TUNIC: Error catching for logic bugs in ER (#3082)
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@ -1,5 +1,5 @@
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from typing import Dict, List, Any
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from logging import warning
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from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
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from .items import item_name_to_id, item_table, item_name_groups, fool_tiers, filler_items, slot_data_item_names
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from .locations import location_table, location_name_groups, location_name_to_id, hexagon_locations
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@ -245,7 +245,16 @@ class TunicWorld(World):
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continue
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path_to_loc = []
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previous_name = "placeholder"
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try:
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name, connection = paths[location.parent_region]
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except KeyError:
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# logic bug, proceed with warning since it takes a long time to update AP
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warning(f"{location.name} is not logically accessible for "
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f"{self.multiworld.get_file_safe_player_name(self.player)}. "
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"Creating entrance hint Inaccessible. "
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"Please report this to the TUNIC rando devs.")
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hint_text = "Inaccessible"
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else:
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while connection != ("Menu", None):
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name, connection = connection
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# for LS entrances, we just want to give the portal name
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@ -256,6 +265,7 @@ class TunicWorld(World):
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previous_name = name
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path_to_loc.append(name)
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hint_text = " -> ".join(reversed(path_to_loc))
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if hint_text:
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hint_data[self.player][location.address] = hint_text
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