Improve styling on weighted-settings
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@ -95,14 +95,13 @@ const createDefaultSettings = (settingData) => {
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newSettings[game].local_items = [];
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newSettings[game].non_local_items = [];
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newSettings[game].start_hints = [];
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newSettings[game].start_location_hints = [];
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}
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localStorage.setItem('weighted-settings', JSON.stringify(newSettings));
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}
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};
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// TODO: Include item configs: start_inventory, local_items, non_local_items, start_hints
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// TODO: Include location configs: exclude_locations
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const buildUI = (settingData) => {
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// Build the game-choice div
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buildGameChoice(settingData.games);
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@ -133,12 +132,17 @@ const buildUI = (settingData) => {
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const itemsDiv = buildItemsDiv(game, settingData.games[game].gameItems);
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gameDiv.appendChild(itemsDiv);
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const hintsDiv = buildHintsDiv(game, settingData.games[game].gameItems, settingData.games[game].gameLocations);
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gameDiv.appendChild(hintsDiv);
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gamesWrapper.appendChild(gameDiv);
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collapseButton.addEventListener('click', () => {
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collapseButton.classList.add('invisible');
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weightedSettingsDiv.classList.add('invisible');
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itemsDiv.classList.add('invisible');
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hintsDiv.classList.add('invisible');
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expandButton.classList.remove('invisible');
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});
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@ -146,6 +150,7 @@ const buildUI = (settingData) => {
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collapseButton.classList.remove('invisible');
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weightedSettingsDiv.classList.remove('invisible');
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itemsDiv.classList.remove('invisible');
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hintsDiv.classList.remove('invisible');
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expandButton.classList.add('invisible');
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});
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});
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@ -621,6 +626,24 @@ const itemDropHandler = (evt) => {
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localStorage.setItem('weighted-settings', JSON.stringify(currentSettings));
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};
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const buildHintsDiv = (game, items, locations) => {
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const hintsDiv = document.createElement('div');
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hintsDiv.classList.add('hints-div');
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const hintsHeader = document.createElement('h3');
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hintsHeader.innerText = 'Item & Location Hints';
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hintsDiv.appendChild(hintsHeader);
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const hintsDescription = document.createElement('p');
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hintsDescription.classList.add('setting-description');
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hintsDescription.innerText = 'Choose any items or locations to begin the game with the knowledge of where those ' +
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' items, are or what those locations contain. Excluded locations will not contain progression items.';
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hintsDiv.appendChild(hintsDescription);
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const itemHintsDiv = document.createElement('div');
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hintsDiv.appendChild(itemHintsDiv);
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return hintsDiv;
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};
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const updateVisibleGames = () => {
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const settings = JSON.parse(localStorage.getItem('weighted-settings'));
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Object.keys(settings.game).forEach((game) => {
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@ -111,10 +111,11 @@ html{
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height: 300px;
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overflow-y: auto;
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overflow-x: hidden;
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margin-top: 0.25rem;
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}
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#weighted-settings .items-wrapper .item-container .item-div{
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padding: 0.15rem;
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padding: 0.125rem 0.5rem;
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cursor: pointer;
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}
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@ -122,6 +123,14 @@ html{
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background-color: rgba(0, 0, 0, 0.1);
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}
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#weighted-settings .hints-div{
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margin-top: 2rem;
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}
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#weighted-settings .hints-div h3{
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margin-bottom: 0.5rem;
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}
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#weighted-settings #weighted-settings-button-row{
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display: flex;
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flex-direction: row;
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