Update setup guide and change MultiWorld to Archipelago on the footer
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@ -50,30 +50,33 @@ each player to enjoy an experience customized for their taste, and different pla
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can all have different options.
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### Where do I get a YAML file?
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The [Player Settings](/player-settings) page on the website allows you to configure your personal settings
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and download a `yaml` file. You may configure up to three presets on this page.
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The [Generate Game](/player-settings) page on the website allows you to configure your personal settings and
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export a YAML file from them.
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### Your YAML file is weighted
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The Player Settings page has many options which are primarily represented with sliders. This allows you to
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choose how likely certain options are to occur relative to other options within a category.
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### Advanced YAML configuration
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A more advanced version of the YAML file can be created using the [Weighted Settings](/weighted-settings) page,
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which allows you to configure up to three presets. The Weighted Settings page has many options which are
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primarily represented with sliders. This allows you to choose how likely certain options are to occur relative
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to other options within a category.
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For example, imagine the generator creates a bucket labeled "Map Shuffle", and places folded pieces of paper
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into the bucket for each sub-option. Also imagine your chosen value for "On" is 20 and your value for "Off" is 40.
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into the bucket for each sub-option. Also imagine your chosen value for "On" is 20, and your value for "Off" is 40.
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In this example, sixty pieces of paper are put into the bucket. Twenty for "On" and forty for "Off". When the
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generator is deciding whether or not to turn on map shuffle for your game, it reaches into this bucket and pulls
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out a piece of paper at random. In this example, you are much more likely to have map shuffle turned off.
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If you never want an option to be chosen, simply set its value to zero.
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If you never want an option to be chosen, simply set its value to zero. Remember that each setting must have at
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lease one option set to a number greater than zero.
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### Verifying your YAML file
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If you would like to validate your YAML file to make sure it works, you may do so on the
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[YAML Validator](/mysterycheck) page.
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## Generating a Single-Player Game
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1. Navigate to [the Generator Page](/generate) and upload your YAML file.
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1. Navigate to the [Generate Game](/player-settings), configure your options, and click the "Generate Game" button.
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2. You will be presented with a "Seed Info" page, where you can download your patch file.
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3. Double-click on your patch file and the emulator should launch with your game automatically. As the
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3. Double-click on your patch file, and the emulator should launch with your game automatically. As the
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Client is unnecessary for single player games, you may close it and the WebUI.
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## Joining a MultiWorld Game
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@ -122,10 +125,6 @@ done so already, please do this now. SD2SNES and FXPak Pro users may download th
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[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
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[on this page](http://usb2snes.com/#supported-platforms).
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**To connect with hardware you must use an old version of QUsb2Snes
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([v0.7.16](https://github.com/Skarsnik/QUsb2snes/releases/tag/v0.7.16)).**
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Versions of QUsb2Snes later than this break compatibility with hardware for multiworld.
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1. Close your emulator, which may have auto-launched.
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2. Close QUsb2Snes, which launched automatically with the client.
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3. Launch the appropriate version of QUsb2Snes (v0.7.16).
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@ -154,11 +153,30 @@ The recommended way to host a game is to use the hosting service provided on
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3. Upload that zip file to the website linked above.
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4. Wait a moment while the seed is generated.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players
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so they may download their patch files from here.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players,
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so they may download their patch files from there.
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**Note:** The patch files provided on this page will allow players to automatically connect to the server,
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while the patch files on the "Seed Info" page will not.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. You should also provide this link
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to your players so they can watch the progress of the game. Any observers may also be given the link to
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to your players, so they can watch the progress of the game. Any observers may also be given the link to
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this page.
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8. Once all players have joined, you may begin playing.
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## Auto-Tracking
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If you would like to use auto-tracking for your game, several pieces of software provide this functionality.
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The recommended software for auto-tracking is currently
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[OpenTracker](https://github.com/trippsc2/OpenTracker/releases).
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### Installation
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1. Download the appropriate installation file for your computer (Windows users want the `.msi` file).
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2. During the installation process, you may be asked to install the Microsoft Visual Studio Build Tools. A link
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to this software is provided during the installation procedure, and it must be installed manually.
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### Enable auto-tracking
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1. With OpenTracker launched, click the Tracking menu at the top of the window, then choose **AutoTracker...**
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2. Click the **Get Devices** button
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3. Select your SNES device from the drop-down list
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4. If you would like to track small keys and dungeon items, check the box labeled **Race Illegal Tracking**
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5. Click the **Start Autotracking** button
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6. Close the AutoTracker window, as it is no longer necessary
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@ -1,6 +1,6 @@
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{% block footer %}
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<footer id="island-footer">
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<div id="copyright-notice">Copyright 2020 MultiWorld</div>
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<div id="copyright-notice">Copyright 2020 Archipelago</div>
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<div id="links">
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<a href="https://github.com/Berserker66/MultiWorld-Utilities">Source Code</a>
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-
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