Bartering Update

This commit is contained in:
pepperpow 2021-09-03 13:17:50 -05:00
parent 1b27fc495f
commit fc62b4e0bd
3 changed files with 69 additions and 3 deletions

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@ -4,7 +4,7 @@ import Utils
from Patch import read_rom
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '13a75c5dd28055fbcf8f69bd8161871d'
RANDOMIZERBASEHASH = 'e397fef0e947d1bd760c68c4fe99a600'
import io
import json

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@ -18,6 +18,19 @@ class ShopType(Enum):
TakeAny = 1
UpgradeShop = 2
@unique
class ShopPriceType(Enum):
Rupees = 0
Hearts = 1
Magic = 2
Bombs = 3
Arrows = 4
HeartContainer = 5
BombUpgrade = 6
ArrowUpgrade = 7
Keys = 8
Potion = 9
Item = 10
class Shop():
slots: int = 3 # slot count is not dynamic in asm, however inventory can have None as empty slots
@ -87,10 +100,11 @@ class Shop():
def add_inventory(self, slot: int, item: str, price: int, max: int = 0,
replacement: Optional[str] = None, replacement_price: int = 0, create_location: bool = False,
player: int = 0):
player: int = 0, price_type: int = ShopPriceType.Rupees):
self.inventory[slot] = {
'item': item,
'price': price,
'price_type': price_type,
'max': max,
'replacement': replacement,
'replacement_price': replacement_price,
@ -98,7 +112,7 @@ class Shop():
'player': player
}
def push_inventory(self, slot: int, item: str, price: int, max: int = 1, player: int = 0):
def push_inventory(self, slot: int, item: str, price: int, max: int = 1, player: int = 0, price_type: int = ShopPriceType.Rupees):
if not self.inventory[slot]:
raise ValueError("Inventory can't be pushed back if it doesn't exist")
@ -108,6 +122,7 @@ class Shop():
self.inventory[slot] = {
'item': item,
'price': price,
'price_type': price_type,
'max': max,
'replacement': self.inventory[slot]["item"],
'replacement_price': self.inventory[slot]["price"],
@ -392,6 +407,7 @@ def set_up_shops(world, player: int):
shop.push_inventory(next(slots), 'Single Arrow', 80)
def shuffle_shops(world, items, player: int):
option = world.shop_shuffle[player]
if 'u' in option:
@ -461,6 +477,14 @@ def shuffle_shops(world, items, player: int):
for item in shop.inventory:
adjust_item(item)
if 'P' in option:
print('Making funny prices.')
for item in total_inventory:
price_to_funny_price(item, world, player)
for shop in upgrade_shops:
for item in shop.inventory:
price_to_funny_price(item, world, player)
if 'i' in option:
world.random.shuffle(total_inventory)
@ -469,3 +493,45 @@ def shuffle_shops(world, items, player: int):
slots = shop.slots
shop.inventory = total_inventory[i:i + slots]
i += slots
price_blacklist = {
ShopPriceType.Rupees: {'Rupees'},
ShopPriceType.Hearts: {'Small Heart', 'Apple'},
ShopPriceType.Magic: {'Magic Jar'},
ShopPriceType.Bombs: {'Bombs', 'Single Bomb'},
ShopPriceType.Arrows: {'Arrows', 'Single Arrow'},
ShopPriceType.HeartContainer: {},
ShopPriceType.BombUpgrade: {},
ShopPriceType.ArrowUpgrade: {},
ShopPriceType.Keys: {},
ShopPriceType.Potion: {},
# ShopPriceType.Item: {}
}
price_chart = {
ShopPriceType.Rupees: lambda p: p,
ShopPriceType.Hearts: lambda p: min(1, p//5)*4,
ShopPriceType.Magic: lambda p: min(8, p//5)*4,
ShopPriceType.Bombs: lambda p: min(10, p//5),
ShopPriceType.Arrows: lambda p: min(30, p//5),
ShopPriceType.HeartContainer: lambda p: 0x8,
ShopPriceType.BombUpgrade: lambda p: 0x1,
ShopPriceType.ArrowUpgrade: lambda p: 0x1,
ShopPriceType.Keys: lambda p: min(3, (p//100)+1),
ShopPriceType.Potion: lambda p: (p//5)%5,
# ShopPriceType.Item: lambda p: 0,
}
def price_to_funny_price(item, world, player):
if item is None:
return
my_price_types = [x for x in price_blacklist]
my_choices = world.random.sample(my_price_types, len(my_price_types))
for p in my_choices:
if p in [ShopPriceType.Rupees, ShopPriceType.BombUpgrade, ShopPriceType.ArrowUpgrade] or (p in [ShopPriceType.Keys] and world.smallkey_shuffle[player] == smallkey_shuffle.option_universal):
return
if any(x in item['item'] for x in price_blacklist[p]):
continue
else:
item['price'] = 0x8000 | 0x100*(p.value-1) | price_chart[p](item['price'])
break