False
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    def merge(self, other: "AccessRequirements"):
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        self.rooms |= other.rooms
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        self.doors |= other.doors
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        self.colors |= other.colors
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        self.the_master |= other.the_master
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    def __str__(self):
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        return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})"
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        return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})," \
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               f" the_master={self.the_master}"
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class PlayerLocation(NamedTuple):
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			@ -463,6 +467,9 @@ class LingoPlayerLogic:
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                                                                    req_panel.panel, world)
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                access_reqs.merge(sub_access_reqs)
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            if panel == "THE MASTER":
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                access_reqs.the_master = True
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            self.panel_reqs[room][panel] = access_reqs
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        return self.panel_reqs[room][panel]
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			@ -502,15 +509,17 @@ class LingoPlayerLogic:
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            unhindered_panels_by_color: dict[Optional[str], int] = {}
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            for panel_name, panel_data in room_data.items():
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                # We won't count non-counting panels. THE MASTER has special access rules and is handled separately.
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                if panel_data.non_counting or panel_name == "THE MASTER":
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                # We won't count non-counting panels.
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                if panel_data.non_counting:
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                    continue
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                # We won't coalesce any panels that have requirements beyond colors. To simplify things for now, we will
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                # only coalesce single-color panels. Chains/stacks/combo puzzles will be separate.
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                # only coalesce single-color panels. Chains/stacks/combo puzzles will be separate. THE MASTER has
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                # special access rules and is handled separately.
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                if len(panel_data.required_panels) > 0 or len(panel_data.required_doors) > 0\
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                        or len(panel_data.required_rooms) > 0\
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                        or (world.options.shuffle_colors and len(panel_data.colors) > 1):
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                        or (world.options.shuffle_colors and len(panel_data.colors) > 1)\
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                        or panel_name == "THE MASTER":
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                    self.counting_panel_reqs.setdefault(room_name, []).append(
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                        (self.calculate_panel_requirements(room_name, panel_name, world), 1))
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                else:
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			@ -49,8 +49,15 @@ def connect_entrance(regions: Dict[str, Region], source_region: Region, target_r
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    if door is not None:
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        effective_room = target_region.name if door.room is None else door.room
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        if door.door not in world.player_logic.item_by_door.get(effective_room, {}):
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            for region in world.player_logic.calculate_door_requirements(effective_room, door.door, world).rooms:
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            access_reqs = world.player_logic.calculate_door_requirements(effective_room, door.door, world)
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            for region in access_reqs.rooms:
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                world.multiworld.register_indirect_condition(regions[region], connection)
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            # This pretty much only applies to Orange Tower Sixth Floor -> Orange Tower Basement.
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            if access_reqs.the_master:
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                for mastery_req in world.player_logic.mastery_reqs:
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                    for region in mastery_req.rooms:
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                        world.multiworld.register_indirect_condition(regions[region], connection)
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    if not pilgrimage and world.options.enable_pilgrimage and is_acceptable_pilgrimage_entrance(entrance_type, world)\
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            and source_region.name != "Menu":
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			@ -42,12 +42,6 @@ def lingo_can_use_level_2_location(state: CollectionState, world: "LingoWorld"):
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                counted_panels += panel_count
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        if counted_panels >= world.options.level_2_requirement.value - 1:
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            return True
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    # THE MASTER has to be handled separately, because it has special access rules.
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    if state.can_reach("Orange Tower Seventh Floor", "Region", world.player)\
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            and lingo_can_use_mastery_location(state, world):
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        counted_panels += 1
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    if counted_panels >= world.options.level_2_requirement.value - 1:
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        return True
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    return False
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			@ -65,6 +59,9 @@ def _lingo_can_satisfy_requirements(state: CollectionState, access: AccessRequir
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            if not state.has(color.capitalize(), world.player):
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                return False
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    if access.the_master and not lingo_can_use_mastery_location(state, world):
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        return False
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    return True
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			@ -36,4 +36,21 @@ class TestMasteryWhenVictoryIsTheMaster(LingoTestBase):
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        self.assertFalse(self.can_reach_location("Orange Tower Seventh Floor - Mastery Achievements"))
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        self.collect_by_name(["Green", "Gray", "Brown", "Yellow"])
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        self.assertTrue(self.can_reach_location("Orange Tower Seventh Floor - Mastery Achievements"))
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        self.assertTrue(self.can_reach_location("Orange Tower Seventh Floor - Mastery Achievements"))
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class TestMasteryBlocksDependents(LingoTestBase):
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    options = {
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        "mastery_achievements": "24",
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        "shuffle_colors": "true",
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        "location_checks": "insanity"
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    }
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    def test_requirement(self):
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        self.collect_all_but("Gray")
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        self.assertFalse(self.can_reach_location("Orange Tower Basement - THE LIBRARY"))
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        self.assertFalse(self.can_reach_location("Orange Tower Seventh Floor - MASTERY"))
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        self.collect_by_name("Gray")
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        self.assertTrue(self.can_reach_location("Orange Tower Basement - THE LIBRARY"))
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        self.assertTrue(self.can_reach_location("Orange Tower Seventh Floor - MASTERY"))
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